1 | |
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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for the X Window System |
2 | CrossFire, A Multiplayer game for the X Window System |
4 | |
3 | |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The author can be reached via e-mail to crossfire@schmorp.de |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
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26 | newserver.h defines various structures and values that are use for the |
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27 | new client server communication method. Values defined here are only |
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28 | used on the server side code. For shared client/server values, see |
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29 | newclient.h |
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30 | */ |
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31 | |
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32 | #ifndef CLIENT_H |
24 | #ifndef CLIENT_H |
33 | #define CLIENT_H |
25 | #define CLIENT_H |
34 | |
26 | |
35 | /* Reduce this from 50 to 5 - as it is now, there will never be more |
27 | #include <deque> |
36 | * than 3 anyways. |
28 | #include <bitset> |
37 | */ |
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38 | |
29 | |
39 | #define NUM_LOOK_OBJECTS 50 |
30 | // (possibly) max. number of objects "per page" in the ground container |
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31 | #define FLOORBOX_PAGESIZE 50 |
40 | |
32 | |
41 | struct MapCell |
33 | struct MapCell |
42 | { |
34 | { |
43 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
35 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
44 | int count; /* This is really darkness in the map1 command */ |
36 | int count; /* This is really darkness in the map1 command */ |
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94 | char data[SOCKETBUFSIZE]; |
86 | char data[SOCKETBUFSIZE]; |
95 | int start; |
87 | int start; |
96 | int len; |
88 | int len; |
97 | }; |
89 | }; |
98 | |
90 | |
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91 | // a handler for a specific type of packet |
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92 | enum { |
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93 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
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94 | PF_PLAYING = 0x02, // must be in playing state |
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95 | }; |
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96 | |
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97 | struct packet_type |
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98 | { |
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99 | const char *name; |
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100 | void *cb; |
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101 | int flags; |
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102 | }; |
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103 | |
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104 | struct command |
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105 | { |
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106 | tstamp stamp; |
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107 | const packet_type *handler; |
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108 | char *data; |
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109 | int datalen; |
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110 | |
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111 | ~command () |
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112 | { |
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113 | sfree<char> (data, datalen + 1); |
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114 | } |
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115 | }; |
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116 | |
99 | /* how many times we are allowed to give the wrong password before being kicked. */ |
117 | /* how many times we are allowed to give the wrong password before being kicked. */ |
100 | #define MAX_PASSWORD_FAILURES 5 |
118 | #define MAX_PASSWORD_FAILURES 5 |
101 | |
119 | |
102 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
120 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
103 | struct client : zero_initialised, attachable_base |
121 | struct client : zero_initialised, attachable_base |
104 | { |
122 | { |
105 | enum Sock_Status status; |
123 | enum Sock_Status status; |
106 | int ACC (RW, fd); |
124 | int ACC (RW, fd); |
107 | unsigned int inbuf_len; // number of bytes valid in inbuf |
125 | unsigned int inbuf_len; // number of bytes valid in inbuf |
108 | struct Map lastmap; |
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109 | size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */ |
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110 | uint8 *faces_sent; /* This is a bitmap on sent face status */ |
126 | uint8 *faces_sent; // This is a bitmap on sent face status |
111 | uint8 anims_sent[MAXANIMNUM]; |
127 | struct statsinfo stats; |
112 | struct statsinfo stats; |
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113 | |
128 | |
114 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
129 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
115 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
130 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
116 | Buffer outputbuffer; /* For undeliverable data */ |
131 | Buffer outputbuffer; |
117 | |
132 | |
118 | bool ACC (RW, facecache); /* If true, client is caching images */ |
133 | bool ACC (RW, facecache); /* If true, client is caching images */ |
119 | bool ACC (RW, sent_scroll); |
134 | bool ACC (RW, sent_scroll); |
120 | bool ACC (RW, sound); /* does the client want sound */ |
135 | bool ACC (RW, sound); /* does the client want sound */ |
121 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
136 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
122 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
137 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
123 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
138 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
124 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
139 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
125 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
140 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
126 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
141 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
127 | bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ |
142 | bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ |
128 | bool ACC (RW, darkness); /* True if client wants darkness information */ |
143 | bool ACC (RW, darkness); /* True if client wants darkness information */ |
129 | bool ACC (RW, image2); /* Client wants image2/face2 commands */ |
144 | bool ACC (RW, image2); /* Client wants image2/face2 commands */ |
130 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
145 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
131 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
146 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
132 | /* used to arrange text in books, scrolls, or scripted dialogs */ |
147 | /* used to arrange text in books, scrolls, or scripted dialogs */ |
133 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
148 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
134 | bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ |
149 | bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ |
135 | /* Below are flags for extedend infos to pass to client |
150 | /* Below are flags for extedend infos to pass to client |
136 | * with S->C mapextended command */ |
151 | * with S->C mapextended command */ |
137 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
152 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
138 | |
153 | |
139 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
154 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
140 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
155 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
141 | enum MapMode mapmode; /* Type of map commands the client wants. */ |
156 | enum MapMode mapmode; /* Type of map commands the client wants. */ |
142 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
157 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
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144 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
159 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
145 | uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ |
160 | uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ |
146 | |
161 | |
147 | maptile *ACC (RW, current_map); // CF+ last/current player map |
162 | maptile *ACC (RW, current_map); // CF+ last/current player map |
148 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
163 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
149 | char ACC (RW, version)[64]; // CF+ client name/version |
164 | char ACC (RW, version)[64]; // CF+ client name/version |
150 | |
165 | |
151 | /* If we get an incomplete packet, this is used to hold the data. */ |
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152 | uint8 inbuf[MAXSOCKBUF]; |
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153 | player *ACC (RO, pl);//TODO should not be here, preferably |
166 | player *ACC (RO, pl);//TODO should not be here, preferably |
154 | |
167 | |
155 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
168 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
156 | |
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157 | iow socket_ev; void socket_cb (iow &w, int got); |
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158 | |
169 | |
159 | client (int fd, const char *from_ip); |
170 | client (int fd, const char *from_ip); |
160 | ~client (); |
171 | ~client (); |
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172 | void destroy (); |
161 | |
173 | |
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174 | iw cmd_ev; void cmd_cb (iw &w); |
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175 | iow socket_ev; void socket_cb (iow &w, int got); |
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176 | |
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177 | std::deque< command, slice_allocator<command> > cmd_queue; |
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178 | |
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179 | // resets movement state |
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180 | bool may_execute (const packet_type *pkt) const; |
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181 | void execute (const packet_type *pkt, char *data, int datalen); |
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182 | |
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183 | void queue_command (packet_type *handler, char *data, int datalen); |
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184 | bool handle_command (); |
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185 | void reset_state (); |
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186 | |
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187 | bool handle_packet (); |
162 | int read_packet (); // returns length of packet or 0 |
188 | int next_packet (); // returns length of packet or 0 |
163 | void skip_packet (int len); // we have processed the packet, skip it |
189 | void skip_packet (int len); // we have processed the packet, skip it |
164 | |
190 | |
165 | void flush (); |
191 | void flush (); |
166 | void write_outputbuffer (); |
192 | void write_outputbuffer (); |
167 | void send (void *buf_, int len); |
193 | void send (void *buf_, int len); |
168 | |
194 | |
169 | void send_packet (const char *buf); |
195 | void send_packet (const char *buf); |
170 | void send_packet (const char *buf, int len); |
196 | void send_packet (const char *buf, int len); |
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197 | void send_packet_printf (const char *format, ...); |
171 | void send_packet (packet &sl); |
198 | void send_packet (packet &sl); |
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199 | |
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200 | // called when something under the player changes |
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201 | void floorbox_update () { update_look = 1; } |
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202 | // called when the player has been moved |
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203 | void floorbox_reset () { look_position = 0; floorbox_update (); } |
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204 | |
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205 | // large structures at the end please |
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206 | struct Map lastmap; |
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207 | std::bitset<MAXANIMNUM> anims_sent; |
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208 | // if we get an incomplete packet, this is used to hold the data. |
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209 | // we add 2 byte for the header, one for the trailing 0 byte |
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210 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
172 | }; |
211 | }; |
173 | |
212 | |
174 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
213 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
175 | ( ((__type)>0) &&\ |
214 | ( ((__type)>0) &&\ |
176 | ((__sockPtr)->has_readable_type) && \ |
215 | ((__sockPtr)->has_readable_type) && \ |