1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for the X Window System |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef CLIENT_H |
25 | #ifndef CLIENT_H |
26 | #define CLIENT_H |
26 | #define CLIENT_H |
27 | |
27 | |
… | |
… | |
115 | struct client : zero_initialised, attachable |
115 | struct client : zero_initialised, attachable |
116 | { |
116 | { |
117 | int ACC (RW, fd); |
117 | int ACC (RW, fd); |
118 | unsigned int inbuf_len; // number of bytes valid in inbuf |
118 | unsigned int inbuf_len; // number of bytes valid in inbuf |
119 | statsinfo stats; |
119 | statsinfo stats; |
120 | int ACC (RO, active); |
120 | object_vector_index ACC (RO, active); |
|
|
121 | player_ptr ACC (RO, pl); |
121 | |
122 | |
122 | /* The following is the setup for a ring buffer for storing output |
123 | /* The following is the setup for a ring buffer for storing output |
123 | * data that the OS can't handle right away. |
124 | * data that the OS can't handle right away. |
124 | */ |
125 | */ |
125 | struct |
126 | struct |
… | |
… | |
187 | region *ACC (RW, current_region); // CF+ last/current player region |
188 | region *ACC (RW, current_region); // CF+ last/current player region |
188 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
189 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
189 | shstr ACC (RW, version); // CF+ client name/version |
190 | shstr ACC (RW, version); // CF+ client name/version |
190 | uint8 ACC (RW, faceset); // CF+ selected faceset |
191 | uint8 ACC (RW, faceset); // CF+ selected faceset |
191 | |
192 | |
192 | player_ptr ACC (RO, pl); |
193 | tstamp ACC (RW, last_send); // last data send on socket. |
193 | |
194 | |
194 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
195 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
195 | |
196 | |
196 | int ACC (RW, rate_avail); // current rate balance |
197 | int ACC (RW, rate_avail); // current rate balance |
197 | int ACC (RW, max_rate); // max. # of bytes to send per tick |
198 | int ACC (RW, max_rate); // max. # of bytes to send per tick |
… | |
… | |
260 | void send_drawinfo (const char *msg, int flags = NDI_BLACK); |
261 | void send_drawinfo (const char *msg, int flags = NDI_BLACK); |
261 | MTH void send_face (faceidx facenum); |
262 | MTH void send_face (faceidx facenum); |
262 | MTH void send_image (faceidx facenum); |
263 | MTH void send_image (faceidx facenum); |
263 | MTH void send_faces (object *ob); |
264 | MTH void send_faces (object *ob); |
264 | MTH void send_animation (short anim_num); |
265 | MTH void send_animation (short anim_num); |
265 | MTH void send_msg (int color, const char *type, const char *msg); |
266 | void send_msg (int color, const char *type, const char *msg); |
266 | |
267 | |
267 | // called when something under the player changes |
268 | // called when something under the player changes |
268 | MTH void floorbox_update () { update_look = 1; } |
269 | MTH void floorbox_update () { update_look = 1; } |
269 | // called when the player has been moved |
270 | // called when the player has been moved |
270 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |
271 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |
… | |
… | |
321 | |
322 | |
322 | extern sockvec clients; |
323 | extern sockvec clients; |
323 | |
324 | |
324 | #define for_all_clients(var) \ |
325 | #define for_all_clients(var) \ |
325 | for (int _i = 0; _i < clients.size (); ++_i) \ |
326 | for (int _i = 0; _i < clients.size (); ++_i) \ |
326 | declvar (client *, var, clients [_i]) |
327 | statementvar (client *, var, clients [_i]) |
327 | |
328 | |
328 | #endif |
329 | #endif |
329 | |
330 | |