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Comparing deliantra/server/include/client.h (file contents):
Revision 1.13 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.14 by root, Thu Dec 21 06:12:36 2006 UTC

68 * current state. we set up our on buffers for sending/receiving, so we can 68 * current state. we set up our on buffers for sending/receiving, so we can
69 * handle some higher level functions. fd is the actual file descriptor we 69 * handle some higher level functions. fd is the actual file descriptor we
70 * are using. 70 * are using.
71 */ 71 */
72 72
73enum Sock_Status { Ns_Add, Ns_Dead };
74
75/* Only one map mode can actually be used, so lets make it a switch 73/* Only one map mode can actually be used, so lets make it a switch
76 * instead of having a bunch of different fields that needed to 74 * instead of having a bunch of different fields that needed to
77 * get toggled. 75 * get toggled.
78 */ 76 */
79enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
154 152
155/* how many times we are allowed to give the wrong password before being kicked. */ 153/* how many times we are allowed to give the wrong password before being kicked. */
156#define MAX_PASSWORD_FAILURES 5 154#define MAX_PASSWORD_FAILURES 5
157 155
158ACC_CLASS (client) // should become player when newsocket is a baseclass of player 156ACC_CLASS (client) // should become player when newsocket is a baseclass of player
159struct client : zero_initialised, attachable_base 157struct client : zero_initialised, attachable<client>
160{ 158{
161 enum Sock_Status status;
162 int ACC (RW, fd); 159 int ACC (RW, fd);
163 unsigned int inbuf_len; // number of bytes valid in inbuf 160 unsigned int inbuf_len; // number of bytes valid in inbuf
164 uint8 *faces_sent; // This is a bitmap on sent face status 161 uint8 *faces_sent; // This is a bitmap on sent face status
165 statsinfo stats; 162 statsinfo stats;
166 163
167 client_container cc_inv, cc_other; 164 client_container cc_inv, cc_other;
168 165
169 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 166 char *ACC (RW, host); /* Which host it is connected from (ip address) */
170 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 167 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
168 bool destroyed; // set when this socket is to be destroyed
171 Buffer outputbuffer; 169 Buffer outputbuffer;
172 170
173 bool ACC (RW, facecache); /* If true, client is caching images */ 171 bool ACC (RW, facecache); /* If true, client is caching images */
174 bool ACC (RW, sent_scroll); 172 bool ACC (RW, sent_scroll);
175 bool ACC (RW, sound); /* does the client want sound */ 173 bool ACC (RW, sound); /* does the client want sound */
214 iw cmd_ev; void cmd_cb (iw &w); 212 iw cmd_ev; void cmd_cb (iw &w);
215 iow socket_ev; void socket_cb (iow &w, int got); 213 iow socket_ev; void socket_cb (iow &w, int got);
216 214
217 std::deque< command, slice_allocator<command> > cmd_queue; 215 std::deque< command, slice_allocator<command> > cmd_queue;
218 216
219 // resets movement state
220 bool may_execute (const packet_type *pkt) const;
221 void execute (const packet_type *pkt, char *data, int datalen);
222
223 void queue_command (packet_type *handler, char *data, int datalen);
224 bool handle_command ();
225 void reset_state ();
226
227 bool handle_packet ();
228 int next_packet (); // returns length of packet or 0
229 void skip_packet (int len); // we have processed the packet, skip it
230
231 void flush ();
232 void write_outputbuffer ();
233 void send (void *buf_, int len);
234
235 void send_packet (const char *buf);
236 void send_packet (const char *buf, int len);
237 void send_packet_printf (const char *format, ...);
238 void send_packet (packet &sl);
239
240 // called when something under the player changes
241 void floorbox_update () { update_look = 1; }
242 // called when the player has been moved
243 void floorbox_reset () { look_position = 0; floorbox_update (); }
244
245 // large structures at the end please 217 // large structures at the end please
246 struct Map lastmap; 218 struct Map lastmap;
247 std::bitset<MAXANIMNUM> anims_sent; 219 std::bitset<MAXANIMNUM> anims_sent;
248 // if we get an incomplete packet, this is used to hold the data. 220 // if we get an incomplete packet, this is used to hold the data.
249 // we add 2 byte for the header, one for the trailing 0 byte 221 // we add 2 byte for the header, one for the trailing 0 byte
250 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 222 uint8 inbuf[MAXSOCKBUF + 2 + 1];
223
224 bool may_execute (const packet_type *pkt) const;
225 void execute (const packet_type *pkt, char *data, int datalen);
226
227 void queue_command (packet_type *handler, char *data, int datalen);
228 bool handle_command ();
229 // resets movement state
230 void reset_state ();
231
232 bool handle_packet ();
233 int next_packet (); // returns length of packet or 0
234 void skip_packet (int len); // we have processed the packet, skip it
235
236 void flush ();
237 void write_outputbuffer ();
238 void send (void *buf_, int len);
239
240 void send_packet (const char *buf);
241 void send_packet (const char *buf, int len);
242 void send_packet_printf (const char *format, ...);
243 void send_packet (packet &sl);
244
245 // called when something under the player changes
246 void floorbox_update () { update_look = 1; }
247 // called when the player has been moved
248 void floorbox_reset () { look_position = 0; floorbox_update (); }
249
250 static client *create (int fd, const char *peername);
251}; 251};
252 252
253#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 253#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
254 ( ((__type)>0) &&\ 254 ( ((__type)>0) &&\
255 ((__sockPtr)->has_readable_type) && \ 255 ((__sockPtr)->has_readable_type) && \

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