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Comparing deliantra/server/include/client.h (file contents):
Revision 1.3 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.59 by root, Sun Jul 1 05:00:18 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21
22 The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23*/ 22 */
24
25/*
26 newserver.h defines various structures and values that are use for the
27 new client server communication method. Values defined here are only
28 used on the server side code. For shared client/server values, see
29 newclient.h
30*/
31 23
32#ifndef CLIENT_H 24#ifndef CLIENT_H
33#define CLIENT_H 25#define CLIENT_H
34 26
35/* Reduce this from 50 to 5 - as it is now, there will never be more 27#include <deque>
36 * than 3 anyways. 28#include <bitset>
37 */ 29#include <tr1/unordered_set>
38 30
39#define NUM_LOOK_OBJECTS 50 31// (possibly) max. number of objects "per page" in the ground container
32#define FLOORBOX_PAGESIZE 50
40 33
41struct MapCell 34struct MapCell
42{ 35{
43 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 36 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
44 int count; /* This is really darkness in the map1 command */ 37 int count; /* This is really darkness in the map1 command */
45 uint16 faces[MAP_LAYERS]; 38 faceidx faces[MAP_LAYERS];
46 uint16 smooth[MAP_LAYERS];
47 unsigned char stat_hp; // health of something in this space, or 0 39 unsigned char stat_hp; // health of something in this space, or 0
48 unsigned char flags; 40 unsigned char flags;
41 uint8_t smooth[MAP_LAYERS];
49}; 42};
50 43
51/* This basically defines the largest size an
52 * archetype may be - it is used for allocation of
53 * some structures, as well as determining how far
54 * we should look for the heads of big images.
55 */
56#define MAX_HEAD_OFFSET 8
57
58#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 44#define MAX_CLIENT_X MAP_CLIENT_X
59#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 45#define MAX_CLIENT_Y MAP_CLIENT_Y
60 46
61struct Map 47struct Map
62{ 48{
63 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 49 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
64}; 50};
65 51
66/* True max is 16383 given current map compaction method */ 52/* True max is 16383 given current map compaction method */
67# define MAXANIMNUM 2000 53#define MAXANIMNUM 10000
68 54
69struct statsinfo 55struct statsinfo
70{ 56{
71 char *range, *title; 57 char *range, *title;
72}; 58};
75 * current state. we set up our on buffers for sending/receiving, so we can 61 * current state. we set up our on buffers for sending/receiving, so we can
76 * handle some higher level functions. fd is the actual file descriptor we 62 * handle some higher level functions. fd is the actual file descriptor we
77 * are using. 63 * are using.
78 */ 64 */
79 65
80enum Sock_Status { Ns_Add, Ns_Dead };
81
82/* Only one map mode can actually be used, so lets make it a switch 66/* Only one map mode can actually be used, so lets make it a switch
83 * instead of having a bunch of different fields that needed to 67 * instead of having a bunch of different fields that needed to
84 * get toggled. 68 * get toggled.
85 */ 69 */
86enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 70enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
87 71
88/* The following is the setup for a ring buffer for storing outbut 72// states the socket can be in
89 * data that the OS can't handle right away. 73enum {
90 */ 74 ST_DEAD, // socket is dead
75 ST_SETUP, // initial handshake / setup / login
76 ST_PLAYING, // logged in an playing
77 ST_CUSTOM, // waiting for custom reply
91 78
92struct Buffer 79 ST_GET_PARTY_PASSWORD,
80};
81
82// a handler for a specific type of packet
83enum {
84 PF_PLAYER = 0x01, // must have valid player / will by synchronised
85 PF_PLAYING = 0x02, // must be in playing state
86 PF_COMMAND0 = 0x04, // command starts at offset 0
87 PF_COMMAND6 = 0x08, // command starts at offset 6
88};
89
90struct packet_type
93{ 91{
94 char data[SOCKETBUFSIZE]; 92 const char *name;
95 int start; 93 void *cb;
94 int flags;
95};
96
97struct command
98{
99 tstamp stamp;
100 const packet_type *handler;
101 char *data;
96 int len; 102 int datalen;
103
104 ~command ()
105 {
106 sfree<char> (data, datalen + 1);
107 }
97}; 108};
98 109
99/* how many times we are allowed to give the wrong password before being kicked. */ 110/* how many times we are allowed to give the wrong password before being kicked. */
100#define MAX_PASSWORD_FAILURES 5 111#define MAX_PASSWORD_FAILURES 5
101 112
102ACC_CLASS (client) // should become player when newsocket is a baseclass of player 113INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
103struct client : zero_initialised, attachable_base 114struct client : zero_initialised, attachable
104{ 115{
105 enum Sock_Status status;
106 int ACC (RW, fd); 116 int ACC (RW, fd);
107 unsigned int inbuf_len; // number of bytes valid in inbuf 117 unsigned int inbuf_len; // number of bytes valid in inbuf
108 struct Map lastmap;
109 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
110 uint8 *faces_sent; /* This is a bitmap on sent face status */
111 uint8 anims_sent[MAXANIMNUM];
112 struct statsinfo stats; 118 statsinfo stats;
119 object_vector_index ACC (RO, active);
120 player_ptr ACC (RO, pl);
121
122 /* The following is the setup for a ring buffer for storing output
123 * data that the OS can't handle right away.
124 */
125 struct
126 {
127 char data[SOCKETBUFSIZE];
128 int start;
129 int len;
130 } outputbuffer;
113 131
114 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 132 char *ACC (RW, host); /* Which host it is connected from (ip address) */
115 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 133 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
116 Buffer outputbuffer; /* For undeliverable data */
117 134
135 sint8 ACC (RW, last_level); /* Last level we sent to client */
136 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
137 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
138 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
139 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
140 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
141 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
142 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
143 living ACC (RO, last_stats); /* Last stats as sent to client */
144 float ACC (RW, last_speed); /* Last speed as sent to client */
145 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
146 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
147
148 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
149 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
150 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
151 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
152
153 bool ACC (RW, afk); /* player is afk */
118 bool ACC (RW, facecache); /* If true, client is caching images */ 154 bool ACC (RW, facecache); /* If true, client is caching images */
119 bool ACC (RW, sent_scroll); 155 bool ACC (RW, sent_scroll);
120 bool ACC (RW, sound); /* does the client want sound */ 156 bool ACC (RW, sound); /* does the client want sound */
121 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
122 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 157 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
123 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 158 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
124 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 159 bool ACC (RW, mapinfocmd); // return map info and send map change info
125 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 160 bool ACC (RW, extcmd); // call into extensions/plugins
126 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 161 bool ACC (RW, extmap); // extend map comamnd with extra data
127 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 162 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
128 bool ACC (RW, darkness); /* True if client wants darkness information */ 163 bool ACC (RW, darkness); /* True if client wants darkness information */
129 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 164 bool ACC (RW, image2); /* Client wants image2/face2 commands */
165 uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
130 bool ACC (RW, update_look); /* If true, we need to send the look window */ 166 bool ACC (RW, update_look); /* If true, we need to send the look window */
131 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 167 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
132 /* used to arrange text in books, scrolls, or scripted dialogs */ 168 /* used to arrange text in books, scrolls, or scripted dialogs */
133 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 169 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
134 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ 170 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
135 /* Below are flags for extedend infos to pass to client 171 /* Below are flags for extedend infos to pass to client
136 * with S->C mapextended command */ 172 * with S->C mapextended command */
137 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 173 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
174 bool ACC (RW, smoothing); // trt-style smoothing
175 bool ACC (RW, can_msg); // trt-style text messages
138 176
177 bool ACC (RW, force_newmap); // force a newmap before next map update
139 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 178 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
140 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 179 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
141 enum MapMode mapmode; /* Type of map commands the client wants. */
142 uint16 ACC (RW, look_position); /* start of drawing of look window */ 180 uint16 ACC (RW, look_position); /* start of drawing of look window */
181 uint16 ACC (RW, mss); // likely tcp maximum segment size
182 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
143 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 183 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
144 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 184 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
145 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
146 185
147 maptile *ACC (RW, current_map); // CF+ last/current player map 186 maptile *ACC (RW, current_map); // CF+ last/current player map
187 region *ACC (RW, current_region); // CF+ last/current player region
148 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 188 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
149 char ACC (RW, version)[64]; // CF+ client name/version 189 shstr ACC (RW, version); // CF+ client name/version
190 uint8 ACC (RW, faceset); // CF+ selected faceset
150 191
151 /* If we get an incomplete packet, this is used to hold the data. */ 192 tstamp ACC (RW, last_send); // last data send on socket.
152 uint8 inbuf[MAXSOCKBUF];
153 player *ACC (RO, pl);//TODO should not be here, preferably
154 193
155 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 194 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
195
196 int ACC (RW, rate_avail); // current rate balance
197 int ACC (RW, max_rate); // max. # of bytes to send per tick
198 faceidx ACC (RW, scrub_idx); // which face to send next
199 int ACC (RW, bg_scrub); // how many ticks till the next background face send
200
201 struct ixsend {
202 int16_t pri; // unused
203 faceidx idx;
204 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
205 };
206 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
207
208 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
209 MTH void flush_fx (); // send fx if required
210
211 void do_destroy ();
212 void gather_callbacks (AV *&callbacks, event_type event) const;
156 213
157 iow socket_ev; void socket_cb (iow &w, int got); 214 iow socket_ev; void socket_cb (iow &w, int got);
215 iw cmd_ev; void cmd_cb (iw &w);
158 216
217 std::deque< command, slice_allocator<command> > cmd_queue;
218
219 // large structures at the end please
220 struct Map lastmap;
221 std::bitset<MAXANIMNUM> anims_sent;
222 std::bitset<MAX_FACES> faces_sent;
223
224 // if we get an incomplete packet, this is used to hold the data.
225 // we add 2 byte for the header, one for the trailing 0 byte
226 uint8 inbuf[MAXSOCKBUF + 2 + 1];
227
228 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
229 struct msg_buf
230 {
231 tick_t expire;
232 int len;
233 int count;
234 char msg[MSG_BUF_SIZE];
235 } msgbuf[MSG_BUF_COUNT];
236
237 MTH bool msg_suppressed (const char *msg);
238
239 bool may_execute (const packet_type *pkt) const;
240 void execute (const packet_type *pkt, char *data, int datalen);
241
242 void queue_command (packet_type *handler, char *data, int datalen);
243 MTH bool handle_command ();
244 // resets movement state
245 MTH void reset_state ();
246 // resets variable data used to send stat diffs
247 MTH void reset_stats ();
248
249 MTH bool handle_packet ();
250 int next_packet (); // returns length of packet or 0
251 void skip_packet (int len); // we have processed the packet, skip it
252
253 MTH void flush ();
254 MTH void write_outputbuffer ();
255 MTH int outputbuffer_len () const { return outputbuffer.len; }
256 void send (void *buf_, int len);
257
258 void send_packet (const char *buf);
259 void send_packet (const char *buf, int len);
260 void send_packet_printf (const char *format, ...);
261 void send_packet (packet &sl);
262
263 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
264 MTH void send_face (faceidx facenum);
265 MTH void send_image (faceidx facenum);
266 MTH void send_faces (object *ob);
267 MTH void send_animation (short anim_num);
268 void send_msg (int color, const char *type, const char *msg);
269
270 // called when something under the player changes
271 MTH void floorbox_update () { update_look = 1; }
272 // called when the player has been moved
273 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
274
275 MTH void tick (); // called every server tick to do housekeeping etc.
276
277 MTH static client *create (int fd, const char *peername);
278
279protected:
159 client (int fd, const char *from_ip); 280 client (int fd, const char *from_ip);
160 ~client (); 281 ~client ();
161
162 int read_packet (); // returns length of packet or 0
163 void skip_packet (int len); // we have processed the packet, skip it
164
165 void flush ();
166 void write_outputbuffer ();
167 void send (void *buf_, int len);
168
169 void send_packet (const char *buf);
170 void send_packet (const char *buf, int len);
171 void send_packet (packet &sl);
172}; 282};
173 283
174#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 284#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
175 ( ((__type)>0) &&\ 285 ( ((__type)>0) &&\
176 ((__sockPtr)->has_readable_type) && \ 286 ((__sockPtr)->has_readable_type) && \
177 ((__sockPtr)->supported_readables & (1<<(__type))) ) 287 ((__sockPtr)->supported_readables & (1<<(__type))) )
178
179/* Bitmask for the faces_sent[] array - what
180 * portion of the face have we sent?
181 */
182#define NS_FACESENT_FACE 0x1
183#define NS_FACESENT_SMOOTH 0x2
184 288
185/* Constants in the form EMI_ is for extended map infos. 289/* Constants in the form EMI_ is for extended map infos.
186 * Even if the client select the additionnal infos it wants 290 * Even if the client select the additionnal infos it wants
187 * on the map, there may exist cases where this whole info 291 * on the map, there may exist cases where this whole info
188 * is not given in one buch but in separate bunches. This 292 * is not given in one buch but in separate bunches. This
210 314
211#define FACE_TYPES 1 315#define FACE_TYPES 1
212#define PNG_FACE_INDEX 0 316#define PNG_FACE_INDEX 0
213 317
214#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 318#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
215#define VERSION_SC 1027 319#define VERSION_SC 1026
320//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
216#define VERSION_INFO "Crossfire+ Server" 321#define VERSION_INFO "Crossfire TRT Server"
217 322
218typedef unordered_vector<client *> sockvec; 323typedef object_vector<client, &client::active> sockvec;
219 324
220extern sockvec clients; 325extern sockvec clients;
221extern int nrofpixmaps; //TODO: hrmpf, should go 326
327#define for_all_clients(var) \
328 for (int _i = 0; _i < clients.size (); ++_i) \
329 statementvar (client *, var, clients [_i])
222 330
223#endif 331#endif
224 332

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