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Comparing deliantra/server/include/client.h (file contents):
Revision 1.11 by root, Tue Dec 19 05:41:21 2006 UTC vs.
Revision 1.14 by root, Thu Dec 21 06:12:36 2006 UTC

24#ifndef CLIENT_H 24#ifndef CLIENT_H
25#define CLIENT_H 25#define CLIENT_H
26 26
27#include <deque> 27#include <deque>
28#include <bitset> 28#include <bitset>
29#include <tr1/unordered_set>
29 30
30// (possibly) max. number of objects "per page" in the ground container 31// (possibly) max. number of objects "per page" in the ground container
31#define FLOORBOX_PAGESIZE 50 32#define FLOORBOX_PAGESIZE 50
32 33
33struct MapCell 34struct MapCell
67 * current state. we set up our on buffers for sending/receiving, so we can 68 * current state. we set up our on buffers for sending/receiving, so we can
68 * handle some higher level functions. fd is the actual file descriptor we 69 * handle some higher level functions. fd is the actual file descriptor we
69 * are using. 70 * are using.
70 */ 71 */
71 72
72enum Sock_Status { Ns_Add, Ns_Dead };
73
74/* Only one map mode can actually be used, so lets make it a switch 73/* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to 74 * instead of having a bunch of different fields that needed to
76 * get toggled. 75 * get toggled.
77 */ 76 */
78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79 78
80/* The following is the setup for a ring buffer for storing outbut 79/* The following is the setup for a ring buffer for storing output
81 * data that the OS can't handle right away. 80 * data that the OS can't handle right away.
82 */ 81 */
83 82
84struct Buffer 83struct Buffer
85{ 84{
112 { 111 {
113 sfree<char> (data, datalen + 1); 112 sfree<char> (data, datalen + 1);
114 } 113 }
115}; 114};
116 115
116struct refitem
117{
118 object_ptr op;
119};
120
121// this represents a container on the client side.
122// right now, there are only ever two of them:
123// the inventory and the floor/open container
124//TODO: unused as of yet
125struct client_container : vector< refitem, slice_allocator<refitem> >
126{
127 client *ns;
128 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
129
130 bool item_changed; // one of the items in here possibly changed
131
132 // for mapspace and container
133 int x, y;
134 maptile *map;
135
136 // for container
137 object *env;
138
139 client_container (client *ns)
140 : ns (ns), type (CC_NONE) { }
141
142 tag_t tag () const;
143
144 inline iterator merge_item (iterator i, object *op);
145
146 void clear ();
147 void update ();
148
149 void set_mapspace (maptile *map, int x, int y);
150 void set_container (object *env);
151};
152
117/* how many times we are allowed to give the wrong password before being kicked. */ 153/* how many times we are allowed to give the wrong password before being kicked. */
118#define MAX_PASSWORD_FAILURES 5 154#define MAX_PASSWORD_FAILURES 5
119 155
120ACC_CLASS (client) // should become player when newsocket is a baseclass of player 156ACC_CLASS (client) // should become player when newsocket is a baseclass of player
121struct client : zero_initialised, attachable_base 157struct client : zero_initialised, attachable<client>
122{ 158{
123 enum Sock_Status status;
124 int ACC (RW, fd); 159 int ACC (RW, fd);
125 unsigned int inbuf_len; // number of bytes valid in inbuf 160 unsigned int inbuf_len; // number of bytes valid in inbuf
126 uint8 *faces_sent; // This is a bitmap on sent face status 161 uint8 *faces_sent; // This is a bitmap on sent face status
127 struct statsinfo stats; 162 statsinfo stats;
163
164 client_container cc_inv, cc_other;
128 165
129 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 166 char *ACC (RW, host); /* Which host it is connected from (ip address) */
130 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 167 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
168 bool destroyed; // set when this socket is to be destroyed
131 Buffer outputbuffer; 169 Buffer outputbuffer;
132 170
133 bool ACC (RW, facecache); /* If true, client is caching images */ 171 bool ACC (RW, facecache); /* If true, client is caching images */
134 bool ACC (RW, sent_scroll); 172 bool ACC (RW, sent_scroll);
135 bool ACC (RW, sound); /* does the client want sound */ 173 bool ACC (RW, sound); /* does the client want sound */
174 iw cmd_ev; void cmd_cb (iw &w); 212 iw cmd_ev; void cmd_cb (iw &w);
175 iow socket_ev; void socket_cb (iow &w, int got); 213 iow socket_ev; void socket_cb (iow &w, int got);
176 214
177 std::deque< command, slice_allocator<command> > cmd_queue; 215 std::deque< command, slice_allocator<command> > cmd_queue;
178 216
179 // resets movement state
180 bool may_execute (const packet_type *pkt) const;
181 void execute (const packet_type *pkt, char *data, int datalen);
182
183 void queue_command (packet_type *handler, char *data, int datalen);
184 bool handle_command ();
185 void reset_state ();
186
187 bool handle_packet ();
188 int next_packet (); // returns length of packet or 0
189 void skip_packet (int len); // we have processed the packet, skip it
190
191 void flush ();
192 void write_outputbuffer ();
193 void send (void *buf_, int len);
194
195 void send_packet (const char *buf);
196 void send_packet (const char *buf, int len);
197 void send_packet_printf (const char *format, ...);
198 void send_packet (packet &sl);
199
200 // called when something under the player changes
201 void floorbox_update () { update_look = 1; }
202 // called when the player has been moved
203 void floorbox_reset () { look_position = 0; floorbox_update (); }
204
205 // large structures at the end please 217 // large structures at the end please
206 struct Map lastmap; 218 struct Map lastmap;
207 std::bitset<MAXANIMNUM> anims_sent; 219 std::bitset<MAXANIMNUM> anims_sent;
208 // if we get an incomplete packet, this is used to hold the data. 220 // if we get an incomplete packet, this is used to hold the data.
209 // we add 2 byte for the header, one for the trailing 0 byte 221 // we add 2 byte for the header, one for the trailing 0 byte
210 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 222 uint8 inbuf[MAXSOCKBUF + 2 + 1];
223
224 bool may_execute (const packet_type *pkt) const;
225 void execute (const packet_type *pkt, char *data, int datalen);
226
227 void queue_command (packet_type *handler, char *data, int datalen);
228 bool handle_command ();
229 // resets movement state
230 void reset_state ();
231
232 bool handle_packet ();
233 int next_packet (); // returns length of packet or 0
234 void skip_packet (int len); // we have processed the packet, skip it
235
236 void flush ();
237 void write_outputbuffer ();
238 void send (void *buf_, int len);
239
240 void send_packet (const char *buf);
241 void send_packet (const char *buf, int len);
242 void send_packet_printf (const char *format, ...);
243 void send_packet (packet &sl);
244
245 // called when something under the player changes
246 void floorbox_update () { update_look = 1; }
247 // called when the player has been moved
248 void floorbox_reset () { look_position = 0; floorbox_update (); }
249
250 static client *create (int fd, const char *peername);
211}; 251};
212 252
213#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 253#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
214 ( ((__type)>0) &&\ 254 ( ((__type)>0) &&\
215 ((__sockPtr)->has_readable_type) && \ 255 ((__sockPtr)->has_readable_type) && \

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