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/cvs/deliantra/server/include/client.h
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Comparing deliantra/server/include/client.h (file contents):
Revision 1.23 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.25 by root, Mon Jan 8 18:18:35 2007 UTC

92 ST_DEAD, // socket is dead 92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login 93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing 94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply 95 ST_CUSTOM, // waiting for custom reply
96 96
97 ST_CONFIRM_QUIT,
98 ST_CHANGE_CLASS, 97 ST_CHANGE_CLASS,
99 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
100}; 99};
101 100
102// a handler for a specific type of packet 101// a handler for a specific type of packet
170{ 169{
171 int ACC (RW, fd); 170 int ACC (RW, fd);
172 unsigned int inbuf_len; // number of bytes valid in inbuf 171 unsigned int inbuf_len; // number of bytes valid in inbuf
173 uint8 *faces_sent; // This is a bitmap on sent face status 172 uint8 *faces_sent; // This is a bitmap on sent face status
174 statsinfo stats; 173 statsinfo stats;
174 int ACC (RO, active);
175 175
176 client_container cc_inv, cc_other; 176 client_container cc_inv, cc_other;
177 Buffer outputbuffer; 177 Buffer outputbuffer;
178 178
179 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
181 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 181
182 sint8 ACC (RW, last_level); /* Last level we sent to client */
183 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
184 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
185 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
186 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
187 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
188 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
189 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
190 living ACC (RO, last_stats); /* Last stats as sent to client */
191 float ACC (RW, last_speed); /* Last speed as sent to client */
192 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
193 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
182 194
183 bool ACC (RW, afk); /* player is afk */ 195 bool ACC (RW, afk); /* player is afk */
184 bool ACC (RW, facecache); /* If true, client is caching images */ 196 bool ACC (RW, facecache); /* If true, client is caching images */
185 bool ACC (RW, sent_scroll); 197 bool ACC (RW, sent_scroll);
186 bool ACC (RW, sound); /* does the client want sound */ 198 bool ACC (RW, sound); /* does the client want sound */
237 249
238 void queue_command (packet_type *handler, char *data, int datalen); 250 void queue_command (packet_type *handler, char *data, int datalen);
239 MTH bool handle_command (); 251 MTH bool handle_command ();
240 // resets movement state 252 // resets movement state
241 MTH void reset_state (); 253 MTH void reset_state ();
254 // resets variable data used to send stat diffs
255 MTH void reset_stats ();
242 256
243 MTH bool handle_packet (); 257 MTH bool handle_packet ();
244 int next_packet (); // returns length of packet or 0 258 int next_packet (); // returns length of packet or 0
245 void skip_packet (int len); // we have processed the packet, skip it 259 void skip_packet (int len); // we have processed the packet, skip it
246 260
307 321
308#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 322#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
309#define VERSION_SC 1027 323#define VERSION_SC 1027
310#define VERSION_INFO "Crossfire+ Server" 324#define VERSION_INFO "Crossfire+ Server"
311 325
312typedef unordered_vector<client *> sockvec; 326typedef object_vector<client, &client::active> sockvec;
313 327
314extern sockvec clients; 328extern sockvec clients;
329
330#define for_all_clients(var) \
331 for (int _i = 0; _i < clients.size (); ++_i) \
332 declvar (client *, var, clients [_i])
333
315extern int nrofpixmaps; //TODO: hrmpf, should go 334extern int nrofpixmaps; //TODO: hrmpf, should go
316 335
317#endif 336#endif
318 337

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