--- deliantra/server/include/client.h 2006/12/21 23:37:05 1.15 +++ deliantra/server/include/client.h 2006/12/23 06:21:02 1.18 @@ -79,7 +79,6 @@ /* The following is the setup for a ring buffer for storing output * data that the OS can't handle right away. */ - struct Buffer { char data[SOCKETBUFSIZE]; @@ -94,14 +93,8 @@ ST_PLAYING, // logged in an playing ST_CUSTOM, // waiting for custom reply - ST_PLAY_AGAIN, - ST_ROLL_STAT, - ST_CHANGE_CLASS, ST_CONFIRM_QUIT, - ST_CONFIGURE, - ST_GET_NAME, - ST_GET_PASSWORD, - ST_CONFIRM_PASSWORD, + ST_CHANGE_CLASS, ST_GET_PARTY_PASSWORD, }; @@ -219,7 +212,7 @@ int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position char ACC (RW, version)[64]; // CF+ client name/version - player *ACC (RO, pl);//TODO should not be here, preferably + player_ptr ACC (RO, pl); int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */