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Comparing deliantra/server/include/client.h (file contents):
Revision 1.13 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.16 by root, Fri Dec 22 16:34:00 2006 UTC

68 * current state. we set up our on buffers for sending/receiving, so we can 68 * current state. we set up our on buffers for sending/receiving, so we can
69 * handle some higher level functions. fd is the actual file descriptor we 69 * handle some higher level functions. fd is the actual file descriptor we
70 * are using. 70 * are using.
71 */ 71 */
72 72
73enum Sock_Status { Ns_Add, Ns_Dead };
74
75/* Only one map mode can actually be used, so lets make it a switch 73/* Only one map mode can actually be used, so lets make it a switch
76 * instead of having a bunch of different fields that needed to 74 * instead of having a bunch of different fields that needed to
77 * get toggled. 75 * get toggled.
78 */ 76 */
79enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
85struct Buffer 83struct Buffer
86{ 84{
87 char data[SOCKETBUFSIZE]; 85 char data[SOCKETBUFSIZE];
88 int start; 86 int start;
89 int len; 87 int len;
88};
89
90// states the socket can be in
91enum {
92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply
96
97 ST_CONFIRM_QUIT,
98 ST_CHANGE_CLASS,
99 ST_CONFIGURE,
100 ST_GET_PARTY_PASSWORD,
90}; 101};
91 102
92// a handler for a specific type of packet 103// a handler for a specific type of packet
93enum { 104enum {
94 PF_PLAYER = 0x01, // must have valid player / will by synchronised 105 PF_PLAYER = 0x01, // must have valid player / will by synchronised
154 165
155/* how many times we are allowed to give the wrong password before being kicked. */ 166/* how many times we are allowed to give the wrong password before being kicked. */
156#define MAX_PASSWORD_FAILURES 5 167#define MAX_PASSWORD_FAILURES 5
157 168
158ACC_CLASS (client) // should become player when newsocket is a baseclass of player 169ACC_CLASS (client) // should become player when newsocket is a baseclass of player
159struct client : zero_initialised, attachable_base 170struct client : zero_initialised, attachable<client>
160{ 171{
161 enum Sock_Status status;
162 int ACC (RW, fd); 172 int ACC (RW, fd);
163 unsigned int inbuf_len; // number of bytes valid in inbuf 173 unsigned int inbuf_len; // number of bytes valid in inbuf
164 uint8 *faces_sent; // This is a bitmap on sent face status 174 uint8 *faces_sent; // This is a bitmap on sent face status
165 statsinfo stats; 175 statsinfo stats;
166 176
167 client_container cc_inv, cc_other; 177 client_container cc_inv, cc_other;
178 Buffer outputbuffer;
168 179
169 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 180 char *ACC (RW, host); /* Which host it is connected from (ip address) */
181 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
170 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 182 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
171 Buffer outputbuffer;
172 183
173 bool ACC (RW, facecache); /* If true, client is caching images */ 184 bool ACC (RW, facecache); /* If true, client is caching images */
174 bool ACC (RW, sent_scroll); 185 bool ACC (RW, sent_scroll);
175 bool ACC (RW, sound); /* does the client want sound */ 186 bool ACC (RW, sound); /* does the client want sound */
176 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ 187 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
208 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 219 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
209 220
210 client (int fd, const char *from_ip); 221 client (int fd, const char *from_ip);
211 ~client (); 222 ~client ();
212 void destroy (); 223 void destroy ();
224 bool destroyed () const { return state == ST_DEAD; }
213 225
214 iw cmd_ev; void cmd_cb (iw &w); 226 iw cmd_ev; void cmd_cb (iw &w);
215 iow socket_ev; void socket_cb (iow &w, int got); 227 iow socket_ev; void socket_cb (iow &w, int got);
216 228
217 std::deque< command, slice_allocator<command> > cmd_queue; 229 std::deque< command, slice_allocator<command> > cmd_queue;
218
219 // resets movement state
220 bool may_execute (const packet_type *pkt) const;
221 void execute (const packet_type *pkt, char *data, int datalen);
222
223 void queue_command (packet_type *handler, char *data, int datalen);
224 bool handle_command ();
225 void reset_state ();
226
227 bool handle_packet ();
228 int next_packet (); // returns length of packet or 0
229 void skip_packet (int len); // we have processed the packet, skip it
230
231 void flush ();
232 void write_outputbuffer ();
233 void send (void *buf_, int len);
234
235 void send_packet (const char *buf);
236 void send_packet (const char *buf, int len);
237 void send_packet_printf (const char *format, ...);
238 void send_packet (packet &sl);
239
240 // called when something under the player changes
241 void floorbox_update () { update_look = 1; }
242 // called when the player has been moved
243 void floorbox_reset () { look_position = 0; floorbox_update (); }
244 230
245 // large structures at the end please 231 // large structures at the end please
246 struct Map lastmap; 232 struct Map lastmap;
247 std::bitset<MAXANIMNUM> anims_sent; 233 std::bitset<MAXANIMNUM> anims_sent;
248 // if we get an incomplete packet, this is used to hold the data. 234 // if we get an incomplete packet, this is used to hold the data.
249 // we add 2 byte for the header, one for the trailing 0 byte 235 // we add 2 byte for the header, one for the trailing 0 byte
250 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 236 uint8 inbuf[MAXSOCKBUF + 2 + 1];
237
238 bool may_execute (const packet_type *pkt) const;
239 void execute (const packet_type *pkt, char *data, int datalen);
240
241 void queue_command (packet_type *handler, char *data, int datalen);
242 bool handle_command ();
243 // resets movement state
244 void reset_state ();
245
246 bool handle_packet ();
247 int next_packet (); // returns length of packet or 0
248 void skip_packet (int len); // we have processed the packet, skip it
249
250 void flush ();
251 void write_outputbuffer ();
252 void send (void *buf_, int len);
253
254 void send_packet (const char *buf);
255 void send_packet (const char *buf, int len);
256 void send_packet_printf (const char *format, ...);
257 void send_packet (packet &sl);
258
259 // called when something under the player changes
260 void floorbox_update () { update_look = 1; }
261 // called when the player has been moved
262 void floorbox_reset () { look_position = 0; floorbox_update (); }
263
264 static client *create (int fd, const char *peername);
251}; 265};
252 266
253#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 267#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
254 ( ((__type)>0) &&\ 268 ( ((__type)>0) &&\
255 ((__sockPtr)->has_readable_type) && \ 269 ((__sockPtr)->has_readable_type) && \

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