--- deliantra/server/include/client.h 2006/12/15 20:08:45 1.3 +++ deliantra/server/include/client.h 2006/12/16 18:39:26 1.6 @@ -1,4 +1,3 @@ - /* CrossFire, A Multiplayer game for the X Window System @@ -22,20 +21,12 @@ The author can be reached via e-mail to crossfire@schmorp.de */ -/* - newserver.h defines various structures and values that are use for the - new client server communication method. Values defined here are only - used on the server side code. For shared client/server values, see - newclient.h -*/ - #ifndef CLIENT_H #define CLIENT_H -/* Reduce this from 50 to 5 - as it is now, there will never be more - * than 3 anyways. - */ +#include +// (possibly) max. number of objects "per page" in the ground container #define NUM_LOOK_OBJECTS 50 struct MapCell @@ -96,6 +87,33 @@ int len; }; +// a handler for a specific type of packet +enum { + PF_PLAYER = 0x01, // must have valid player + PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately + PF_PLAYING = 0x04, // must be in playing state +}; + +struct packet_type +{ + const char *name; + void *cb; + int flags; +}; + +struct command +{ + tstamp stamp; + const packet_type *handler; + char *data; + int datalen; + + ~command () + { + sfree (data, datalen); + } +}; + /* how many times we are allowed to give the wrong password before being kicked. */ #define MAX_PASSWORD_FAILURES 5 @@ -148,18 +166,32 @@ int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position char ACC (RW, version)[64]; // CF+ client name/version - /* If we get an incomplete packet, this is used to hold the data. */ - uint8 inbuf[MAXSOCKBUF]; + // if we get an incomplete packet, this is used to hold the data. + // we add 2 byte for the header, one for the trailing 0 byte + uint8 inbuf[MAXSOCKBUF + 2 + 1]; player *ACC (RO, pl);//TODO should not be here, preferably int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ - iow socket_ev; void socket_cb (iow &w, int got); - client (int fd, const char *from_ip); ~client (); + void destroy (); + + iw cmd_ev; void cmd_cb (iw &w); + iow socket_ev; void socket_cb (iow &w, int got); + + std::deque< command, slice_allocator > cmd_queue; + + // resets movement state + bool may_execute (const packet_type *pkt) const; + void execute (const packet_type *pkt, char *data, int datalen); + + void queue_command (packet_type *handler, char *data, int datalen); + bool handle_command (); + void reset_state (); - int read_packet (); // returns length of packet or 0 + bool handle_packet (); + int next_packet (); // returns length of packet or 0 void skip_packet (int len); // we have processed the packet, skip it void flush (); @@ -168,6 +200,7 @@ void send_packet (const char *buf); void send_packet (const char *buf, int len); + void send_packet_printf (const char *format, ...); void send_packet (packet &sl); };