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Comparing deliantra/server/include/client.h (file contents):
Revision 1.49 by root, Wed Apr 25 18:47:50 2007 UTC vs.
Revision 1.55 by root, Sun Jun 24 04:09:29 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef CLIENT_H 25#ifndef CLIENT_H
26#define CLIENT_H 26#define CLIENT_H
27 27
106 { 106 {
107 sfree<char> (data, datalen + 1); 107 sfree<char> (data, datalen + 1);
108 } 108 }
109}; 109};
110 110
111struct refitem
112{
113 object_ptr op;
114};
115
116// this represents a container on the client side.
117// right now, there are only ever two of them:
118// the inventory and the floor/open container
119//TODO: unused as of yet
120struct client_container : vector< refitem, slice_allocator<refitem> >
121{
122 client *ns;
123 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
124
125 bool item_changed; // one of the items in here possibly changed
126
127 // for mapspace and container
128 int x, y;
129 maptile *map;
130
131 // for container
132 object *env;
133
134 client_container (client *ns)
135 : ns (ns), type (CC_NONE) { }
136
137 tag_t tag () const;
138
139 inline iterator merge_item (iterator i, object *op);
140
141 void clear ();
142 void update ();
143
144 void set_mapspace (maptile *map, int x, int y);
145 void set_container (object *env);
146};
147
148/* how many times we are allowed to give the wrong password before being kicked. */ 111/* how many times we are allowed to give the wrong password before being kicked. */
149#define MAX_PASSWORD_FAILURES 5 112#define MAX_PASSWORD_FAILURES 5
150 113
151INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 114INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
152struct client : zero_initialised, attachable 115struct client : zero_initialised, attachable
153{ 116{
154 int ACC (RW, fd); 117 int ACC (RW, fd);
155 unsigned int inbuf_len; // number of bytes valid in inbuf 118 unsigned int inbuf_len; // number of bytes valid in inbuf
156 statsinfo stats; 119 statsinfo stats;
157 int ACC (RO, active); 120 object_vector_index ACC (RO, active);
121 player_ptr ACC (RO, pl);
158 122
159 /* The following is the setup for a ring buffer for storing output 123 /* The following is the setup for a ring buffer for storing output
160 * data that the OS can't handle right away. 124 * data that the OS can't handle right away.
161 */ 125 */
162 struct 126 struct
224 region *ACC (RW, current_region); // CF+ last/current player region 188 region *ACC (RW, current_region); // CF+ last/current player region
225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 189 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
226 shstr ACC (RW, version); // CF+ client name/version 190 shstr ACC (RW, version); // CF+ client name/version
227 uint8 ACC (RW, faceset); // CF+ selected faceset 191 uint8 ACC (RW, faceset); // CF+ selected faceset
228 192
229 player_ptr ACC (RO, pl); 193 tstamp ACC (RW, last_send); // last data send on socket.
230 194
231 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 195 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
232 196
233 int ACC (RW, rate_avail); // current rate balance 197 int ACC (RW, rate_avail); // current rate balance
234 int ACC (RW, max_rate); // max. # of bytes to send per tick 198 int ACC (RW, max_rate); // max. # of bytes to send per tick
245 void do_destroy (); 209 void do_destroy ();
246 void gather_callbacks (AV *&callbacks, event_type event) const; 210 void gather_callbacks (AV *&callbacks, event_type event) const;
247 211
248 iow socket_ev; void socket_cb (iow &w, int got); 212 iow socket_ev; void socket_cb (iow &w, int got);
249 iw cmd_ev; void cmd_cb (iw &w); 213 iw cmd_ev; void cmd_cb (iw &w);
250 client_container cc_inv, cc_other;
251 214
252 std::deque< command, slice_allocator<command> > cmd_queue; 215 std::deque< command, slice_allocator<command> > cmd_queue;
253 216
254 // large structures at the end please 217 // large structures at the end please
255 struct Map lastmap; 218 struct Map lastmap;
298 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 261 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
299 MTH void send_face (faceidx facenum); 262 MTH void send_face (faceidx facenum);
300 MTH void send_image (faceidx facenum); 263 MTH void send_image (faceidx facenum);
301 MTH void send_faces (object *ob); 264 MTH void send_faces (object *ob);
302 MTH void send_animation (short anim_num); 265 MTH void send_animation (short anim_num);
303 MTH void send_msg (int color, const char *type, const char *msg); 266 void send_msg (int color, const char *type, const char *msg);
304 267
305 // called when something under the player changes 268 // called when something under the player changes
306 MTH void floorbox_update () { update_look = 1; } 269 MTH void floorbox_update () { update_look = 1; }
307 // called when the player has been moved 270 // called when the player has been moved
308 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 271 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
359 322
360extern sockvec clients; 323extern sockvec clients;
361 324
362#define for_all_clients(var) \ 325#define for_all_clients(var) \
363 for (int _i = 0; _i < clients.size (); ++_i) \ 326 for (int _i = 0; _i < clients.size (); ++_i) \
364 declvar (client *, var, clients [_i]) 327 statementvar (client *, var, clients [_i])
365 328
366#endif 329#endif
367 330

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