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Comparing deliantra/server/include/client.h (file contents):
Revision 1.28 by root, Sun Feb 4 21:02:54 2007 UTC vs.
Revision 1.49 by root, Wed Apr 25 18:47:50 2007 UTC

32// (possibly) max. number of objects "per page" in the ground container 32// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50 33#define FLOORBOX_PAGESIZE 50
34 34
35struct MapCell 35struct MapCell
36{ 36{
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 37 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */ 38 int count; /* This is really darkness in the map1 command */
39 uint16 faces[MAP_LAYERS]; 39 faceidx faces[MAP_LAYERS];
40 uint16 smooth[MAP_LAYERS];
41 unsigned char stat_hp; // health of something in this space, or 0 40 unsigned char stat_hp; // health of something in this space, or 0
42 unsigned char flags; 41 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS];
43}; 43};
44 44
45/* This basically defines the largest size an
46 * archetype may be - it is used for allocation of
47 * some structures, as well as determining how far
48 * we should look for the heads of big images.
49 */
50#define MAX_HEAD_OFFSET 8
51
52#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 45#define MAX_CLIENT_X MAP_CLIENT_X
53#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 46#define MAX_CLIENT_Y MAP_CLIENT_Y
54 47
55struct Map 48struct Map
56{ 49{
57 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 50 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
58}; 51};
59 52
60/* True max is 16383 given current map compaction method */ 53/* True max is 16383 given current map compaction method */
61# define MAXANIMNUM 2000 54#define MAXANIMNUM 10000
62 55
63struct statsinfo 56struct statsinfo
64{ 57{
65 char *range, *title; 58 char *range, *title;
66}; 59};
73 66
74/* Only one map mode can actually be used, so lets make it a switch 67/* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to 68 * instead of having a bunch of different fields that needed to
76 * get toggled. 69 * get toggled.
77 */ 70 */
78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 71enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79
80/* The following is the setup for a ring buffer for storing output
81 * data that the OS can't handle right away.
82 */
83struct Buffer
84{
85 char data[SOCKETBUFSIZE];
86 int start;
87 int len;
88};
89 72
90// states the socket can be in 73// states the socket can be in
91enum { 74enum {
92 ST_DEAD, // socket is dead 75 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login 76 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing 77 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply 78 ST_CUSTOM, // waiting for custom reply
96 79
97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD, 80 ST_GET_PARTY_PASSWORD,
99}; 81};
100 82
101// a handler for a specific type of packet 83// a handler for a specific type of packet
102enum { 84enum {
169INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 151INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
170struct client : zero_initialised, attachable 152struct client : zero_initialised, attachable
171{ 153{
172 int ACC (RW, fd); 154 int ACC (RW, fd);
173 unsigned int inbuf_len; // number of bytes valid in inbuf 155 unsigned int inbuf_len; // number of bytes valid in inbuf
174 uint8 *faces_sent; // This is a bitmap on sent face status
175 statsinfo stats; 156 statsinfo stats;
176 int ACC (RO, active); 157 int ACC (RO, active);
177 158
178 client_container cc_inv, cc_other; 159 /* The following is the setup for a ring buffer for storing output
179 Buffer outputbuffer; 160 * data that the OS can't handle right away.
161 */
162 struct
163 {
164 char data[SOCKETBUFSIZE];
165 int start;
166 int len;
167 } outputbuffer;
180 168
181 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 169 char *ACC (RW, host); /* Which host it is connected from (ip address) */
182 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 170 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
183 171
184 sint8 ACC (RW, last_level); /* Last level we sent to client */ 172 sint8 ACC (RW, last_level); /* Last level we sent to client */
192 living ACC (RO, last_stats); /* Last stats as sent to client */ 180 living ACC (RO, last_stats); /* Last stats as sent to client */
193 float ACC (RW, last_speed); /* Last speed as sent to client */ 181 float ACC (RW, last_speed); /* Last speed as sent to client */
194 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 182 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
195 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 183 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
196 184
185 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
186 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
187 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
188 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
189
197 bool ACC (RW, afk); /* player is afk */ 190 bool ACC (RW, afk); /* player is afk */
198 bool ACC (RW, facecache); /* If true, client is caching images */ 191 bool ACC (RW, facecache); /* If true, client is caching images */
199 bool ACC (RW, sent_scroll); 192 bool ACC (RW, sent_scroll);
200 bool ACC (RW, sound); /* does the client want sound */ 193 bool ACC (RW, sound); /* does the client want sound */
201 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 194 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
202 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 195 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
203 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 196 bool ACC (RW, mapinfocmd); // return map info and send map change info
204 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 197 bool ACC (RW, extcmd); // call into extensions/plugins
205 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 198 bool ACC (RW, extmap); // extend map comamnd with extra data
206 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 199 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
207 bool ACC (RW, darkness); /* True if client wants darkness information */ 200 bool ACC (RW, darkness); /* True if client wants darkness information */
208 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 201 bool ACC (RW, image2); /* Client wants image2/face2 commands */
202 bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
209 bool ACC (RW, update_look); /* If true, we need to send the look window */ 203 bool ACC (RW, update_look); /* If true, we need to send the look window */
210 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 204 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
211 /* used to arrange text in books, scrolls, or scripted dialogs */ 205 /* used to arrange text in books, scrolls, or scripted dialogs */
212 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 206 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
213 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 207 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
214 /* Below are flags for extedend infos to pass to client 208 /* Below are flags for extedend infos to pass to client
215 * with S->C mapextended command */ 209 * with S->C mapextended command */
216 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 210 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
211 bool ACC (RW, smoothing); // trt-style smoothing
212 bool ACC (RW, can_msg); // trt-style text messages
217 213
214 bool ACC (RW, force_newmap); // force a newmap before next map update
218 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 215 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
219 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 216 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
220 enum MapMode mapmode; /* Type of map commands the client wants. */
221 uint16 ACC (RW, look_position); /* start of drawing of look window */ 217 uint16 ACC (RW, look_position); /* start of drawing of look window */
218 uint16 ACC (RW, mss); // likely tcp maximum segment size
219 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
222 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 220 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
223 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 221 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
224 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
225 222
226 maptile *ACC (RW, current_map); // CF+ last/current player map 223 maptile *ACC (RW, current_map); // CF+ last/current player map
224 region *ACC (RW, current_region); // CF+ last/current player region
227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
228 char ACC (RW, version)[64]; // CF+ client name/version 226 shstr ACC (RW, version); // CF+ client name/version
227 uint8 ACC (RW, faceset); // CF+ selected faceset
229 228
230 player_ptr ACC (RO, pl); 229 player_ptr ACC (RO, pl);
231 230
232 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 231 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
232
233 int ACC (RW, rate_avail); // current rate balance
234 int ACC (RW, max_rate); // max. # of bytes to send per tick
235 faceidx ACC (RW, scrub_idx); // which face to send next
236 int ACC (RW, bg_scrub); // how many ticks till the next background face send
237
238 faceidx partial_face;
239 uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face
240 std::vector<faceidx, slice_allocator<faceidx> > askface; // which faces have been requested by the client
241
242 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
243 MTH void flush_fx (); // send fx if required
233 244
234 void do_destroy (); 245 void do_destroy ();
235 void gather_callbacks (AV *&callbacks, event_type event) const; 246 void gather_callbacks (AV *&callbacks, event_type event) const;
236 247
248 iow socket_ev; void socket_cb (iow &w, int got);
237 iw cmd_ev; void cmd_cb (iw &w); 249 iw cmd_ev; void cmd_cb (iw &w);
238 iow socket_ev; void socket_cb (iow &w, int got); 250 client_container cc_inv, cc_other;
239 251
240 std::deque< command, slice_allocator<command> > cmd_queue; 252 std::deque< command, slice_allocator<command> > cmd_queue;
241 253
242 // large structures at the end please 254 // large structures at the end please
243 struct Map lastmap; 255 struct Map lastmap;
244 std::bitset<MAXANIMNUM> anims_sent; 256 std::bitset<MAXANIMNUM> anims_sent;
257 std::bitset<MAX_FACES> faces_sent;
258
245 // if we get an incomplete packet, this is used to hold the data. 259 // if we get an incomplete packet, this is used to hold the data.
246 // we add 2 byte for the header, one for the trailing 0 byte 260 // we add 2 byte for the header, one for the trailing 0 byte
247 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 261 uint8 inbuf[MAXSOCKBUF + 2 + 1];
262
263 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
264 struct msg_buf
265 {
266 tick_t expire;
267 int len;
268 int count;
269 char msg[MSG_BUF_SIZE];
270 } msgbuf[MSG_BUF_COUNT];
271
272 MTH bool msg_suppressed (const char *msg);
248 273
249 bool may_execute (const packet_type *pkt) const; 274 bool may_execute (const packet_type *pkt) const;
250 void execute (const packet_type *pkt, char *data, int datalen); 275 void execute (const packet_type *pkt, char *data, int datalen);
251 276
252 void queue_command (packet_type *handler, char *data, int datalen); 277 void queue_command (packet_type *handler, char *data, int datalen);
260 int next_packet (); // returns length of packet or 0 285 int next_packet (); // returns length of packet or 0
261 void skip_packet (int len); // we have processed the packet, skip it 286 void skip_packet (int len); // we have processed the packet, skip it
262 287
263 MTH void flush (); 288 MTH void flush ();
264 MTH void write_outputbuffer (); 289 MTH void write_outputbuffer ();
290 MTH int outputbuffer_len () const { return outputbuffer.len; }
265 void send (void *buf_, int len); 291 void send (void *buf_, int len);
266 292
267 void send_packet (const char *buf); 293 void send_packet (const char *buf);
268 void send_packet (const char *buf, int len); 294 void send_packet (const char *buf, int len);
269 void send_packet_printf (const char *format, ...); 295 void send_packet_printf (const char *format, ...);
270 void send_packet (packet &sl); 296 void send_packet (packet &sl);
271 297
298 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
299 MTH void send_face (faceidx facenum);
300 MTH void send_image (faceidx facenum);
301 MTH void send_faces (object *ob);
302 MTH void send_animation (short anim_num);
303 MTH void send_msg (int color, const char *type, const char *msg);
304
272 // called when something under the player changes 305 // called when something under the player changes
273 MTH void floorbox_update () { update_look = 1; } 306 MTH void floorbox_update () { update_look = 1; }
274 // called when the player has been moved 307 // called when the player has been moved
275 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 308 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
276 309
310 MTH void tick (); // called every server tick to do housekeeping etc.
311
277 MTH static client *create (int fd, const char *peername); 312 MTH static client *create (int fd, const char *peername);
278 313
279protected: 314protected:
280 client (int fd, const char *from_ip); 315 client (int fd, const char *from_ip);
281 ~client (); 316 ~client ();
283 318
284#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 319#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
285 ( ((__type)>0) &&\ 320 ( ((__type)>0) &&\
286 ((__sockPtr)->has_readable_type) && \ 321 ((__sockPtr)->has_readable_type) && \
287 ((__sockPtr)->supported_readables & (1<<(__type))) ) 322 ((__sockPtr)->supported_readables & (1<<(__type))) )
288
289/* Bitmask for the faces_sent[] array - what
290 * portion of the face have we sent?
291 */
292#define NS_FACESENT_FACE 0x1
293#define NS_FACESENT_SMOOTH 0x2
294 323
295/* Constants in the form EMI_ is for extended map infos. 324/* Constants in the form EMI_ is for extended map infos.
296 * Even if the client select the additionnal infos it wants 325 * Even if the client select the additionnal infos it wants
297 * on the map, there may exist cases where this whole info 326 * on the map, there may exist cases where this whole info
298 * is not given in one buch but in separate bunches. This 327 * is not given in one buch but in separate bunches. This
320 349
321#define FACE_TYPES 1 350#define FACE_TYPES 1
322#define PNG_FACE_INDEX 0 351#define PNG_FACE_INDEX 0
323 352
324#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 353#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
325#define VERSION_SC 1027 354#define VERSION_SC 1026
355//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
326#define VERSION_INFO "Crossfire+ Server" 356#define VERSION_INFO "Crossfire+ Server"
327 357
328typedef object_vector<client, &client::active> sockvec; 358typedef object_vector<client, &client::active> sockvec;
329 359
330extern sockvec clients; 360extern sockvec clients;
331 361
332#define for_all_clients(var) \ 362#define for_all_clients(var) \
333 for (int _i = 0; _i < clients.size (); ++_i) \ 363 for (int _i = 0; _i < clients.size (); ++_i) \
334 declvar (client *, var, clients [_i]) 364 declvar (client *, var, clients [_i])
335 365
336extern int nrofpixmaps; //TODO: hrmpf, should go
337
338#endif 366#endif
339 367

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