1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for the X Window System |
2 | CrossFire, A Multiplayer game for the X Window System |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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91 | ST_DEAD, // socket is dead |
92 | ST_DEAD, // socket is dead |
92 | ST_SETUP, // initial handshake / setup / login |
93 | ST_SETUP, // initial handshake / setup / login |
93 | ST_PLAYING, // logged in an playing |
94 | ST_PLAYING, // logged in an playing |
94 | ST_CUSTOM, // waiting for custom reply |
95 | ST_CUSTOM, // waiting for custom reply |
95 | |
96 | |
96 | ST_CONFIRM_QUIT, |
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97 | ST_CHANGE_CLASS, |
97 | ST_CHANGE_CLASS, |
98 | ST_GET_PARTY_PASSWORD, |
98 | ST_GET_PARTY_PASSWORD, |
99 | }; |
99 | }; |
100 | |
100 | |
101 | // a handler for a specific type of packet |
101 | // a handler for a specific type of packet |
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169 | { |
169 | { |
170 | int ACC (RW, fd); |
170 | int ACC (RW, fd); |
171 | unsigned int inbuf_len; // number of bytes valid in inbuf |
171 | unsigned int inbuf_len; // number of bytes valid in inbuf |
172 | uint8 *faces_sent; // This is a bitmap on sent face status |
172 | uint8 *faces_sent; // This is a bitmap on sent face status |
173 | statsinfo stats; |
173 | statsinfo stats; |
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174 | int ACC (RO, active); |
174 | |
175 | |
175 | client_container cc_inv, cc_other; |
176 | client_container cc_inv, cc_other; |
176 | Buffer outputbuffer; |
177 | Buffer outputbuffer; |
177 | |
178 | |
178 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
179 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
179 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
180 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
180 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
181 | |
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182 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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183 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
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184 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
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185 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
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186 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
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187 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
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188 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
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189 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
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190 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
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191 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
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192 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
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193 | sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
181 | |
194 | |
182 | bool ACC (RW, afk); /* player is afk */ |
195 | bool ACC (RW, afk); /* player is afk */ |
183 | bool ACC (RW, facecache); /* If true, client is caching images */ |
196 | bool ACC (RW, facecache); /* If true, client is caching images */ |
184 | bool ACC (RW, sent_scroll); |
197 | bool ACC (RW, sent_scroll); |
185 | bool ACC (RW, sound); /* does the client want sound */ |
198 | bool ACC (RW, sound); /* does the client want sound */ |
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236 | |
249 | |
237 | void queue_command (packet_type *handler, char *data, int datalen); |
250 | void queue_command (packet_type *handler, char *data, int datalen); |
238 | MTH bool handle_command (); |
251 | MTH bool handle_command (); |
239 | // resets movement state |
252 | // resets movement state |
240 | MTH void reset_state (); |
253 | MTH void reset_state (); |
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254 | // resets variable data used to send stat diffs |
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255 | MTH void reset_stats (); |
241 | |
256 | |
242 | MTH bool handle_packet (); |
257 | MTH bool handle_packet (); |
243 | int next_packet (); // returns length of packet or 0 |
258 | int next_packet (); // returns length of packet or 0 |
244 | void skip_packet (int len); // we have processed the packet, skip it |
259 | void skip_packet (int len); // we have processed the packet, skip it |
245 | |
260 | |
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306 | |
321 | |
307 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
322 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
308 | #define VERSION_SC 1027 |
323 | #define VERSION_SC 1027 |
309 | #define VERSION_INFO "Crossfire+ Server" |
324 | #define VERSION_INFO "Crossfire+ Server" |
310 | |
325 | |
311 | typedef unordered_vector<client *> sockvec; |
326 | typedef object_vector<client, &client::active> sockvec; |
312 | |
327 | |
313 | extern sockvec clients; |
328 | extern sockvec clients; |
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329 | |
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330 | #define for_all_clients(var) \ |
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331 | for (int _i = 0; _i < clients.size (); ++_i) \ |
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332 | declvar (client *, var, clients [_i]) |
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333 | |
314 | extern int nrofpixmaps; //TODO: hrmpf, should go |
334 | extern int nrofpixmaps; //TODO: hrmpf, should go |
315 | |
335 | |
316 | #endif |
336 | #endif |
317 | |
337 | |