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174 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
174 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
175 | |
175 | |
176 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
176 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
177 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
177 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
178 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
178 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
179 | //sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
179 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
180 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
180 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
181 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
181 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
182 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
182 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
183 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
183 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
184 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
184 | living ACC (RO, last_stats); /* Last stats as sent to client */ |