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Comparing deliantra/server/include/client.h (file contents):
Revision 1.18 by root, Sat Dec 23 06:21:02 2006 UTC vs.
Revision 1.25 by root, Mon Jan 8 18:18:35 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 CrossFire, A Multiplayer game for the X Window System
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
91 ST_DEAD, // socket is dead 92 ST_DEAD, // socket is dead
92 ST_SETUP, // initial handshake / setup / login 93 ST_SETUP, // initial handshake / setup / login
93 ST_PLAYING, // logged in an playing 94 ST_PLAYING, // logged in an playing
94 ST_CUSTOM, // waiting for custom reply 95 ST_CUSTOM, // waiting for custom reply
95 96
96 ST_CONFIRM_QUIT,
97 ST_CHANGE_CLASS, 97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
99}; 99};
100 100
101// a handler for a specific type of packet 101// a handler for a specific type of packet
162}; 162};
163 163
164/* how many times we are allowed to give the wrong password before being kicked. */ 164/* how many times we are allowed to give the wrong password before being kicked. */
165#define MAX_PASSWORD_FAILURES 5 165#define MAX_PASSWORD_FAILURES 5
166 166
167ACC_CLASS (client) // should become player when newsocket is a baseclass of player 167INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
168struct client : zero_initialised, attachable<client> 168struct client : zero_initialised, attachable
169{ 169{
170 int ACC (RW, fd); 170 int ACC (RW, fd);
171 unsigned int inbuf_len; // number of bytes valid in inbuf 171 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status 172 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats; 173 statsinfo stats;
174 int ACC (RO, active);
174 175
175 client_container cc_inv, cc_other; 176 client_container cc_inv, cc_other;
176 Buffer outputbuffer; 177 Buffer outputbuffer;
177 178
178 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
179 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
180 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
181 181
182 sint8 ACC (RW, last_level); /* Last level we sent to client */
183 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
184 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
185 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
186 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
187 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
188 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
189 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
190 living ACC (RO, last_stats); /* Last stats as sent to client */
191 float ACC (RW, last_speed); /* Last speed as sent to client */
192 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
193 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
194
195 bool ACC (RW, afk); /* player is afk */
182 bool ACC (RW, facecache); /* If true, client is caching images */ 196 bool ACC (RW, facecache); /* If true, client is caching images */
183 bool ACC (RW, sent_scroll); 197 bool ACC (RW, sent_scroll);
184 bool ACC (RW, sound); /* does the client want sound */ 198 bool ACC (RW, sound); /* does the client want sound */
185 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
186 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 199 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
187 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 200 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
188 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 201 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
189 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 202 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
190 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 203 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
214 227
215 player_ptr ACC (RO, pl); 228 player_ptr ACC (RO, pl);
216 229
217 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 230 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
218 231
219 client (int fd, const char *from_ip);
220 ~client ();
221 void destroy (); 232 void do_destroy ();
222 bool destroyed () const { return state == ST_DEAD; } 233 void gather_callbacks (AV *&callbacks, event_type event) const;
223 234
224 iw cmd_ev; void cmd_cb (iw &w); 235 iw cmd_ev; void cmd_cb (iw &w);
225 iow socket_ev; void socket_cb (iow &w, int got); 236 iow socket_ev; void socket_cb (iow &w, int got);
226 237
227 std::deque< command, slice_allocator<command> > cmd_queue; 238 std::deque< command, slice_allocator<command> > cmd_queue;
235 246
236 bool may_execute (const packet_type *pkt) const; 247 bool may_execute (const packet_type *pkt) const;
237 void execute (const packet_type *pkt, char *data, int datalen); 248 void execute (const packet_type *pkt, char *data, int datalen);
238 249
239 void queue_command (packet_type *handler, char *data, int datalen); 250 void queue_command (packet_type *handler, char *data, int datalen);
240 bool handle_command (); 251 MTH bool handle_command ();
241 // resets movement state 252 // resets movement state
242 void reset_state (); 253 MTH void reset_state ();
254 // resets variable data used to send stat diffs
255 MTH void reset_stats ();
243 256
244 bool handle_packet (); 257 MTH bool handle_packet ();
245 int next_packet (); // returns length of packet or 0 258 int next_packet (); // returns length of packet or 0
246 void skip_packet (int len); // we have processed the packet, skip it 259 void skip_packet (int len); // we have processed the packet, skip it
247 260
248 void flush (); 261 MTH void flush ();
249 void write_outputbuffer (); 262 MTH void write_outputbuffer ();
250 void send (void *buf_, int len); 263 void send (void *buf_, int len);
251 264
252 void send_packet (const char *buf); 265 void send_packet (const char *buf);
253 void send_packet (const char *buf, int len); 266 void send_packet (const char *buf, int len);
254 void send_packet_printf (const char *format, ...); 267 void send_packet_printf (const char *format, ...);
255 void send_packet (packet &sl); 268 void send_packet (packet &sl);
256 269
257 // called when something under the player changes 270 // called when something under the player changes
258 void floorbox_update () { update_look = 1; } 271 MTH void floorbox_update () { update_look = 1; }
259 // called when the player has been moved 272 // called when the player has been moved
260 void floorbox_reset () { look_position = 0; floorbox_update (); } 273 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
261 274
262 static client *create (int fd, const char *peername); 275 MTH static client *create (int fd, const char *peername);
276
277protected:
278 client (int fd, const char *from_ip);
279 ~client ();
263}; 280};
264 281
265#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 282#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
266 ( ((__type)>0) &&\ 283 ( ((__type)>0) &&\
267 ((__sockPtr)->has_readable_type) && \ 284 ((__sockPtr)->has_readable_type) && \
304 321
305#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 322#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
306#define VERSION_SC 1027 323#define VERSION_SC 1027
307#define VERSION_INFO "Crossfire+ Server" 324#define VERSION_INFO "Crossfire+ Server"
308 325
309typedef unordered_vector<client *> sockvec; 326typedef object_vector<client, &client::active> sockvec;
310 327
311extern sockvec clients; 328extern sockvec clients;
329
330#define for_all_clients(var) \
331 for (int _i = 0; _i < clients.size (); ++_i) \
332 declvar (client *, var, clients [_i])
333
312extern int nrofpixmaps; //TODO: hrmpf, should go 334extern int nrofpixmaps; //TODO: hrmpf, should go
313 335
314#endif 336#endif
315 337

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