1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for the X Window System |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
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21 | The author can be reached via e-mail to crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef CLIENT_H |
24 | #ifndef CLIENT_H |
25 | #define CLIENT_H |
25 | #define CLIENT_H |
26 | |
26 | |
27 | #include <deque> |
27 | #include <deque> |
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28 | #include <bitset> |
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29 | #include <tr1/unordered_set> |
28 | |
30 | |
29 | // (possibly) max. number of objects "per page" in the ground container |
31 | // (possibly) max. number of objects "per page" in the ground container |
30 | #define NUM_LOOK_OBJECTS 50 |
32 | #define FLOORBOX_PAGESIZE 50 |
31 | |
33 | |
32 | struct MapCell |
34 | struct MapCell |
33 | { |
35 | { |
34 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
36 | tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
35 | int count; /* This is really darkness in the map1 command */ |
37 | int count; /* This is really darkness in the map1 command */ |
36 | uint16 faces[MAP_LAYERS]; |
38 | faceidx faces[MAP_LAYERS]; |
37 | uint16 smooth[MAP_LAYERS]; |
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38 | unsigned char stat_hp; // health of something in this space, or 0 |
39 | unsigned char stat_hp; // health of something in this space, or 0 |
39 | unsigned char flags; |
40 | unsigned char flags; |
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41 | uint8_t smooth[MAP_LAYERS]; |
40 | }; |
42 | }; |
41 | |
43 | |
42 | /* This basically defines the largest size an |
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43 | * archetype may be - it is used for allocation of |
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44 | * some structures, as well as determining how far |
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45 | * we should look for the heads of big images. |
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46 | */ |
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47 | #define MAX_HEAD_OFFSET 8 |
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48 | |
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49 | #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) |
44 | #define MAX_CLIENT_X MAP_CLIENT_X |
50 | #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) |
45 | #define MAX_CLIENT_Y MAP_CLIENT_Y |
51 | |
46 | |
52 | struct Map |
47 | struct Map |
53 | { |
48 | { |
54 | struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; |
49 | struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; |
55 | }; |
50 | }; |
56 | |
51 | |
57 | /* True max is 16383 given current map compaction method */ |
52 | /* True max is 16383 given current map compaction method */ |
58 | # define MAXANIMNUM 2000 |
53 | #define MAXANIMNUM 10000 |
59 | |
54 | |
60 | struct statsinfo |
55 | struct statsinfo |
61 | { |
56 | { |
62 | char *range, *title; |
57 | char *range, *title; |
63 | }; |
58 | }; |
… | |
… | |
66 | * current state. we set up our on buffers for sending/receiving, so we can |
61 | * current state. we set up our on buffers for sending/receiving, so we can |
67 | * handle some higher level functions. fd is the actual file descriptor we |
62 | * handle some higher level functions. fd is the actual file descriptor we |
68 | * are using. |
63 | * are using. |
69 | */ |
64 | */ |
70 | |
65 | |
71 | enum Sock_Status { Ns_Add, Ns_Dead }; |
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72 | |
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73 | /* Only one map mode can actually be used, so lets make it a switch |
66 | /* Only one map mode can actually be used, so lets make it a switch |
74 | * instead of having a bunch of different fields that needed to |
67 | * instead of having a bunch of different fields that needed to |
75 | * get toggled. |
68 | * get toggled. |
76 | */ |
69 | */ |
77 | enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
70 | enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
78 | |
71 | |
79 | /* The following is the setup for a ring buffer for storing outbut |
72 | // states the socket can be in |
80 | * data that the OS can't handle right away. |
73 | enum { |
81 | */ |
74 | ST_DEAD, // socket is dead |
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75 | ST_SETUP, // initial handshake / setup / login |
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76 | ST_PLAYING, // logged in an playing |
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77 | ST_CUSTOM, // waiting for custom reply |
82 | |
78 | |
83 | struct Buffer |
79 | ST_GET_PARTY_PASSWORD, |
84 | { |
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85 | char data[SOCKETBUFSIZE]; |
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86 | int start; |
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87 | int len; |
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88 | }; |
80 | }; |
89 | |
81 | |
90 | // a handler for a specific type of packet |
82 | // a handler for a specific type of packet |
91 | enum { |
83 | enum { |
92 | PF_PLAYER = 0x01, // must have valid player |
84 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
93 | PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately |
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94 | PF_PLAYING = 0x04, // must be in playing state |
85 | PF_PLAYING = 0x02, // must be in playing state |
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86 | PF_COMMAND0 = 0x04, // command starts at offset 0 |
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87 | PF_COMMAND6 = 0x08, // command starts at offset 6 |
95 | }; |
88 | }; |
96 | |
89 | |
97 | struct packet_type |
90 | struct packet_type |
98 | { |
91 | { |
99 | const char *name; |
92 | const char *name; |
… | |
… | |
108 | char *data; |
101 | char *data; |
109 | int datalen; |
102 | int datalen; |
110 | |
103 | |
111 | ~command () |
104 | ~command () |
112 | { |
105 | { |
113 | sfree (data, datalen); |
106 | sfree<char> (data, datalen + 1); |
114 | } |
107 | } |
115 | }; |
108 | }; |
116 | |
109 | |
117 | /* how many times we are allowed to give the wrong password before being kicked. */ |
110 | /* how many times we are allowed to give the wrong password before being kicked. */ |
118 | #define MAX_PASSWORD_FAILURES 5 |
111 | #define MAX_PASSWORD_FAILURES 5 |
119 | |
112 | |
120 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
113 | INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player |
121 | struct client : zero_initialised, attachable_base |
114 | struct client : zero_initialised, attachable |
122 | { |
115 | { |
123 | enum Sock_Status status; |
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124 | int ACC (RW, fd); |
116 | int ACC (RW, fd); |
125 | unsigned int inbuf_len; // number of bytes valid in inbuf |
117 | unsigned int inbuf_len; // number of bytes valid in inbuf |
126 | struct Map lastmap; |
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127 | size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */ |
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128 | uint8 *faces_sent; /* This is a bitmap on sent face status */ |
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129 | uint8 anims_sent[MAXANIMNUM]; |
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130 | struct statsinfo stats; |
118 | statsinfo stats; |
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119 | object_vector_index ACC (RO, active); |
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120 | player_ptr ACC (RO, pl); |
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121 | |
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122 | /* The following is the setup for a ring buffer for storing output |
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123 | * data that the OS can't handle right away. |
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124 | */ |
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125 | struct |
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126 | { |
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127 | char data[SOCKETBUFSIZE]; |
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128 | int start; |
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129 | int len; |
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130 | } outputbuffer; |
131 | |
131 | |
132 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
132 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
133 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
133 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
134 | Buffer outputbuffer; /* For undeliverable data */ |
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135 | |
134 | |
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135 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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136 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
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137 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
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138 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
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139 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
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140 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
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141 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
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142 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
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143 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
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144 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
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145 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
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146 | sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
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147 | |
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148 | bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient |
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149 | bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient |
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150 | bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload |
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151 | bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images |
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152 | |
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153 | bool ACC (RW, afk); /* player is afk */ |
136 | bool ACC (RW, facecache); /* If true, client is caching images */ |
154 | bool ACC (RW, facecache); /* If true, client is caching images */ |
137 | bool ACC (RW, sent_scroll); |
155 | bool ACC (RW, sent_scroll); |
138 | bool ACC (RW, sound); /* does the client want sound */ |
156 | bool ACC (RW, sound); /* does the client want sound */ |
139 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
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140 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
157 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
141 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
158 | bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ |
142 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
159 | bool ACC (RW, mapinfocmd); // return map info and send map change info |
143 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
160 | bool ACC (RW, extcmd); // call into extensions/plugins |
144 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
161 | bool ACC (RW, extmap); // extend map comamnd with extra data |
145 | bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ |
162 | bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls |
146 | bool ACC (RW, darkness); /* True if client wants darkness information */ |
163 | bool ACC (RW, darkness); /* True if client wants darkness information */ |
147 | bool ACC (RW, image2); /* Client wants image2/face2 commands */ |
164 | bool ACC (RW, image2); /* Client wants image2/face2 commands */ |
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165 | uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands |
148 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
166 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
149 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
167 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
150 | /* used to arrange text in books, scrolls, or scripted dialogs */ |
168 | /* used to arrange text in books, scrolls, or scripted dialogs */ |
151 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
169 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
152 | bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ |
170 | bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ |
153 | /* Below are flags for extedend infos to pass to client |
171 | /* Below are flags for extedend infos to pass to client |
154 | * with S->C mapextended command */ |
172 | * with S->C mapextended command */ |
155 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
173 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
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174 | bool ACC (RW, smoothing); // trt-style smoothing |
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175 | bool ACC (RW, can_msg); // trt-style text messages |
156 | |
176 | |
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177 | bool ACC (RW, force_newmap); // force a newmap before next map update |
157 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
178 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
158 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
179 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
159 | enum MapMode mapmode; /* Type of map commands the client wants. */ |
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160 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
180 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
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181 | uint16 ACC (RW, mss); // likely tcp maximum segment size |
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182 | uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ |
161 | uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ |
183 | uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ |
162 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
184 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
163 | uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ |
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164 | |
185 | |
165 | maptile *ACC (RW, current_map); // CF+ last/current player map |
186 | maptile *ACC (RW, current_map); // CF+ last/current player map |
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187 | region *ACC (RW, current_region); // CF+ last/current player region |
166 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
188 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
167 | char ACC (RW, version)[64]; // CF+ client name/version |
189 | shstr ACC (RW, version); // CF+ client name/version |
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190 | uint8 ACC (RW, faceset); // CF+ selected faceset |
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191 | |
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192 | tstamp ACC (RW, last_send); // last data send on socket. |
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193 | |
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194 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
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195 | int ACC (RW, outq); // current socket outq length, or 0 if indeterminable |
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196 | |
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197 | int ACC (RW, rate_avail); // current rate balance |
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198 | int ACC (RW, max_rate); // max. # of bytes to send per tick |
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199 | faceidx ACC (RW, scrub_idx); // which face to send next |
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200 | int ACC (RW, bg_scrub); // how many ticks till the next background face send |
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201 | |
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202 | struct ixsend { |
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203 | int16_t pri; // unused |
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204 | faceidx idx; |
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205 | uint32_t ofs; // if != 0, need to send remaining bytes of partial_face |
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206 | }; |
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207 | std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix |
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208 | |
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209 | std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx |
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210 | MTH void flush_fx (); // send fx if required |
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211 | |
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212 | void do_destroy (); |
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213 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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214 | |
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215 | iow socket_ev; void socket_cb (iow &w, int got); |
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216 | iw cmd_ev; void cmd_cb (iw &w); |
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217 | |
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218 | std::deque< command, slice_allocator<command> > cmd_queue; |
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219 | |
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220 | // large structures at the end please |
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221 | struct Map lastmap; |
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222 | std::bitset<MAXANIMNUM> anims_sent; |
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223 | std::bitset<MAX_FACES> faces_sent; |
168 | |
224 | |
169 | // if we get an incomplete packet, this is used to hold the data. |
225 | // if we get an incomplete packet, this is used to hold the data. |
170 | // we add 2 byte for the header, one for the trailing 0 byte |
226 | // we add 2 byte for the header, one for the trailing 0 byte |
171 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
227 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
172 | player *ACC (RO, pl);//TODO should not be here, preferably |
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173 | |
228 | |
174 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
229 | enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 }; |
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230 | struct msg_buf |
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231 | { |
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232 | tick_t expire; |
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233 | int len; |
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234 | int count; |
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235 | char msg[MSG_BUF_SIZE]; |
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236 | } msgbuf[MSG_BUF_COUNT]; |
175 | |
237 | |
176 | client (int fd, const char *from_ip); |
238 | MTH bool msg_suppressed (const char *msg); |
177 | ~client (); |
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178 | void destroy (); |
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179 | |
239 | |
180 | iw cmd_ev; void cmd_cb (iw &w); |
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181 | iow socket_ev; void socket_cb (iow &w, int got); |
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182 | |
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183 | std::deque< command, slice_allocator<command> > cmd_queue; |
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184 | |
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185 | // resets movement state |
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186 | bool may_execute (const packet_type *pkt) const; |
240 | bool may_execute (const packet_type *pkt) const; |
187 | void execute (const packet_type *pkt, char *data, int datalen); |
241 | void execute (const packet_type *pkt, char *data, int datalen); |
188 | |
242 | |
189 | void queue_command (packet_type *handler, char *data, int datalen); |
243 | void queue_command (packet_type *handler, char *data, int datalen); |
190 | bool handle_command (); |
244 | MTH bool handle_command (); |
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245 | // resets movement state |
191 | void reset_state (); |
246 | MTH void reset_state (); |
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247 | // resets variable data used to send stat diffs |
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248 | MTH void reset_stats (); |
192 | |
249 | |
193 | bool handle_packet (); |
250 | MTH bool handle_packet (); |
194 | int next_packet (); // returns length of packet or 0 |
251 | int next_packet (); // returns length of packet or 0 |
195 | void skip_packet (int len); // we have processed the packet, skip it |
252 | void skip_packet (int len); // we have processed the packet, skip it |
196 | |
253 | |
197 | void flush (); |
254 | MTH void flush (); |
198 | void write_outputbuffer (); |
255 | MTH void write_outputbuffer (); |
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256 | MTH int outputbuffer_len () const { return outputbuffer.len; } |
199 | void send (void *buf_, int len); |
257 | void send (void *buf_, int len); |
200 | |
258 | |
201 | void send_packet (const char *buf); |
259 | void send_packet (const char *buf); |
202 | void send_packet (const char *buf, int len); |
260 | void send_packet (const char *buf, int len); |
203 | void send_packet_printf (const char *format, ...); |
261 | void send_packet_printf (const char *format, ...); |
204 | void send_packet (packet &sl); |
262 | void send_packet (packet &sl); |
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263 | |
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264 | void send_drawinfo (const char *msg, int flags = NDI_BLACK); |
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265 | |
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266 | MTH bool must_send_face (faceidx facenum) |
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267 | { |
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268 | if (faces_sent[facenum]) |
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269 | return false; |
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270 | |
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271 | faces_sent[facenum] = true; |
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272 | return true; |
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273 | } |
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274 | |
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275 | MTH void send_face (faceidx facenum); |
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276 | MTH void send_image (faceidx facenum); |
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277 | MTH void send_faces (object *ob); |
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278 | MTH void send_animation (short anim_num); |
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279 | void send_msg (int color, const char *type, const char *msg); |
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280 | |
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281 | // called when something under the player changes |
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282 | MTH void floorbox_update () { update_look = 1; } |
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283 | // called when the player has been moved |
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284 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |
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285 | |
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286 | MTH void tick (); // called every server tick to do housekeeping etc. |
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287 | |
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288 | MTH static client *create (int fd, const char *peername); |
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289 | |
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290 | protected: |
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291 | client (int fd, const char *from_ip); |
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292 | ~client (); |
205 | }; |
293 | }; |
206 | |
294 | |
207 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
295 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
208 | ( ((__type)>0) &&\ |
296 | ( ((__type)>0) &&\ |
209 | ((__sockPtr)->has_readable_type) && \ |
297 | ((__sockPtr)->has_readable_type) && \ |
210 | ((__sockPtr)->supported_readables & (1<<(__type))) ) |
298 | ((__sockPtr)->supported_readables & (1<<(__type))) ) |
211 | |
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212 | /* Bitmask for the faces_sent[] array - what |
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213 | * portion of the face have we sent? |
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214 | */ |
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215 | #define NS_FACESENT_FACE 0x1 |
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216 | #define NS_FACESENT_SMOOTH 0x2 |
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217 | |
299 | |
218 | /* Constants in the form EMI_ is for extended map infos. |
300 | /* Constants in the form EMI_ is for extended map infos. |
219 | * Even if the client select the additionnal infos it wants |
301 | * Even if the client select the additionnal infos it wants |
220 | * on the map, there may exist cases where this whole info |
302 | * on the map, there may exist cases where this whole info |
221 | * is not given in one buch but in separate bunches. This |
303 | * is not given in one buch but in separate bunches. This |
… | |
… | |
243 | |
325 | |
244 | #define FACE_TYPES 1 |
326 | #define FACE_TYPES 1 |
245 | #define PNG_FACE_INDEX 0 |
327 | #define PNG_FACE_INDEX 0 |
246 | |
328 | |
247 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
329 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
248 | #define VERSION_SC 1027 |
330 | #define VERSION_SC 1026 |
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331 | //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible |
249 | #define VERSION_INFO "Crossfire+ Server" |
332 | #define VERSION_INFO "Crossfire TRT Server" |
250 | |
333 | |
251 | typedef unordered_vector<client *> sockvec; |
334 | typedef object_vector<client, &client::active> sockvec; |
252 | |
335 | |
253 | extern sockvec clients; |
336 | extern sockvec clients; |
254 | extern int nrofpixmaps; //TODO: hrmpf, should go |
337 | |
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338 | #define for_all_clients(var) \ |
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339 | for (int _i = 0; _i < clients.size (); ++_i) \ |
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340 | statementvar (client *, var, clients [_i]) |
255 | |
341 | |
256 | #endif |
342 | #endif |
257 | |
343 | |