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Comparing deliantra/server/include/client.h (file contents):
Revision 1.12 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.14 by root, Thu Dec 21 06:12:36 2006 UTC

24#ifndef CLIENT_H 24#ifndef CLIENT_H
25#define CLIENT_H 25#define CLIENT_H
26 26
27#include <deque> 27#include <deque>
28#include <bitset> 28#include <bitset>
29#include <list> 29#include <tr1/unordered_set>
30 30
31// (possibly) max. number of objects "per page" in the ground container 31// (possibly) max. number of objects "per page" in the ground container
32#define FLOORBOX_PAGESIZE 50 32#define FLOORBOX_PAGESIZE 50
33 33
34struct MapCell 34struct MapCell
68 * current state. we set up our on buffers for sending/receiving, so we can 68 * current state. we set up our on buffers for sending/receiving, so we can
69 * handle some higher level functions. fd is the actual file descriptor we 69 * handle some higher level functions. fd is the actual file descriptor we
70 * are using. 70 * are using.
71 */ 71 */
72 72
73enum Sock_Status { Ns_Add, Ns_Dead };
74
75/* Only one map mode can actually be used, so lets make it a switch 73/* Only one map mode can actually be used, so lets make it a switch
76 * instead of having a bunch of different fields that needed to 74 * instead of having a bunch of different fields that needed to
77 * get toggled. 75 * get toggled.
78 */ 76 */
79enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
80 78
81/* The following is the setup for a ring buffer for storing outbut 79/* The following is the setup for a ring buffer for storing output
82 * data that the OS can't handle right away. 80 * data that the OS can't handle right away.
83 */ 81 */
84 82
85struct Buffer 83struct Buffer
86{ 84{
113 { 111 {
114 sfree<char> (data, datalen + 1); 112 sfree<char> (data, datalen + 1);
115 } 113 }
116}; 114};
117 115
116struct refitem
117{
118 object_ptr op;
119};
120
118// this represents a container on the client side. 121// this represents a container on the client side.
119// right now, there are only ever two of them: 122// right now, there are only ever two of them:
120// the inventory and the floor/open container 123// the inventory and the floor/open container
121//TODO: unused as of yet 124//TODO: unused as of yet
122struct client_container 125struct client_container : vector< refitem, slice_allocator<refitem> >
123{ 126{
127 client *ns;
124 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type; 128 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
125 129
130 bool item_changed; // one of the items in here possibly changed
131
126 // for mapspace and container 132 // for mapspace and container
127 sint16 x, y; 133 int x, y;
128 maptile *map; 134 maptile *map;
129 135
130 // for container 136 // for container
131 object *env; 137 object *env;
138
139 client_container (client *ns)
140 : ns (ns), type (CC_NONE) { }
141
142 tag_t tag () const;
143
144 inline iterator merge_item (iterator i, object *op);
145
146 void clear ();
147 void update ();
148
149 void set_mapspace (maptile *map, int x, int y);
150 void set_container (object *env);
132}; 151};
133 152
134/* how many times we are allowed to give the wrong password before being kicked. */ 153/* how many times we are allowed to give the wrong password before being kicked. */
135#define MAX_PASSWORD_FAILURES 5 154#define MAX_PASSWORD_FAILURES 5
136 155
137ACC_CLASS (client) // should become player when newsocket is a baseclass of player 156ACC_CLASS (client) // should become player when newsocket is a baseclass of player
138struct client : zero_initialised, attachable_base 157struct client : zero_initialised, attachable<client>
139{ 158{
140 enum Sock_Status status;
141 int ACC (RW, fd); 159 int ACC (RW, fd);
142 unsigned int inbuf_len; // number of bytes valid in inbuf 160 unsigned int inbuf_len; // number of bytes valid in inbuf
143 uint8 *faces_sent; // This is a bitmap on sent face status 161 uint8 *faces_sent; // This is a bitmap on sent face status
144 statsinfo stats; 162 statsinfo stats;
145 163
146 client_container cc_inv, cc_other; 164 client_container cc_inv, cc_other;
147 165
148 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 166 char *ACC (RW, host); /* Which host it is connected from (ip address) */
149 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 167 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
168 bool destroyed; // set when this socket is to be destroyed
150 Buffer outputbuffer; 169 Buffer outputbuffer;
151 170
152 bool ACC (RW, facecache); /* If true, client is caching images */ 171 bool ACC (RW, facecache); /* If true, client is caching images */
153 bool ACC (RW, sent_scroll); 172 bool ACC (RW, sent_scroll);
154 bool ACC (RW, sound); /* does the client want sound */ 173 bool ACC (RW, sound); /* does the client want sound */
193 iw cmd_ev; void cmd_cb (iw &w); 212 iw cmd_ev; void cmd_cb (iw &w);
194 iow socket_ev; void socket_cb (iow &w, int got); 213 iow socket_ev; void socket_cb (iow &w, int got);
195 214
196 std::deque< command, slice_allocator<command> > cmd_queue; 215 std::deque< command, slice_allocator<command> > cmd_queue;
197 216
198 // resets movement state
199 bool may_execute (const packet_type *pkt) const;
200 void execute (const packet_type *pkt, char *data, int datalen);
201
202 void queue_command (packet_type *handler, char *data, int datalen);
203 bool handle_command ();
204 void reset_state ();
205
206 bool handle_packet ();
207 int next_packet (); // returns length of packet or 0
208 void skip_packet (int len); // we have processed the packet, skip it
209
210 void flush ();
211 void write_outputbuffer ();
212 void send (void *buf_, int len);
213
214 void send_packet (const char *buf);
215 void send_packet (const char *buf, int len);
216 void send_packet_printf (const char *format, ...);
217 void send_packet (packet &sl);
218
219 // called when something under the player changes
220 void floorbox_update () { update_look = 1; }
221 // called when the player has been moved
222 void floorbox_reset () { look_position = 0; floorbox_update (); }
223
224 // large structures at the end please 217 // large structures at the end please
225 struct Map lastmap; 218 struct Map lastmap;
226 std::bitset<MAXANIMNUM> anims_sent; 219 std::bitset<MAXANIMNUM> anims_sent;
227 // if we get an incomplete packet, this is used to hold the data. 220 // if we get an incomplete packet, this is used to hold the data.
228 // we add 2 byte for the header, one for the trailing 0 byte 221 // we add 2 byte for the header, one for the trailing 0 byte
229 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 222 uint8 inbuf[MAXSOCKBUF + 2 + 1];
223
224 bool may_execute (const packet_type *pkt) const;
225 void execute (const packet_type *pkt, char *data, int datalen);
226
227 void queue_command (packet_type *handler, char *data, int datalen);
228 bool handle_command ();
229 // resets movement state
230 void reset_state ();
231
232 bool handle_packet ();
233 int next_packet (); // returns length of packet or 0
234 void skip_packet (int len); // we have processed the packet, skip it
235
236 void flush ();
237 void write_outputbuffer ();
238 void send (void *buf_, int len);
239
240 void send_packet (const char *buf);
241 void send_packet (const char *buf, int len);
242 void send_packet_printf (const char *format, ...);
243 void send_packet (packet &sl);
244
245 // called when something under the player changes
246 void floorbox_update () { update_look = 1; }
247 // called when the player has been moved
248 void floorbox_reset () { look_position = 0; floorbox_update (); }
249
250 static client *create (int fd, const char *peername);
230}; 251};
231 252
232#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 253#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
233 ( ((__type)>0) &&\ 254 ( ((__type)>0) &&\
234 ((__sockPtr)->has_readable_type) && \ 255 ((__sockPtr)->has_readable_type) && \

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