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/cvs/deliantra/server/include/client.h
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Comparing deliantra/server/include/client.h (file contents):
Revision 1.22 by root, Tue Dec 26 05:44:14 2006 UTC vs.
Revision 1.25 by root, Mon Jan 8 18:18:35 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 CrossFire, A Multiplayer game for the X Window System
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
91 ST_DEAD, // socket is dead 92 ST_DEAD, // socket is dead
92 ST_SETUP, // initial handshake / setup / login 93 ST_SETUP, // initial handshake / setup / login
93 ST_PLAYING, // logged in an playing 94 ST_PLAYING, // logged in an playing
94 ST_CUSTOM, // waiting for custom reply 95 ST_CUSTOM, // waiting for custom reply
95 96
96 ST_CONFIRM_QUIT,
97 ST_CHANGE_CLASS, 97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
99}; 99};
100 100
101// a handler for a specific type of packet 101// a handler for a specific type of packet
169{ 169{
170 int ACC (RW, fd); 170 int ACC (RW, fd);
171 unsigned int inbuf_len; // number of bytes valid in inbuf 171 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status 172 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats; 173 statsinfo stats;
174 int ACC (RO, active);
174 175
175 client_container cc_inv, cc_other; 176 client_container cc_inv, cc_other;
176 Buffer outputbuffer; 177 Buffer outputbuffer;
177 178
178 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
179 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
180 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 181
182 sint8 ACC (RW, last_level); /* Last level we sent to client */
183 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
184 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
185 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
186 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
187 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
188 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
189 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
190 living ACC (RO, last_stats); /* Last stats as sent to client */
191 float ACC (RW, last_speed); /* Last speed as sent to client */
192 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
193 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
181 194
182 bool ACC (RW, afk); /* player is afk */ 195 bool ACC (RW, afk); /* player is afk */
183 bool ACC (RW, facecache); /* If true, client is caching images */ 196 bool ACC (RW, facecache); /* If true, client is caching images */
184 bool ACC (RW, sent_scroll); 197 bool ACC (RW, sent_scroll);
185 bool ACC (RW, sound); /* does the client want sound */ 198 bool ACC (RW, sound); /* does the client want sound */
236 249
237 void queue_command (packet_type *handler, char *data, int datalen); 250 void queue_command (packet_type *handler, char *data, int datalen);
238 MTH bool handle_command (); 251 MTH bool handle_command ();
239 // resets movement state 252 // resets movement state
240 MTH void reset_state (); 253 MTH void reset_state ();
254 // resets variable data used to send stat diffs
255 MTH void reset_stats ();
241 256
242 MTH bool handle_packet (); 257 MTH bool handle_packet ();
243 int next_packet (); // returns length of packet or 0 258 int next_packet (); // returns length of packet or 0
244 void skip_packet (int len); // we have processed the packet, skip it 259 void skip_packet (int len); // we have processed the packet, skip it
245 260
306 321
307#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 322#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
308#define VERSION_SC 1027 323#define VERSION_SC 1027
309#define VERSION_INFO "Crossfire+ Server" 324#define VERSION_INFO "Crossfire+ Server"
310 325
311typedef unordered_vector<client *> sockvec; 326typedef object_vector<client, &client::active> sockvec;
312 327
313extern sockvec clients; 328extern sockvec clients;
329
330#define for_all_clients(var) \
331 for (int _i = 0; _i < clients.size (); ++_i) \
332 declvar (client *, var, clients [_i])
333
314extern int nrofpixmaps; //TODO: hrmpf, should go 334extern int nrofpixmaps; //TODO: hrmpf, should go
315 335
316#endif 336#endif
317 337

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