1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for the X Window System |
2 | * CrossFire, A Multiplayer game for the X Window System |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef CLIENT_H |
25 | #ifndef CLIENT_H |
26 | #define CLIENT_H |
26 | #define CLIENT_H |
27 | |
27 | |
28 | #include <deque> |
28 | #include <deque> |
… | |
… | |
176 | client_container cc_inv, cc_other; |
176 | client_container cc_inv, cc_other; |
177 | Buffer outputbuffer; |
177 | Buffer outputbuffer; |
178 | |
178 | |
179 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
179 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
180 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
180 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
181 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
181 | |
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182 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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183 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
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184 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
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185 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
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186 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
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187 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
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188 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
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189 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
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190 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
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191 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
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192 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
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193 | sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
182 | |
194 | |
183 | bool ACC (RW, afk); /* player is afk */ |
195 | bool ACC (RW, afk); /* player is afk */ |
184 | bool ACC (RW, facecache); /* If true, client is caching images */ |
196 | bool ACC (RW, facecache); /* If true, client is caching images */ |
185 | bool ACC (RW, sent_scroll); |
197 | bool ACC (RW, sent_scroll); |
186 | bool ACC (RW, sound); /* does the client want sound */ |
198 | bool ACC (RW, sound); /* does the client want sound */ |
… | |
… | |
237 | |
249 | |
238 | void queue_command (packet_type *handler, char *data, int datalen); |
250 | void queue_command (packet_type *handler, char *data, int datalen); |
239 | MTH bool handle_command (); |
251 | MTH bool handle_command (); |
240 | // resets movement state |
252 | // resets movement state |
241 | MTH void reset_state (); |
253 | MTH void reset_state (); |
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254 | // resets variable data used to send stat diffs |
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255 | MTH void reset_stats (); |
242 | |
256 | |
243 | MTH bool handle_packet (); |
257 | MTH bool handle_packet (); |
244 | int next_packet (); // returns length of packet or 0 |
258 | int next_packet (); // returns length of packet or 0 |
245 | void skip_packet (int len); // we have processed the packet, skip it |
259 | void skip_packet (int len); // we have processed the packet, skip it |
246 | |
260 | |