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Comparing deliantra/server/include/client.h (file contents):
Revision 1.20 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.23 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 CrossFire, A Multiplayer game for the X Window System
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
162}; 163};
163 164
164/* how many times we are allowed to give the wrong password before being kicked. */ 165/* how many times we are allowed to give the wrong password before being kicked. */
165#define MAX_PASSWORD_FAILURES 5 166#define MAX_PASSWORD_FAILURES 5
166 167
167ACC_CLASS (client) // should become player when newsocket is a baseclass of player 168INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
168struct client : zero_initialised, attachable<client> 169struct client : zero_initialised, attachable
169{ 170{
170 int ACC (RW, fd); 171 int ACC (RW, fd);
171 unsigned int inbuf_len; // number of bytes valid in inbuf 172 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status 173 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats; 174 statsinfo stats;
214 215
215 player_ptr ACC (RO, pl); 216 player_ptr ACC (RO, pl);
216 217
217 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 218 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
218 219
219 client (int fd, const char *from_ip);
220 ~client ();
221 void destroy (); 220 void do_destroy ();
222 bool destroyed () const { return state == ST_DEAD; } 221 void gather_callbacks (AV *&callbacks, event_type event) const;
223 222
224 iw cmd_ev; void cmd_cb (iw &w); 223 iw cmd_ev; void cmd_cb (iw &w);
225 iow socket_ev; void socket_cb (iow &w, int got); 224 iow socket_ev; void socket_cb (iow &w, int got);
226 225
227 std::deque< command, slice_allocator<command> > cmd_queue; 226 std::deque< command, slice_allocator<command> > cmd_queue;
235 234
236 bool may_execute (const packet_type *pkt) const; 235 bool may_execute (const packet_type *pkt) const;
237 void execute (const packet_type *pkt, char *data, int datalen); 236 void execute (const packet_type *pkt, char *data, int datalen);
238 237
239 void queue_command (packet_type *handler, char *data, int datalen); 238 void queue_command (packet_type *handler, char *data, int datalen);
240 bool handle_command (); 239 MTH bool handle_command ();
241 // resets movement state 240 // resets movement state
242 void reset_state (); 241 MTH void reset_state ();
243 242
244 bool handle_packet (); 243 MTH bool handle_packet ();
245 int next_packet (); // returns length of packet or 0 244 int next_packet (); // returns length of packet or 0
246 void skip_packet (int len); // we have processed the packet, skip it 245 void skip_packet (int len); // we have processed the packet, skip it
247 246
248 void flush (); 247 MTH void flush ();
249 void write_outputbuffer (); 248 MTH void write_outputbuffer ();
250 void send (void *buf_, int len); 249 void send (void *buf_, int len);
251 250
252 void send_packet (const char *buf); 251 void send_packet (const char *buf);
253 void send_packet (const char *buf, int len); 252 void send_packet (const char *buf, int len);
254 void send_packet_printf (const char *format, ...); 253 void send_packet_printf (const char *format, ...);
255 void send_packet (packet &sl); 254 void send_packet (packet &sl);
256 255
257 // called when something under the player changes 256 // called when something under the player changes
258 void floorbox_update () { update_look = 1; } 257 MTH void floorbox_update () { update_look = 1; }
259 // called when the player has been moved 258 // called when the player has been moved
260 void floorbox_reset () { look_position = 0; floorbox_update (); } 259 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
261 260
262 static client *create (int fd, const char *peername); 261 MTH static client *create (int fd, const char *peername);
262
263protected:
264 client (int fd, const char *from_ip);
265 ~client ();
263}; 266};
264 267
265#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 268#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
266 ( ((__type)>0) &&\ 269 ( ((__type)>0) &&\
267 ((__sockPtr)->has_readable_type) && \ 270 ((__sockPtr)->has_readable_type) && \

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