--- deliantra/server/include/client.h 2007/04/24 00:42:02 1.48
+++ deliantra/server/include/client.h 2007/07/12 08:40:14 1.60
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game for the X Window System
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The author can be reached via e-mail to crossfire@schmorp.de
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
#ifndef CLIENT_H
@@ -70,16 +69,6 @@
*/
enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
-/* The following is the setup for a ring buffer for storing output
- * data that the OS can't handle right away.
- */
-struct Buffer
-{
- char data[SOCKETBUFSIZE];
- int start;
- int len;
-};
-
// states the socket can be in
enum {
ST_DEAD, // socket is dead
@@ -118,43 +107,6 @@
}
};
-struct refitem
-{
- object_ptr op;
-};
-
-// this represents a container on the client side.
-// right now, there are only ever two of them:
-// the inventory and the floor/open container
-//TODO: unused as of yet
-struct client_container : vector< refitem, slice_allocator >
-{
- client *ns;
- enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
-
- bool item_changed; // one of the items in here possibly changed
-
- // for mapspace and container
- int x, y;
- maptile *map;
-
- // for container
- object *env;
-
- client_container (client *ns)
- : ns (ns), type (CC_NONE) { }
-
- tag_t tag () const;
-
- inline iterator merge_item (iterator i, object *op);
-
- void clear ();
- void update ();
-
- void set_mapspace (maptile *map, int x, int y);
- void set_container (object *env);
-};
-
/* how many times we are allowed to give the wrong password before being kicked. */
#define MAX_PASSWORD_FAILURES 5
@@ -164,9 +116,18 @@
int ACC (RW, fd);
unsigned int inbuf_len; // number of bytes valid in inbuf
statsinfo stats;
- int ACC (RO, active);
+ object_vector_index ACC (RO, active);
+ player_ptr ACC (RO, pl);
- Buffer outputbuffer;
+ /* The following is the setup for a ring buffer for storing output
+ * data that the OS can't handle right away.
+ */
+ struct
+ {
+ char data[SOCKETBUFSIZE];
+ int start;
+ int len;
+ } outputbuffer;
char *ACC (RW, host); /* Which host it is connected from (ip address) */
uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
@@ -201,7 +162,7 @@
bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
bool ACC (RW, darkness); /* True if client wants darkness information */
bool ACC (RW, image2); /* Client wants image2/face2 commands */
- bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
+ uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
bool ACC (RW, update_look); /* If true, we need to send the look window */
bool ACC (RW, has_readable_type); /* If true client accept additional text information */
/* used to arrange text in books, scrolls, or scripted dialogs */
@@ -225,10 +186,10 @@
maptile *ACC (RW, current_map); // CF+ last/current player map
region *ACC (RW, current_region); // CF+ last/current player region
int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
- char ACC (RW, version)[64]; // CF+ client name/version
+ shstr ACC (RW, version); // CF+ client name/version
uint8 ACC (RW, faceset); // CF+ selected faceset
- player_ptr ACC (RO, pl);
+ tstamp ACC (RW, last_send); // last data send on socket.
int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
@@ -237,11 +198,14 @@
faceidx ACC (RW, scrub_idx); // which face to send next
int ACC (RW, bg_scrub); // how many ticks till the next background face send
- faceidx partial_face;
- uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face
- std::vector > askface; // which faces have been requested by the client
+ struct ixsend {
+ int16_t pri; // unused
+ faceidx idx;
+ uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
+ };
+ std::vector > ixface; // which faces to send to the client using ix
- std::vector > fxface; // which faces to send using fx
+ std::vector > fxface; // which faces to send using fx
MTH void flush_fx (); // send fx if required
void do_destroy ();
@@ -249,7 +213,6 @@
iow socket_ev; void socket_cb (iow &w, int got);
iw cmd_ev; void cmd_cb (iw &w);
- client_container cc_inv, cc_other;
std::deque< command, slice_allocator > cmd_queue;
@@ -262,6 +225,17 @@
// we add 2 byte for the header, one for the trailing 0 byte
uint8 inbuf[MAXSOCKBUF + 2 + 1];
+ enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
+ struct msg_buf
+ {
+ tick_t expire;
+ int len;
+ int count;
+ char msg[MSG_BUF_SIZE];
+ } msgbuf[MSG_BUF_COUNT];
+
+ MTH bool msg_suppressed (const char *msg);
+
bool may_execute (const packet_type *pkt) const;
void execute (const packet_type *pkt, char *data, int datalen);
@@ -287,11 +261,21 @@
void send_packet (packet &sl);
void send_drawinfo (const char *msg, int flags = NDI_BLACK);
+
+ MTH bool must_send_face (faceidx facenum)
+ {
+ if (faces_sent[facenum])
+ return false;
+
+ faces_sent[facenum] = true;
+ return true;
+ }
+
MTH void send_face (faceidx facenum);
MTH void send_image (faceidx facenum);
MTH void send_faces (object *ob);
MTH void send_animation (short anim_num);
- MTH void send_msg (int color, const char *type, const char *msg);
+ void send_msg (int color, const char *type, const char *msg);
// called when something under the player changes
MTH void floorbox_update () { update_look = 1; }
@@ -344,7 +328,7 @@
#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
#define VERSION_SC 1026
//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
-#define VERSION_INFO "Crossfire+ Server"
+#define VERSION_INFO "Crossfire TRT Server"
typedef object_vector sockvec;
@@ -352,7 +336,7 @@
#define for_all_clients(var) \
for (int _i = 0; _i < clients.size (); ++_i) \
- declvar (client *, var, clients [_i])
+ statementvar (client *, var, clients [_i])
#endif