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162 | }; |
162 | }; |
163 | |
163 | |
164 | /* how many times we are allowed to give the wrong password before being kicked. */ |
164 | /* how many times we are allowed to give the wrong password before being kicked. */ |
165 | #define MAX_PASSWORD_FAILURES 5 |
165 | #define MAX_PASSWORD_FAILURES 5 |
166 | |
166 | |
167 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
167 | INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player |
168 | struct client : zero_initialised, attachable<client> |
168 | struct client : zero_initialised, attachable |
169 | { |
169 | { |
170 | int ACC (RW, fd); |
170 | int ACC (RW, fd); |
171 | unsigned int inbuf_len; // number of bytes valid in inbuf |
171 | unsigned int inbuf_len; // number of bytes valid in inbuf |
172 | uint8 *faces_sent; // This is a bitmap on sent face status |
172 | uint8 *faces_sent; // This is a bitmap on sent face status |
173 | statsinfo stats; |
173 | statsinfo stats; |
174 | |
174 | |
175 | client_container cc_inv, cc_other; |
175 | client_container cc_inv, cc_other; |
176 | Buffer outputbuffer; |
176 | Buffer outputbuffer; |
177 | |
177 | |
178 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
178 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
179 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
179 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
180 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
180 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
181 | |
181 | |
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182 | bool ACC (RW, afk); /* player is afk */ |
182 | bool ACC (RW, facecache); /* If true, client is caching images */ |
183 | bool ACC (RW, facecache); /* If true, client is caching images */ |
183 | bool ACC (RW, sent_scroll); |
184 | bool ACC (RW, sent_scroll); |
184 | bool ACC (RW, sound); /* does the client want sound */ |
185 | bool ACC (RW, sound); /* does the client want sound */ |
185 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
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186 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
186 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
187 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
187 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
188 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
188 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
189 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
189 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
190 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
190 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
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210 | |
210 | |
211 | maptile *ACC (RW, current_map); // CF+ last/current player map |
211 | maptile *ACC (RW, current_map); // CF+ last/current player map |
212 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
212 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
213 | char ACC (RW, version)[64]; // CF+ client name/version |
213 | char ACC (RW, version)[64]; // CF+ client name/version |
214 | |
214 | |
215 | player *ACC (RO, pl);//TODO should not be here, preferably |
215 | player_ptr ACC (RO, pl); |
216 | |
216 | |
217 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
217 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
218 | |
218 | |
219 | client (int fd, const char *from_ip); |
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220 | ~client (); |
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221 | void destroy (); |
219 | void do_destroy (); |
222 | bool destroyed () const { return state == ST_DEAD; } |
220 | void gather_callbacks (AV *&callbacks, event_type event) const; |
223 | |
221 | |
224 | iw cmd_ev; void cmd_cb (iw &w); |
222 | iw cmd_ev; void cmd_cb (iw &w); |
225 | iow socket_ev; void socket_cb (iow &w, int got); |
223 | iow socket_ev; void socket_cb (iow &w, int got); |
226 | |
224 | |
227 | std::deque< command, slice_allocator<command> > cmd_queue; |
225 | std::deque< command, slice_allocator<command> > cmd_queue; |
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235 | |
233 | |
236 | bool may_execute (const packet_type *pkt) const; |
234 | bool may_execute (const packet_type *pkt) const; |
237 | void execute (const packet_type *pkt, char *data, int datalen); |
235 | void execute (const packet_type *pkt, char *data, int datalen); |
238 | |
236 | |
239 | void queue_command (packet_type *handler, char *data, int datalen); |
237 | void queue_command (packet_type *handler, char *data, int datalen); |
240 | bool handle_command (); |
238 | MTH bool handle_command (); |
241 | // resets movement state |
239 | // resets movement state |
242 | void reset_state (); |
240 | MTH void reset_state (); |
243 | |
241 | |
244 | bool handle_packet (); |
242 | MTH bool handle_packet (); |
245 | int next_packet (); // returns length of packet or 0 |
243 | int next_packet (); // returns length of packet or 0 |
246 | void skip_packet (int len); // we have processed the packet, skip it |
244 | void skip_packet (int len); // we have processed the packet, skip it |
247 | |
245 | |
248 | void flush (); |
246 | MTH void flush (); |
249 | void write_outputbuffer (); |
247 | MTH void write_outputbuffer (); |
250 | void send (void *buf_, int len); |
248 | void send (void *buf_, int len); |
251 | |
249 | |
252 | void send_packet (const char *buf); |
250 | void send_packet (const char *buf); |
253 | void send_packet (const char *buf, int len); |
251 | void send_packet (const char *buf, int len); |
254 | void send_packet_printf (const char *format, ...); |
252 | void send_packet_printf (const char *format, ...); |
255 | void send_packet (packet &sl); |
253 | void send_packet (packet &sl); |
256 | |
254 | |
257 | // called when something under the player changes |
255 | // called when something under the player changes |
258 | void floorbox_update () { update_look = 1; } |
256 | MTH void floorbox_update () { update_look = 1; } |
259 | // called when the player has been moved |
257 | // called when the player has been moved |
260 | void floorbox_reset () { look_position = 0; floorbox_update (); } |
258 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |
261 | |
259 | |
262 | static client *create (int fd, const char *peername); |
260 | MTH static client *create (int fd, const char *peername); |
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261 | |
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262 | protected: |
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263 | client (int fd, const char *from_ip); |
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264 | ~client (); |
263 | }; |
265 | }; |
264 | |
266 | |
265 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
267 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
266 | ( ((__type)>0) &&\ |
268 | ( ((__type)>0) &&\ |
267 | ((__sockPtr)->has_readable_type) && \ |
269 | ((__sockPtr)->has_readable_type) && \ |