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32 | // (possibly) max. number of objects "per page" in the ground container |
32 | // (possibly) max. number of objects "per page" in the ground container |
33 | #define FLOORBOX_PAGESIZE 50 |
33 | #define FLOORBOX_PAGESIZE 50 |
34 | |
34 | |
35 | struct MapCell |
35 | struct MapCell |
36 | { |
36 | { |
37 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
37 | tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
38 | int count; /* This is really darkness in the map1 command */ |
38 | int count; /* This is really darkness in the map1 command */ |
39 | faceidx faces[MAP_LAYERS]; |
39 | faceidx faces[MAP_LAYERS]; |
40 | unsigned char stat_hp; // health of something in this space, or 0 |
40 | unsigned char stat_hp; // health of something in this space, or 0 |
41 | unsigned char flags; |
41 | unsigned char flags; |
42 | uint8_t smooth[MAP_LAYERS]; |
42 | uint8_t smooth[MAP_LAYERS]; |
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67 | /* Only one map mode can actually be used, so lets make it a switch |
67 | /* Only one map mode can actually be used, so lets make it a switch |
68 | * instead of having a bunch of different fields that needed to |
68 | * instead of having a bunch of different fields that needed to |
69 | * get toggled. |
69 | * get toggled. |
70 | */ |
70 | */ |
71 | enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
71 | enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
72 | |
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73 | /* The following is the setup for a ring buffer for storing output |
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74 | * data that the OS can't handle right away. |
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75 | */ |
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76 | struct Buffer |
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77 | { |
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78 | char data[SOCKETBUFSIZE]; |
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79 | int start; |
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80 | int len; |
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81 | }; |
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82 | |
72 | |
83 | // states the socket can be in |
73 | // states the socket can be in |
84 | enum { |
74 | enum { |
85 | ST_DEAD, // socket is dead |
75 | ST_DEAD, // socket is dead |
86 | ST_SETUP, // initial handshake / setup / login |
76 | ST_SETUP, // initial handshake / setup / login |
87 | ST_PLAYING, // logged in an playing |
77 | ST_PLAYING, // logged in an playing |
88 | ST_CUSTOM, // waiting for custom reply |
78 | ST_CUSTOM, // waiting for custom reply |
89 | |
79 | |
90 | ST_CHANGE_CLASS, |
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91 | ST_GET_PARTY_PASSWORD, |
80 | ST_GET_PARTY_PASSWORD, |
92 | }; |
81 | }; |
93 | |
82 | |
94 | // a handler for a specific type of packet |
83 | // a handler for a specific type of packet |
95 | enum { |
84 | enum { |
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165 | int ACC (RW, fd); |
154 | int ACC (RW, fd); |
166 | unsigned int inbuf_len; // number of bytes valid in inbuf |
155 | unsigned int inbuf_len; // number of bytes valid in inbuf |
167 | statsinfo stats; |
156 | statsinfo stats; |
168 | int ACC (RO, active); |
157 | int ACC (RO, active); |
169 | |
158 | |
170 | Buffer outputbuffer; |
159 | /* The following is the setup for a ring buffer for storing output |
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160 | * data that the OS can't handle right away. |
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161 | */ |
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162 | struct |
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163 | { |
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164 | char data[SOCKETBUFSIZE]; |
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165 | int start; |
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166 | int len; |
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167 | } outputbuffer; |
171 | |
168 | |
172 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
169 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
173 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
170 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
174 | |
171 | |
175 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
172 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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209 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
206 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
210 | bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ |
207 | bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ |
211 | /* Below are flags for extedend infos to pass to client |
208 | /* Below are flags for extedend infos to pass to client |
212 | * with S->C mapextended command */ |
209 | * with S->C mapextended command */ |
213 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
210 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
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211 | bool ACC (RW, smoothing); // trt-style smoothing |
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212 | bool ACC (RW, can_msg); // trt-style text messages |
214 | |
213 | |
215 | bool ACC (RW, force_newmap); // force a newmap before next map update |
214 | bool ACC (RW, force_newmap); // force a newmap before next map update |
216 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
215 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
217 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
216 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
218 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
217 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
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222 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
221 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
223 | |
222 | |
224 | maptile *ACC (RW, current_map); // CF+ last/current player map |
223 | maptile *ACC (RW, current_map); // CF+ last/current player map |
225 | region *ACC (RW, current_region); // CF+ last/current player region |
224 | region *ACC (RW, current_region); // CF+ last/current player region |
226 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
225 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
227 | char ACC (RW, version)[64]; // CF+ client name/version |
226 | shstr ACC (RW, version); // CF+ client name/version |
228 | uint8 ACC (RW, faceset); // CF+ selected faceset |
227 | uint8 ACC (RW, faceset); // CF+ selected faceset |
229 | |
228 | |
230 | player_ptr ACC (RO, pl); |
229 | player_ptr ACC (RO, pl); |
231 | |
230 | |
232 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
231 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
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258 | std::bitset<MAX_FACES> faces_sent; |
257 | std::bitset<MAX_FACES> faces_sent; |
259 | |
258 | |
260 | // if we get an incomplete packet, this is used to hold the data. |
259 | // if we get an incomplete packet, this is used to hold the data. |
261 | // we add 2 byte for the header, one for the trailing 0 byte |
260 | // we add 2 byte for the header, one for the trailing 0 byte |
262 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
261 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
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262 | |
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263 | enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 }; |
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264 | struct msg_buf |
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265 | { |
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266 | tick_t expire; |
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267 | int len; |
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268 | int count; |
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269 | char msg[MSG_BUF_SIZE]; |
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270 | } msgbuf[MSG_BUF_COUNT]; |
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271 | |
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272 | MTH bool msg_suppressed (const char *msg); |
263 | |
273 | |
264 | bool may_execute (const packet_type *pkt) const; |
274 | bool may_execute (const packet_type *pkt) const; |
265 | void execute (const packet_type *pkt, char *data, int datalen); |
275 | void execute (const packet_type *pkt, char *data, int datalen); |
266 | |
276 | |
267 | void queue_command (packet_type *handler, char *data, int datalen); |
277 | void queue_command (packet_type *handler, char *data, int datalen); |
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288 | void send_drawinfo (const char *msg, int flags = NDI_BLACK); |
298 | void send_drawinfo (const char *msg, int flags = NDI_BLACK); |
289 | MTH void send_face (faceidx facenum); |
299 | MTH void send_face (faceidx facenum); |
290 | MTH void send_image (faceidx facenum); |
300 | MTH void send_image (faceidx facenum); |
291 | MTH void send_faces (object *ob); |
301 | MTH void send_faces (object *ob); |
292 | MTH void send_animation (short anim_num); |
302 | MTH void send_animation (short anim_num); |
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303 | MTH void send_msg (int color, const char *type, const char *msg); |
293 | |
304 | |
294 | // called when something under the player changes |
305 | // called when something under the player changes |
295 | MTH void floorbox_update () { update_look = 1; } |
306 | MTH void floorbox_update () { update_look = 1; } |
296 | // called when the player has been moved |
307 | // called when the player has been moved |
297 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |
308 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |