1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for the X Window System |
2 | * CrossFire, A Multiplayer game for the X Window System |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef CLIENT_H |
25 | #ifndef CLIENT_H |
25 | #define CLIENT_H |
26 | #define CLIENT_H |
26 | |
27 | |
27 | #include <deque> |
28 | #include <deque> |
… | |
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91 | ST_DEAD, // socket is dead |
92 | ST_DEAD, // socket is dead |
92 | ST_SETUP, // initial handshake / setup / login |
93 | ST_SETUP, // initial handshake / setup / login |
93 | ST_PLAYING, // logged in an playing |
94 | ST_PLAYING, // logged in an playing |
94 | ST_CUSTOM, // waiting for custom reply |
95 | ST_CUSTOM, // waiting for custom reply |
95 | |
96 | |
96 | ST_CONFIRM_QUIT, |
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97 | ST_CHANGE_CLASS, |
97 | ST_CHANGE_CLASS, |
98 | ST_GET_PARTY_PASSWORD, |
98 | ST_GET_PARTY_PASSWORD, |
99 | }; |
99 | }; |
100 | |
100 | |
101 | // a handler for a specific type of packet |
101 | // a handler for a specific type of packet |
102 | enum { |
102 | enum { |
103 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
103 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
104 | PF_PLAYING = 0x02, // must be in playing state |
104 | PF_PLAYING = 0x02, // must be in playing state |
105 | }; |
105 | }; |
106 | |
106 | |
107 | struct packet_type |
107 | struct packet_type |
108 | { |
108 | { |
109 | const char *name; |
109 | const char *name; |
… | |
… | |
162 | }; |
162 | }; |
163 | |
163 | |
164 | /* how many times we are allowed to give the wrong password before being kicked. */ |
164 | /* how many times we are allowed to give the wrong password before being kicked. */ |
165 | #define MAX_PASSWORD_FAILURES 5 |
165 | #define MAX_PASSWORD_FAILURES 5 |
166 | |
166 | |
167 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
167 | INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player |
168 | struct client : zero_initialised, attachable<client> |
168 | struct client : zero_initialised, attachable |
169 | { |
169 | { |
170 | int ACC (RW, fd); |
170 | int ACC (RW, fd); |
171 | unsigned int inbuf_len; // number of bytes valid in inbuf |
171 | unsigned int inbuf_len; // number of bytes valid in inbuf |
172 | uint8 *faces_sent; // This is a bitmap on sent face status |
172 | uint8 *faces_sent; // This is a bitmap on sent face status |
173 | statsinfo stats; |
173 | statsinfo stats; |
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174 | int ACC (RO, active); |
174 | |
175 | |
175 | client_container cc_inv, cc_other; |
176 | client_container cc_inv, cc_other; |
176 | Buffer outputbuffer; |
177 | Buffer outputbuffer; |
177 | |
178 | |
178 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
179 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
179 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
180 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
180 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
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181 | |
181 | |
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182 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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183 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
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184 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
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185 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
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186 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
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187 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
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188 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
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189 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
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190 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
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191 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
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192 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
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193 | sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
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194 | |
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195 | bool ACC (RW, afk); /* player is afk */ |
182 | bool ACC (RW, facecache); /* If true, client is caching images */ |
196 | bool ACC (RW, facecache); /* If true, client is caching images */ |
183 | bool ACC (RW, sent_scroll); |
197 | bool ACC (RW, sent_scroll); |
184 | bool ACC (RW, sound); /* does the client want sound */ |
198 | bool ACC (RW, sound); /* does the client want sound */ |
185 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
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186 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
199 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
187 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
200 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
188 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
201 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
189 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
202 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
190 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
203 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
… | |
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210 | |
223 | |
211 | maptile *ACC (RW, current_map); // CF+ last/current player map |
224 | maptile *ACC (RW, current_map); // CF+ last/current player map |
212 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
225 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
213 | char ACC (RW, version)[64]; // CF+ client name/version |
226 | char ACC (RW, version)[64]; // CF+ client name/version |
214 | |
227 | |
215 | player *ACC (RO, pl);//TODO should not be here, preferably |
228 | player_ptr ACC (RO, pl); |
216 | |
229 | |
217 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
230 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
218 | |
231 | |
219 | client (int fd, const char *from_ip); |
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220 | ~client (); |
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221 | void destroy (); |
232 | void do_destroy (); |
222 | bool destroyed () const { return state == ST_DEAD; } |
233 | void gather_callbacks (AV *&callbacks, event_type event) const; |
223 | |
234 | |
224 | iw cmd_ev; void cmd_cb (iw &w); |
235 | iw cmd_ev; void cmd_cb (iw &w); |
225 | iow socket_ev; void socket_cb (iow &w, int got); |
236 | iow socket_ev; void socket_cb (iow &w, int got); |
226 | |
237 | |
227 | std::deque< command, slice_allocator<command> > cmd_queue; |
238 | std::deque< command, slice_allocator<command> > cmd_queue; |
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235 | |
246 | |
236 | bool may_execute (const packet_type *pkt) const; |
247 | bool may_execute (const packet_type *pkt) const; |
237 | void execute (const packet_type *pkt, char *data, int datalen); |
248 | void execute (const packet_type *pkt, char *data, int datalen); |
238 | |
249 | |
239 | void queue_command (packet_type *handler, char *data, int datalen); |
250 | void queue_command (packet_type *handler, char *data, int datalen); |
240 | bool handle_command (); |
251 | MTH bool handle_command (); |
241 | // resets movement state |
252 | // resets movement state |
242 | void reset_state (); |
253 | MTH void reset_state (); |
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254 | // resets variable data used to send stat diffs |
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255 | MTH void reset_stats (); |
243 | |
256 | |
244 | bool handle_packet (); |
257 | MTH bool handle_packet (); |
245 | int next_packet (); // returns length of packet or 0 |
258 | int next_packet (); // returns length of packet or 0 |
246 | void skip_packet (int len); // we have processed the packet, skip it |
259 | void skip_packet (int len); // we have processed the packet, skip it |
247 | |
260 | |
248 | void flush (); |
261 | MTH void flush (); |
249 | void write_outputbuffer (); |
262 | MTH void write_outputbuffer (); |
250 | void send (void *buf_, int len); |
263 | void send (void *buf_, int len); |
251 | |
264 | |
252 | void send_packet (const char *buf); |
265 | void send_packet (const char *buf); |
253 | void send_packet (const char *buf, int len); |
266 | void send_packet (const char *buf, int len); |
254 | void send_packet_printf (const char *format, ...); |
267 | void send_packet_printf (const char *format, ...); |
255 | void send_packet (packet &sl); |
268 | void send_packet (packet &sl); |
256 | |
269 | |
257 | // called when something under the player changes |
270 | // called when something under the player changes |
258 | void floorbox_update () { update_look = 1; } |
271 | MTH void floorbox_update () { update_look = 1; } |
259 | // called when the player has been moved |
272 | // called when the player has been moved |
260 | void floorbox_reset () { look_position = 0; floorbox_update (); } |
273 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |
261 | |
274 | |
262 | static client *create (int fd, const char *peername); |
275 | MTH static client *create (int fd, const char *peername); |
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276 | |
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277 | protected: |
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278 | client (int fd, const char *from_ip); |
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279 | ~client (); |
263 | }; |
280 | }; |
264 | |
281 | |
265 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
282 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
266 | ( ((__type)>0) &&\ |
283 | ( ((__type)>0) &&\ |
267 | ((__sockPtr)->has_readable_type) && \ |
284 | ((__sockPtr)->has_readable_type) && \ |
… | |
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304 | |
321 | |
305 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
322 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
306 | #define VERSION_SC 1027 |
323 | #define VERSION_SC 1027 |
307 | #define VERSION_INFO "Crossfire+ Server" |
324 | #define VERSION_INFO "Crossfire+ Server" |
308 | |
325 | |
309 | typedef unordered_vector<client *> sockvec; |
326 | typedef object_vector<client, &client::active> sockvec; |
310 | |
327 | |
311 | extern sockvec clients; |
328 | extern sockvec clients; |
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329 | |
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330 | #define for_all_clients(var) \ |
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331 | for (int _i = 0; _i < clients.size (); ++_i) \ |
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332 | declvar (client *, var, clients [_i]) |
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333 | |
312 | extern int nrofpixmaps; //TODO: hrmpf, should go |
334 | extern int nrofpixmaps; //TODO: hrmpf, should go |
313 | |
335 | |
314 | #endif |
336 | #endif |
315 | |
337 | |