--- deliantra/server/include/client.h 2008/04/22 07:01:46 1.75 +++ deliantra/server/include/client.h 2010/04/11 23:56:09 1.99 @@ -1,22 +1,21 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -24,10 +23,6 @@ #ifndef CLIENT_H #define CLIENT_H -#include -#include -#include - #if HAVE_TCP_INFO # include #else @@ -65,12 +60,14 @@ }; #endif +//+GPL + // (possibly) max. number of objects "per page" in the ground container #define FLOORBOX_PAGESIZE 50 struct MapCell { - tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient + tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient int count; /* This is really darkness in the map1 command */ faceidx faces[MAP_LAYERS]; unsigned char stat_hp; // health of something in this space, or 0 @@ -148,6 +145,8 @@ int datalen; }; +//-GPL + /* how many times we are allowed to give the wrong password before being kicked. */ #define MAX_PASSWORD_FAILURES 5 @@ -160,23 +159,13 @@ object_vector_index ACC (RO, active); player_ptr ACC (RO, pl); - /* The following is the setup for a ring buffer for storing output - * data that the OS can't handle right away. - */ - struct - { - char data[SOCKETBUFSIZE]; - int start; - int len; - } outputbuffer; - char *ACC (RW, host); /* Which host it is connected from (ip address) */ uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ sint8 ACC (RW, last_level); /* Last level we sent to client */ uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ - //sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ + sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ @@ -186,52 +175,37 @@ sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ - bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient - bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient - bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload - bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images - bool ACC (RW, afk); /* player is afk */ - bool ACC (RW, facecache); /* If true, client is caching images */ bool ACC (RW, sent_scroll); bool ACC (RW, sound); /* does the client want sound */ bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ + bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ bool ACC (RW, mapinfocmd); // return map info and send map change info - uint8_t ACC (RW, extcmd); // call into extensions/plugins - bool ACC (RW, extmap); // extend map comamnd with extra data - bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls - bool ACC (RW, darkness); /* True if client wants darkness information */ - bool ACC (RW, image2); /* Client wants image2/face2 commands */ - uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands + uint8_t ACC (RW, extcmd); // call into extensions/plugins + bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ + bool ACC (RW, update_look); /* If true, we need to send the look window */ + bool ACC (RW, update_spells); // If true, we need to esrv_update_spells bool ACC (RW, has_readable_type); /* If true client accept additional text information */ - /* used to arrange text in books, scrolls, or scripted dialogs */ bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ - bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ - /* Below are flags for extedend infos to pass to client - * with S->C mapextended command */ - bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ - bool ACC (RW, smoothing); // trt-style smoothing - bool ACC (RW, can_msg); // trt-style text messages + bool ACC (RW, smoothing); // deliantra-style smoothing bool ACC (RW, force_newmap); // force a newmap before next map update - uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ - uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ uint16 ACC (RW, look_position); /* start of drawing of look window */ uint16 ACC (RW, mss); // likely tcp maximum segment size uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ - maptile *ACC (RW, current_map); // CF+ last/current player map - region *ACC (RW, current_region); // CF+ last/current player region + maptile_ptr ACC (RW, current_map); // CF+ last/current player map + region_ptr ACC (RW, current_region); // CF+ last/current player region int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position - shstr ACC (RW, version); // CF+ client name/version uint8 ACC (RW, faceset); // CF+ selected faceset tstamp ACC (RW, last_send); // last data send on socket. + float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ int ACC (RW, rate_avail); // current rate balance int ACC (RW, max_rate); // max. # of bytes to send per tick faceidx ACC (RW, scrub_idx); // which face to send next @@ -281,7 +255,18 @@ char msg[MSG_BUF_SIZE]; } msgbuf[MSG_BUF_COUNT]; - MTH bool msg_suppressed (const char *msg); + MTH bool msg_suppressed (const_utf8_string msg); + + /* The following is the setup for a ring buffer for storing output + * data that the OS can't handle right away. + * TODO: this member is enourmously large - optimise? + */ + struct + { + char data[SOCKETBUFSIZE]; + int start; + int len; + } outputbuffer; bool may_execute (const packet_type *pkt) const; void execute (const packet_type *pkt, char *data, int datalen); @@ -302,18 +287,17 @@ MTH int outputbuffer_len () const { return outputbuffer.len; } void send (void *buf_, int len); - void send_packet (const char *buf); - void send_packet (const char *buf, int len); - void send_packet_printf (const char *format, ...); + void send_packet (const_octet_string buf); + void send_packet (const_octet_string buf, int len); + void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3))); void send_packet (packet &sl); - void send_drawinfo (const char *msg, int flags = NDI_BLACK); + void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK); MTH void send_face (faceidx facenum, int pri = 0); - MTH void send_image (faceidx facenum); MTH void send_faces (object *ob); MTH void send_animation (short anim_num); - void send_msg (int color, const char *type, const char *msg); + void send_msg (int color, const_utf8_string type, const_utf8_string msg); MTH void play_sound (faceidx sound, int dx = 0, int dy = 0); // called when something under the player changes @@ -364,44 +348,17 @@ ACC (RW, tcpi.tcpi_reordering); #endif +//+GPL + #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ ( ((__type)>0) &&\ ((__sockPtr)->has_readable_type) && \ ((__sockPtr)->supported_readables & (1<<(__type))) ) -/* Constants in the form EMI_ is for extended map infos. - * Even if the client select the additionnal infos it wants - * on the map, there may exist cases where this whole info - * is not given in one buch but in separate bunches. This - * is done performance reasons (imagine some info related to - * a visible object and another info related to a 4 square - * width and height area). At the begin of an extended info packet - * is a bit field. A bit is activated for each extended info - * present in the data - */ - -/* Meanings: - * EMI_NOREDRAW Take extended infos into account but don't redraw, - * some additionnal datas will follow in a new packet - * EMI_SMOOTH Datas about smoothing - */ -#define EMI_NOREDRAW 0x01 -#define EMI_SMOOTH 0x02 - -/* this last one says the bitfield continue un next byte - * There may be several on contiguous bytes. So there is 7 - * actual bits used per byte, and the number of bytes - * is not fixed in protocol - */ -#define EMI_HASMOREBITS 0x80 - #define FACE_TYPES 1 #define PNG_FACE_INDEX 0 -#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ -#define VERSION_SC 1026 -//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible -#define VERSION_INFO "Deliantra Server" +//-GPL typedef object_vector sockvec; @@ -411,5 +368,12 @@ for (int _i = 0; _i < clients.size (); ++_i) \ statementvar (client *, var, clients [_i]) +// returns true when the message needs special (read: perl) treatment +static inline bool +msg_is_special (const_any_string msg, bool nl_special = true) +{ + return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; +} + #endif