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2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for the X Window System |
2 | CrossFire, A Multiplayer game for the X Window System |
4 | |
3 | |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The author can be reached via e-mail to crossfire@schmorp.de |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* |
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26 | newserver.h defines various structures and values that are use for the |
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27 | new client server communication method. Values defined here are only |
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28 | used on the server side code. For shared client/server values, see |
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29 | newclient.h |
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30 | */ |
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31 | |
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32 | #ifndef CLIENT_H |
24 | #ifndef CLIENT_H |
33 | #define CLIENT_H |
25 | #define CLIENT_H |
34 | |
26 | |
35 | /* Reduce this from 50 to 5 - as it is now, there will never be more |
27 | #include <deque> |
36 | * than 3 anyways. |
28 | #include <bitset> |
37 | */ |
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38 | |
29 | |
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30 | // (possibly) max. number of objects "per page" in the ground container |
39 | #define NUM_LOOK_OBJECTS 50 |
31 | #define NUM_LOOK_OBJECTS 50 |
40 | |
32 | |
41 | struct MapCell |
33 | struct MapCell |
42 | { |
34 | { |
43 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
35 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
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94 | char data[SOCKETBUFSIZE]; |
86 | char data[SOCKETBUFSIZE]; |
95 | int start; |
87 | int start; |
96 | int len; |
88 | int len; |
97 | }; |
89 | }; |
98 | |
90 | |
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91 | // a handler for a specific type of packet |
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92 | enum { |
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93 | PF_PLAYER = 0x01, // must have valid player |
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94 | PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately |
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95 | PF_PLAYING = 0x04, // must be in playing state |
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96 | }; |
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97 | |
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98 | struct packet_type |
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99 | { |
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100 | const char *name; |
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101 | void *cb; |
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102 | int flags; |
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103 | }; |
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104 | |
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105 | struct command |
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106 | { |
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107 | tstamp stamp; |
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108 | const packet_type *handler; |
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109 | char *data; |
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110 | int datalen; |
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111 | |
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112 | ~command () |
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113 | { |
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114 | sfree (data, datalen); |
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115 | } |
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116 | }; |
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117 | |
99 | /* how many times we are allowed to give the wrong password before being kicked. */ |
118 | /* how many times we are allowed to give the wrong password before being kicked. */ |
100 | #define MAX_PASSWORD_FAILURES 5 |
119 | #define MAX_PASSWORD_FAILURES 5 |
101 | |
120 | |
102 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
121 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
103 | struct client : zero_initialised, attachable_base |
122 | struct client : zero_initialised, attachable_base |
104 | { |
123 | { |
105 | enum Sock_Status status; |
124 | enum Sock_Status status; |
106 | int ACC (RW, fd); |
125 | int ACC (RW, fd); |
107 | unsigned int inbuf_len; // number of bytes valid in inbuf |
126 | unsigned int inbuf_len; // number of bytes valid in inbuf |
108 | struct Map lastmap; |
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109 | size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */ |
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110 | uint8 *faces_sent; /* This is a bitmap on sent face status */ |
127 | uint8 *faces_sent; // This is a bitmap on sent face status |
111 | uint8 anims_sent[MAXANIMNUM]; |
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112 | struct statsinfo stats; |
128 | struct statsinfo stats; |
113 | |
129 | |
114 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
130 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
115 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
131 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
116 | Buffer outputbuffer; /* For undeliverable data */ |
132 | Buffer outputbuffer; |
117 | |
133 | |
118 | bool ACC (RW, facecache); /* If true, client is caching images */ |
134 | bool ACC (RW, facecache); /* If true, client is caching images */ |
119 | bool ACC (RW, sent_scroll); |
135 | bool ACC (RW, sent_scroll); |
120 | bool ACC (RW, sound); /* does the client want sound */ |
136 | bool ACC (RW, sound); /* does the client want sound */ |
121 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
137 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
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146 | |
162 | |
147 | maptile *ACC (RW, current_map); // CF+ last/current player map |
163 | maptile *ACC (RW, current_map); // CF+ last/current player map |
148 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
164 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
149 | char ACC (RW, version)[64]; // CF+ client name/version |
165 | char ACC (RW, version)[64]; // CF+ client name/version |
150 | |
166 | |
151 | /* If we get an incomplete packet, this is used to hold the data. */ |
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152 | uint8 inbuf[MAXSOCKBUF]; |
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153 | player *ACC (RO, pl);//TODO should not be here, preferably |
167 | player *ACC (RO, pl);//TODO should not be here, preferably |
154 | |
168 | |
155 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
169 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
156 | |
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157 | iow socket_ev; void socket_cb (iow &w, int got); |
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158 | |
170 | |
159 | client (int fd, const char *from_ip); |
171 | client (int fd, const char *from_ip); |
160 | ~client (); |
172 | ~client (); |
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173 | void destroy (); |
161 | |
174 | |
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175 | iw cmd_ev; void cmd_cb (iw &w); |
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176 | iow socket_ev; void socket_cb (iow &w, int got); |
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177 | |
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178 | std::deque< command, slice_allocator<command> > cmd_queue; |
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179 | |
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180 | // resets movement state |
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181 | bool may_execute (const packet_type *pkt) const; |
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182 | void execute (const packet_type *pkt, char *data, int datalen); |
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183 | |
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184 | void queue_command (packet_type *handler, char *data, int datalen); |
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185 | bool handle_command (); |
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186 | void reset_state (); |
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187 | |
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188 | bool handle_packet (); |
162 | int read_packet (); // returns length of packet or 0 |
189 | int next_packet (); // returns length of packet or 0 |
163 | void skip_packet (int len); // we have processed the packet, skip it |
190 | void skip_packet (int len); // we have processed the packet, skip it |
164 | |
191 | |
165 | void flush (); |
192 | void flush (); |
166 | void write_outputbuffer (); |
193 | void write_outputbuffer (); |
167 | void send (void *buf_, int len); |
194 | void send (void *buf_, int len); |
168 | |
195 | |
169 | void send_packet (const char *buf); |
196 | void send_packet (const char *buf); |
170 | void send_packet (const char *buf, int len); |
197 | void send_packet (const char *buf, int len); |
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198 | void send_packet_printf (const char *format, ...); |
171 | void send_packet (packet &sl); |
199 | void send_packet (packet &sl); |
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200 | |
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201 | // large structures at the end please |
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202 | struct Map lastmap; |
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203 | std::bitset<MAXANIMNUM> anims_sent; |
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204 | // if we get an incomplete packet, this is used to hold the data. |
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205 | // we add 2 byte for the header, one for the trailing 0 byte |
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206 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
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207 | |
172 | }; |
208 | }; |
173 | |
209 | |
174 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
210 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
175 | ( ((__type)>0) &&\ |
211 | ( ((__type)>0) &&\ |
176 | ((__sockPtr)->has_readable_type) && \ |
212 | ((__sockPtr)->has_readable_type) && \ |