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Comparing deliantra/server/include/client.h (file contents):
Revision 1.16 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.24 by root, Sun Jan 7 02:39:14 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 CrossFire, A Multiplayer game for the X Window System
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
78 79
79/* The following is the setup for a ring buffer for storing output 80/* The following is the setup for a ring buffer for storing output
80 * data that the OS can't handle right away. 81 * data that the OS can't handle right away.
81 */ 82 */
82
83struct Buffer 83struct Buffer
84{ 84{
85 char data[SOCKETBUFSIZE]; 85 char data[SOCKETBUFSIZE];
86 int start; 86 int start;
87 int len; 87 int len;
92 ST_DEAD, // socket is dead 92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login 93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing 94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply 95 ST_CUSTOM, // waiting for custom reply
96 96
97 ST_CONFIRM_QUIT,
98 ST_CHANGE_CLASS, 97 ST_CHANGE_CLASS,
99 ST_CONFIGURE,
100 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
101}; 99};
102 100
103// a handler for a specific type of packet 101// a handler for a specific type of packet
104enum { 102enum {
164}; 162};
165 163
166/* how many times we are allowed to give the wrong password before being kicked. */ 164/* how many times we are allowed to give the wrong password before being kicked. */
167#define MAX_PASSWORD_FAILURES 5 165#define MAX_PASSWORD_FAILURES 5
168 166
169ACC_CLASS (client) // should become player when newsocket is a baseclass of player 167INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
170struct client : zero_initialised, attachable<client> 168struct client : zero_initialised, attachable
171{ 169{
172 int ACC (RW, fd); 170 int ACC (RW, fd);
173 unsigned int inbuf_len; // number of bytes valid in inbuf 171 unsigned int inbuf_len; // number of bytes valid in inbuf
174 uint8 *faces_sent; // This is a bitmap on sent face status 172 uint8 *faces_sent; // This is a bitmap on sent face status
175 statsinfo stats; 173 statsinfo stats;
174 int ACC (RO, active);
176 175
177 client_container cc_inv, cc_other; 176 client_container cc_inv, cc_other;
178 Buffer outputbuffer; 177 Buffer outputbuffer;
179 178
180 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
181 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
182 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 181 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
183 182
183 bool ACC (RW, afk); /* player is afk */
184 bool ACC (RW, facecache); /* If true, client is caching images */ 184 bool ACC (RW, facecache); /* If true, client is caching images */
185 bool ACC (RW, sent_scroll); 185 bool ACC (RW, sent_scroll);
186 bool ACC (RW, sound); /* does the client want sound */ 186 bool ACC (RW, sound); /* does the client want sound */
187 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
188 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 187 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
189 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 188 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
190 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 189 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
191 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 190 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
192 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 191 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
212 211
213 maptile *ACC (RW, current_map); // CF+ last/current player map 212 maptile *ACC (RW, current_map); // CF+ last/current player map
214 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 213 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
215 char ACC (RW, version)[64]; // CF+ client name/version 214 char ACC (RW, version)[64]; // CF+ client name/version
216 215
217 player *ACC (RO, pl);//TODO should not be here, preferably 216 player_ptr ACC (RO, pl);
218 217
219 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 218 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
220 219
221 client (int fd, const char *from_ip);
222 ~client ();
223 void destroy (); 220 void do_destroy ();
224 bool destroyed () const { return state == ST_DEAD; } 221 void gather_callbacks (AV *&callbacks, event_type event) const;
225 222
226 iw cmd_ev; void cmd_cb (iw &w); 223 iw cmd_ev; void cmd_cb (iw &w);
227 iow socket_ev; void socket_cb (iow &w, int got); 224 iow socket_ev; void socket_cb (iow &w, int got);
228 225
229 std::deque< command, slice_allocator<command> > cmd_queue; 226 std::deque< command, slice_allocator<command> > cmd_queue;
237 234
238 bool may_execute (const packet_type *pkt) const; 235 bool may_execute (const packet_type *pkt) const;
239 void execute (const packet_type *pkt, char *data, int datalen); 236 void execute (const packet_type *pkt, char *data, int datalen);
240 237
241 void queue_command (packet_type *handler, char *data, int datalen); 238 void queue_command (packet_type *handler, char *data, int datalen);
242 bool handle_command (); 239 MTH bool handle_command ();
243 // resets movement state 240 // resets movement state
244 void reset_state (); 241 MTH void reset_state ();
245 242
246 bool handle_packet (); 243 MTH bool handle_packet ();
247 int next_packet (); // returns length of packet or 0 244 int next_packet (); // returns length of packet or 0
248 void skip_packet (int len); // we have processed the packet, skip it 245 void skip_packet (int len); // we have processed the packet, skip it
249 246
250 void flush (); 247 MTH void flush ();
251 void write_outputbuffer (); 248 MTH void write_outputbuffer ();
252 void send (void *buf_, int len); 249 void send (void *buf_, int len);
253 250
254 void send_packet (const char *buf); 251 void send_packet (const char *buf);
255 void send_packet (const char *buf, int len); 252 void send_packet (const char *buf, int len);
256 void send_packet_printf (const char *format, ...); 253 void send_packet_printf (const char *format, ...);
257 void send_packet (packet &sl); 254 void send_packet (packet &sl);
258 255
259 // called when something under the player changes 256 // called when something under the player changes
260 void floorbox_update () { update_look = 1; } 257 MTH void floorbox_update () { update_look = 1; }
261 // called when the player has been moved 258 // called when the player has been moved
262 void floorbox_reset () { look_position = 0; floorbox_update (); } 259 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
263 260
264 static client *create (int fd, const char *peername); 261 MTH static client *create (int fd, const char *peername);
262
263protected:
264 client (int fd, const char *from_ip);
265 ~client ();
265}; 266};
266 267
267#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 268#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
268 ( ((__type)>0) &&\ 269 ( ((__type)>0) &&\
269 ((__sockPtr)->has_readable_type) && \ 270 ((__sockPtr)->has_readable_type) && \
306 307
307#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 308#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
308#define VERSION_SC 1027 309#define VERSION_SC 1027
309#define VERSION_INFO "Crossfire+ Server" 310#define VERSION_INFO "Crossfire+ Server"
310 311
311typedef unordered_vector<client *> sockvec; 312typedef object_vector<client, &client::active> sockvec;
312 313
313extern sockvec clients; 314extern sockvec clients;
315
316#define for_all_clients(var) \
317 for (int _i = 0; _i < clients.size (); ++_i) \
318 declvar (client *, var, clients [_i])
319
314extern int nrofpixmaps; //TODO: hrmpf, should go 320extern int nrofpixmaps; //TODO: hrmpf, should go
315 321
316#endif 322#endif
317 323

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