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Comparing deliantra/server/include/client.h (file contents):
Revision 1.12 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.23 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 CrossFire, A Multiplayer game for the X Window System
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
24#ifndef CLIENT_H 25#ifndef CLIENT_H
25#define CLIENT_H 26#define CLIENT_H
26 27
27#include <deque> 28#include <deque>
28#include <bitset> 29#include <bitset>
29#include <list> 30#include <tr1/unordered_set>
30 31
31// (possibly) max. number of objects "per page" in the ground container 32// (possibly) max. number of objects "per page" in the ground container
32#define FLOORBOX_PAGESIZE 50 33#define FLOORBOX_PAGESIZE 50
33 34
34struct MapCell 35struct MapCell
68 * current state. we set up our on buffers for sending/receiving, so we can 69 * current state. we set up our on buffers for sending/receiving, so we can
69 * handle some higher level functions. fd is the actual file descriptor we 70 * handle some higher level functions. fd is the actual file descriptor we
70 * are using. 71 * are using.
71 */ 72 */
72 73
73enum Sock_Status { Ns_Add, Ns_Dead };
74
75/* Only one map mode can actually be used, so lets make it a switch 74/* Only one map mode can actually be used, so lets make it a switch
76 * instead of having a bunch of different fields that needed to 75 * instead of having a bunch of different fields that needed to
77 * get toggled. 76 * get toggled.
78 */ 77 */
79enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
80 79
81/* The following is the setup for a ring buffer for storing outbut 80/* The following is the setup for a ring buffer for storing output
82 * data that the OS can't handle right away. 81 * data that the OS can't handle right away.
83 */ 82 */
84
85struct Buffer 83struct Buffer
86{ 84{
87 char data[SOCKETBUFSIZE]; 85 char data[SOCKETBUFSIZE];
88 int start; 86 int start;
89 int len; 87 int len;
88};
89
90// states the socket can be in
91enum {
92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply
96
97 ST_CONFIRM_QUIT,
98 ST_CHANGE_CLASS,
99 ST_GET_PARTY_PASSWORD,
90}; 100};
91 101
92// a handler for a specific type of packet 102// a handler for a specific type of packet
93enum { 103enum {
94 PF_PLAYER = 0x01, // must have valid player / will by synchronised 104 PF_PLAYER = 0x01, // must have valid player / will by synchronised
113 { 123 {
114 sfree<char> (data, datalen + 1); 124 sfree<char> (data, datalen + 1);
115 } 125 }
116}; 126};
117 127
128struct refitem
129{
130 object_ptr op;
131};
132
118// this represents a container on the client side. 133// this represents a container on the client side.
119// right now, there are only ever two of them: 134// right now, there are only ever two of them:
120// the inventory and the floor/open container 135// the inventory and the floor/open container
121//TODO: unused as of yet 136//TODO: unused as of yet
122struct client_container 137struct client_container : vector< refitem, slice_allocator<refitem> >
123{ 138{
139 client *ns;
124 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type; 140 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
125 141
142 bool item_changed; // one of the items in here possibly changed
143
126 // for mapspace and container 144 // for mapspace and container
127 sint16 x, y; 145 int x, y;
128 maptile *map; 146 maptile *map;
129 147
130 // for container 148 // for container
131 object *env; 149 object *env;
150
151 client_container (client *ns)
152 : ns (ns), type (CC_NONE) { }
153
154 tag_t tag () const;
155
156 inline iterator merge_item (iterator i, object *op);
157
158 void clear ();
159 void update ();
160
161 void set_mapspace (maptile *map, int x, int y);
162 void set_container (object *env);
132}; 163};
133 164
134/* how many times we are allowed to give the wrong password before being kicked. */ 165/* how many times we are allowed to give the wrong password before being kicked. */
135#define MAX_PASSWORD_FAILURES 5 166#define MAX_PASSWORD_FAILURES 5
136 167
137ACC_CLASS (client) // should become player when newsocket is a baseclass of player 168INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
138struct client : zero_initialised, attachable_base 169struct client : zero_initialised, attachable
139{ 170{
140 enum Sock_Status status;
141 int ACC (RW, fd); 171 int ACC (RW, fd);
142 unsigned int inbuf_len; // number of bytes valid in inbuf 172 unsigned int inbuf_len; // number of bytes valid in inbuf
143 uint8 *faces_sent; // This is a bitmap on sent face status 173 uint8 *faces_sent; // This is a bitmap on sent face status
144 statsinfo stats; 174 statsinfo stats;
145 175
146 client_container cc_inv, cc_other; 176 client_container cc_inv, cc_other;
177 Buffer outputbuffer;
147 178
148 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
149 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 181 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
150 Buffer outputbuffer;
151 182
183 bool ACC (RW, afk); /* player is afk */
152 bool ACC (RW, facecache); /* If true, client is caching images */ 184 bool ACC (RW, facecache); /* If true, client is caching images */
153 bool ACC (RW, sent_scroll); 185 bool ACC (RW, sent_scroll);
154 bool ACC (RW, sound); /* does the client want sound */ 186 bool ACC (RW, sound); /* does the client want sound */
155 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
156 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 187 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
157 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 188 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
158 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 189 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
159 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 190 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
160 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 191 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
180 211
181 maptile *ACC (RW, current_map); // CF+ last/current player map 212 maptile *ACC (RW, current_map); // CF+ last/current player map
182 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 213 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
183 char ACC (RW, version)[64]; // CF+ client name/version 214 char ACC (RW, version)[64]; // CF+ client name/version
184 215
185 player *ACC (RO, pl);//TODO should not be here, preferably 216 player_ptr ACC (RO, pl);
186 217
187 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 218 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
188 219
189 client (int fd, const char *from_ip);
190 ~client ();
191 void destroy (); 220 void do_destroy ();
221 void gather_callbacks (AV *&callbacks, event_type event) const;
192 222
193 iw cmd_ev; void cmd_cb (iw &w); 223 iw cmd_ev; void cmd_cb (iw &w);
194 iow socket_ev; void socket_cb (iow &w, int got); 224 iow socket_ev; void socket_cb (iow &w, int got);
195 225
196 std::deque< command, slice_allocator<command> > cmd_queue; 226 std::deque< command, slice_allocator<command> > cmd_queue;
197
198 // resets movement state
199 bool may_execute (const packet_type *pkt) const;
200 void execute (const packet_type *pkt, char *data, int datalen);
201
202 void queue_command (packet_type *handler, char *data, int datalen);
203 bool handle_command ();
204 void reset_state ();
205
206 bool handle_packet ();
207 int next_packet (); // returns length of packet or 0
208 void skip_packet (int len); // we have processed the packet, skip it
209
210 void flush ();
211 void write_outputbuffer ();
212 void send (void *buf_, int len);
213
214 void send_packet (const char *buf);
215 void send_packet (const char *buf, int len);
216 void send_packet_printf (const char *format, ...);
217 void send_packet (packet &sl);
218
219 // called when something under the player changes
220 void floorbox_update () { update_look = 1; }
221 // called when the player has been moved
222 void floorbox_reset () { look_position = 0; floorbox_update (); }
223 227
224 // large structures at the end please 228 // large structures at the end please
225 struct Map lastmap; 229 struct Map lastmap;
226 std::bitset<MAXANIMNUM> anims_sent; 230 std::bitset<MAXANIMNUM> anims_sent;
227 // if we get an incomplete packet, this is used to hold the data. 231 // if we get an incomplete packet, this is used to hold the data.
228 // we add 2 byte for the header, one for the trailing 0 byte 232 // we add 2 byte for the header, one for the trailing 0 byte
229 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 233 uint8 inbuf[MAXSOCKBUF + 2 + 1];
234
235 bool may_execute (const packet_type *pkt) const;
236 void execute (const packet_type *pkt, char *data, int datalen);
237
238 void queue_command (packet_type *handler, char *data, int datalen);
239 MTH bool handle_command ();
240 // resets movement state
241 MTH void reset_state ();
242
243 MTH bool handle_packet ();
244 int next_packet (); // returns length of packet or 0
245 void skip_packet (int len); // we have processed the packet, skip it
246
247 MTH void flush ();
248 MTH void write_outputbuffer ();
249 void send (void *buf_, int len);
250
251 void send_packet (const char *buf);
252 void send_packet (const char *buf, int len);
253 void send_packet_printf (const char *format, ...);
254 void send_packet (packet &sl);
255
256 // called when something under the player changes
257 MTH void floorbox_update () { update_look = 1; }
258 // called when the player has been moved
259 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
260
261 MTH static client *create (int fd, const char *peername);
262
263protected:
264 client (int fd, const char *from_ip);
265 ~client ();
230}; 266};
231 267
232#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 268#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
233 ( ((__type)>0) &&\ 269 ( ((__type)>0) &&\
234 ((__sockPtr)->has_readable_type) && \ 270 ((__sockPtr)->has_readable_type) && \

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