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Comparing deliantra/server/include/client.h (file contents):
Revision 1.3 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.106 by root, Wed Jan 4 08:49:01 2012 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 Copyright (C) 1992 Frank Tore Johansen 5 *
7 6 * Deliantra is free software: you can redistribute it and/or modify it under
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 9 * option) any later version.
12 10 *
13 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 14 * GNU General Public License for more details.
17 15 *
18 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 19 *
22 The author can be reached via e-mail to crossfire@schmorp.de 20 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 21 */
24
25/*
26 newserver.h defines various structures and values that are use for the
27 new client server communication method. Values defined here are only
28 used on the server side code. For shared client/server values, see
29 newclient.h
30*/
31 22
32#ifndef CLIENT_H 23#ifndef CLIENT_H
33#define CLIENT_H 24#define CLIENT_H
34 25
35/* Reduce this from 50 to 5 - as it is now, there will never be more 26#if HAVE_TCP_INFO
36 * than 3 anyways. 27# include <netinet/tcp.h>
37 */ 28#else
29 struct tcp_info {
30 // dummy
31 int tcpi_state;
32 int tcpi_ca_state;
33 int tcpi_retransmits;
34 int tcpi_probes;
35 int tcpi_backoff;
36 int tcpi_options;
37 int tcpi_snd_wscale;
38 int tcpi_rcv_wscale;
39 int tcpi_rto;
40 int tcpi_ato;
41 int tcpi_snd_mss;
42 int tcpi_rcv_mss;
43 int tcpi_unacked;
44 int tcpi_sacked;
45 int tcpi_lost;
46 int tcpi_retrans;
47 int tcpi_fackets;
48 int tcpi_last_data_sent;
49 int tcpi_last_ack_sent;
50 int tcpi_last_data_recv;
51 int tcpi_last_ack_recv;
52 int tcpi_pmtu;
53 int tcpi_rcv_ssthresh;
54 int tcpi_rtt;
55 int tcpi_rttvar;
56 int tcpi_snd_ssthresh;
57 int tcpi_snd_cwnd;
58 int tcpi_advmss;
59 int tcpi_reordering;
60 };
61#endif
38 62
39#define NUM_LOOK_OBJECTS 50 63//+GPL
64
65// (possibly) max. number of objects "per page" in the ground container
66#define FLOORBOX_PAGESIZE 50
40 67
41struct MapCell 68struct MapCell
42{ 69{
43 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 70 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
44 int count; /* This is really darkness in the map1 command */ 71 int count; /* This is really darkness in the map1 command */
45 uint16 faces[MAP_LAYERS]; 72 faceidx faces[MAP_LAYERS];
46 uint16 smooth[MAP_LAYERS];
47 unsigned char stat_hp; // health of something in this space, or 0 73 unsigned char stat_hp; // health of something in this space, or 0
48 unsigned char flags; 74 unsigned char flags;
75 uint8_t smooth[MAP_LAYERS];
49}; 76};
50 77
51/* This basically defines the largest size an
52 * archetype may be - it is used for allocation of
53 * some structures, as well as determining how far
54 * we should look for the heads of big images.
55 */
56#define MAX_HEAD_OFFSET 8
57
58#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 78#define MAX_CLIENT_X MAP_CLIENT_X
59#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 79#define MAX_CLIENT_Y MAP_CLIENT_Y
60 80
61struct Map 81struct Map
62{ 82{
63 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 83 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
64}; 84};
65 85
66/* True max is 16383 given current map compaction method */ 86/* True max is 16383 given current map compaction method */
67# define MAXANIMNUM 2000 87#define MAXANIMNUM 10000
68 88
69struct statsinfo 89struct statsinfo
70{ 90{
71 char *range, *title; 91 char *range, *title;
72}; 92};
75 * current state. we set up our on buffers for sending/receiving, so we can 95 * current state. we set up our on buffers for sending/receiving, so we can
76 * handle some higher level functions. fd is the actual file descriptor we 96 * handle some higher level functions. fd is the actual file descriptor we
77 * are using. 97 * are using.
78 */ 98 */
79 99
80enum Sock_Status { Ns_Add, Ns_Dead }; 100// states the socket can be in
101enum {
102 ST_DEAD, // socket is dead
103 ST_SETUP, // initial handshake / setup / login
104 ST_PLAYING, // logged in an playing
105 ST_CUSTOM, // waiting for custom reply
81 106
82/* Only one map mode can actually be used, so lets make it a switch 107 ST_GET_PARTY_PASSWORD,
83 * instead of having a bunch of different fields that needed to 108};
84 * get toggled.
85 */
86enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
87 109
88/* The following is the setup for a ring buffer for storing outbut 110// a handler for a specific type of packet
89 * data that the OS can't handle right away. 111enum {
90 */ 112 PF_PLAYER = 0x01, // must have valid player / will by synchronised
113 PF_PLAYING = 0x02, // must be in playing state
114 PF_COMMAND0 = 0x04, // command starts at offset 0
115 PF_COMMAND6 = 0x08, // command starts at offset 6
116};
91 117
92struct Buffer 118// face type.s bit 0 means "has meta info prepended"
119enum {
120 FT_FACE = 0 * 2 + 0, // faces (images)
121 FT_MUSIC = 1 * 2 + 1, // background music
122 FT_SOUND = 2 * 2 + 1, // effects
123 FT_RSRC = 3 * 2 + 0, // generic data files
124 FT_NUM,
125};
126
127struct packet_type
93{ 128{
94 char data[SOCKETBUFSIZE]; 129 const char *name;
95 int start; 130 void *cb;
131 int flags;
132};
133
134struct command
135{
136 tstamp stamp;
137 const packet_type *handler;
138 char *data;
96 int len; 139 int datalen;
97}; 140};
141
142//-GPL
98 143
99/* how many times we are allowed to give the wrong password before being kicked. */ 144/* how many times we are allowed to give the wrong password before being kicked. */
100#define MAX_PASSWORD_FAILURES 5 145#define MAX_PASSWORD_FAILURES 5
101 146
102ACC_CLASS (client) // should become player when newsocket is a baseclass of player 147INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
103struct client : zero_initialised, attachable_base 148struct client : zero_initialised, attachable
104{ 149{
105 enum Sock_Status status;
106 int ACC (RW, fd); 150 int ACC (RW, fd);
107 unsigned int inbuf_len; // number of bytes valid in inbuf 151 unsigned int inbuf_len; // number of bytes valid in inbuf
152 statsinfo stats;
153 object_vector_index ACC (RO, active);
154 player_ptr ACC (RO, pl);
155
156 char *ACC (RW, host); /* Which host it is connected from (ip address) */
157 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
158
159 sint8 ACC (RW, last_level); /* Last level we sent to client */
160 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
161 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
162 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
163 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
164 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
165 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
166 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
167 living ACC (RO, last_stats); /* Last stats as sent to client */
168 float ACC (RW, last_speed); /* Last speed as sent to client */
169 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
170 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
171
172 bool ACC (RW, afk); /* player is afk */
173 bool ACC (RW, sent_scroll);
174 bool ACC (RW, sound); /* does the client want sound */
175 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
176
177 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
178 bool ACC (RW, mapinfocmd); // return map info and send map change info
179 uint8_t ACC (RW, extcmd); // call into extensions/plugins
180 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
181
182 bool ACC (RW, update_look); /* If true, we need to send the look window */
183 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
184 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
185 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
186
187 bool ACC (RW, smoothing); // deliantra-style smoothing
188 bool ACC (RW, force_newmap); // force a newmap before next map update
189 uint16 ACC (RW, look_position); /* start of drawing of look window */
190 uint16 ACC (RW, mss); // likely tcp maximum segment size
191 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
192 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
193 uint8 ACC (RW, faceset); // CF+ selected faceset
194
195 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
196 region_ptr ACC (RW, current_region); // CF+ last/current player region
197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
198
199 tstamp ACC (RW, last_send); // last data send on socket.
200
201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
202 int ACC (RW, rate_avail); // current rate balance
203 int ACC (RW, max_rate); // max. # of bytes to send per tick
204 faceidx ACC (RW, scrub_idx); // which face to send next
205 int ACC (RW, bg_scrub); // how many ticks till the next background face send
206
207 struct tcp_info tcpi;
208 tstamp next_rate_adjust;
209
210 unordered_vector<char *> mapinfo_queue;
211 void mapinfo_queue_clear ();
212 void mapinfo_queue_run ();
213 bool mapinfo_try (char *buf);
214
215 struct ixsend {
216 int16_t pri; // higher means faces are sent earlier, default 0
217 faceidx idx;
218 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
219 };
220 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
221
222 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
223 MTH void flush_fx (); // send fx if required
224
225 MTH void invalidate_face (faceidx idx);
226 MTH void invalidate_all_faces ();
227
228 void do_destroy ();
229 void gather_callbacks (AV *&callbacks, event_type event) const;
230
231 iow socket_ev; void socket_cb (iow &w, int revents);
232
233 std::deque< command, slice_allocator<command> > cmd_queue;
234
235 // large structures at the end please
108 struct Map lastmap; 236 struct Map lastmap;
109 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */ 237 std::bitset<MAXANIMNUM> anims_sent;
110 uint8 *faces_sent; /* This is a bitmap on sent face status */ 238 std::bitset<MAX_FACES> faces_sent;
111 uint8 anims_sent[MAXANIMNUM]; 239 std::bitset<FT_NUM> fx_want;
112 struct statsinfo stats;
113 240
114 char *ACC (RW, host); /* Which host it is connected from (ip address) */
115 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
116 Buffer outputbuffer; /* For undeliverable data */
117
118 bool ACC (RW, facecache); /* If true, client is caching images */
119 bool ACC (RW, sent_scroll);
120 bool ACC (RW, sound); /* does the client want sound */
121 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
122 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
123 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
124 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
125 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
126 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
127 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
128 bool ACC (RW, darkness); /* True if client wants darkness information */
129 bool ACC (RW, image2); /* Client wants image2/face2 commands */
130 bool ACC (RW, update_look); /* If true, we need to send the look window */
131 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
132 /* used to arrange text in books, scrolls, or scripted dialogs */
133 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
134 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */
135 /* Below are flags for extedend infos to pass to client
136 * with S->C mapextended command */
137 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
138
139 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
140 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
141 enum MapMode mapmode; /* Type of map commands the client wants. */
142 uint16 ACC (RW, look_position); /* start of drawing of look window */
143 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
144 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
145 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
146
147 maptile *ACC (RW, current_map); // CF+ last/current player map
148 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
149 char ACC (RW, version)[64]; // CF+ client name/version
150
151 /* If we get an incomplete packet, this is used to hold the data. */ 241 // if we get an incomplete packet, this is used to hold the data.
242 // we add 2 byte for the header, one for the trailing 0 byte
152 uint8 inbuf[MAXSOCKBUF]; 243 uint8 inbuf[MAXSOCKBUF + 2 + 1];
153 player *ACC (RO, pl);//TODO should not be here, preferably
154 244
155 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 245 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
246 struct msg_buf
247 {
248 tick_t expire;
249 int len;
250 int count;
251 char msg[MSG_BUF_SIZE];
252 } msgbuf[MSG_BUF_COUNT];
156 253
157 iow socket_ev; void socket_cb (iow &w, int got); 254 MTH bool msg_suppressed (const_utf8_string msg);
158 255
256 /* The following is the setup for a ring buffer for storing output
257 * data that the OS can't handle right away.
258 * TODO: this member is enourmously large - optimise?
259 */
260 struct
261 {
262 char data[SOCKETBUFSIZE];
263 int start;
264 int len;
265 } outputbuffer;
266
267 bool may_execute (const packet_type *pkt) const;
268 void execute (const packet_type *pkt, char *data, int datalen);
269
270 void queue_command (packet_type *handler, char *data, int datalen);
271 MTH bool handle_command ();
272 // resets movement state
273 MTH void reset_state ();
274 // resets variable data used to send stat diffs
275 MTH void reset_stats ();
276
277 MTH bool handle_packet ();
278 int next_packet (); // returns length of packet or 0
279 void skip_packet (int len); // we have processed the packet, skip it
280
281 MTH void flush ();
282 MTH void write_outputbuffer ();
283 MTH int outputbuffer_len () const { return outputbuffer.len; }
284 void send (void *buf_, int len);
285
286 void send_packet (const_octet_string buf);
287 void send_packet (const_octet_string buf, int len);
288 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
289 void send_packet (packet &sl);
290
291 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
292
293 MTH void send_face (faceidx facenum, int pri = 0);
294 MTH void send_faces (object *ob);
295 MTH void send_animation (short anim_num);
296 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
297
298 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
299 // called when something under the player changes
300 MTH void floorbox_update () { update_look = 1; }
301 // called when the player has been moved
302 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
303
304 MTH void tick (); // called every server tick to do housekeeping etc.
305
306 MTH static client *create (int fd, const char *peername);
307 MTH static void clock ();
308 MTH static void flush_sockets ();
309
310protected:
159 client (int fd, const char *from_ip); 311 client (int fd, const char *from_ip);
160 ~client (); 312 ~client ();
161
162 int read_packet (); // returns length of packet or 0
163 void skip_packet (int len); // we have processed the packet, skip it
164
165 void flush ();
166 void write_outputbuffer ();
167 void send (void *buf_, int len);
168
169 void send_packet (const char *buf);
170 void send_packet (const char *buf, int len);
171 void send_packet (packet &sl);
172}; 313};
173 314
174#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 315#if FOR_PERL
175 ( ((__type)>0) &&\ 316 ACC (RW, tcpi.tcpi_state);
176 ((__sockPtr)->has_readable_type) && \ 317 ACC (RW, tcpi.tcpi_ca_state);
177 ((__sockPtr)->supported_readables & (1<<(__type))) ) 318 ACC (RW, tcpi.tcpi_retransmits);
319 ACC (RW, tcpi.tcpi_probes);
320 ACC (RW, tcpi.tcpi_backoff);
321 ACC (RW, tcpi.tcpi_options);
322 ACC (RO, tcpi.tcpi_snd_wscale);
323 ACC (RO, tcpi.tcpi_rcv_wscale);
324 ACC (RW, tcpi.tcpi_rto);
325 ACC (RW, tcpi.tcpi_ato);
326 ACC (RW, tcpi.tcpi_snd_mss);
327 ACC (RW, tcpi.tcpi_rcv_mss);
328 ACC (RW, tcpi.tcpi_unacked);
329 ACC (RW, tcpi.tcpi_sacked);
330 ACC (RW, tcpi.tcpi_lost);
331 ACC (RW, tcpi.tcpi_retrans);
332 ACC (RW, tcpi.tcpi_fackets);
333 ACC (RW, tcpi.tcpi_last_data_sent);
334 ACC (RW, tcpi.tcpi_last_ack_sent);
335 ACC (RW, tcpi.tcpi_last_data_recv);
336 ACC (RW, tcpi.tcpi_last_ack_recv);
337 ACC (RW, tcpi.tcpi_pmtu);
338 ACC (RW, tcpi.tcpi_rcv_ssthresh);
339 ACC (RW, tcpi.tcpi_rtt);
340 ACC (RW, tcpi.tcpi_rttvar);
341 ACC (RW, tcpi.tcpi_snd_ssthresh);
342 ACC (RW, tcpi.tcpi_snd_cwnd);
343 ACC (RW, tcpi.tcpi_advmss);
344 ACC (RW, tcpi.tcpi_reordering);
345#endif
178 346
179/* Bitmask for the faces_sent[] array - what 347typedef object_vector<client, &client::active> sockvec;
180 * portion of the face have we sent?
181 */
182#define NS_FACESENT_FACE 0x1
183#define NS_FACESENT_SMOOTH 0x2
184
185/* Constants in the form EMI_ is for extended map infos.
186 * Even if the client select the additionnal infos it wants
187 * on the map, there may exist cases where this whole info
188 * is not given in one buch but in separate bunches. This
189 * is done performance reasons (imagine some info related to
190 * a visible object and another info related to a 4 square
191 * width and height area). At the begin of an extended info packet
192 * is a bit field. A bit is activated for each extended info
193 * present in the data
194 */
195
196/* Meanings:
197 * EMI_NOREDRAW Take extended infos into account but don't redraw,
198 * some additionnal datas will follow in a new packet
199 * EMI_SMOOTH Datas about smoothing
200 */
201#define EMI_NOREDRAW 0x01
202#define EMI_SMOOTH 0x02
203
204/* this last one says the bitfield continue un next byte
205 * There may be several on contiguous bytes. So there is 7
206 * actual bits used per byte, and the number of bytes
207 * is not fixed in protocol
208 */
209#define EMI_HASMOREBITS 0x80
210
211#define FACE_TYPES 1
212#define PNG_FACE_INDEX 0
213
214#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
215#define VERSION_SC 1027
216#define VERSION_INFO "Crossfire+ Server"
217
218typedef unordered_vector<client *> sockvec;
219 348
220extern sockvec clients; 349extern sockvec clients;
221extern int nrofpixmaps; //TODO: hrmpf, should go 350
351#define for_all_clients(var) \
352 for (int _i = 0; _i < clients.size (); ++_i) \
353 statementvar (client *, var, clients [_i])
354
355// returns true when the message needs special (read: perl) treatment
356static inline bool
357msg_is_special (const_any_string msg, bool nl_special = true)
358{
359 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
360}
222 361
223#endif 362#endif
224 363

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