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Comparing deliantra/server/include/client.h (file contents):
Revision 1.1 by root, Fri Dec 15 19:59:19 2006 UTC vs.
Revision 1.82 by root, Tue Dec 23 22:03:06 2008 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The author can be reached via e-mail to crossfire-devel@real-time.com
23*/ 22 */
24
25/*
26 newserver.h defines various structures and values that are use for the
27 new client server communication method. Values defined here are only
28 used on the server side code. For shared client/server values, see
29 newclient.h
30*/
31 23
32#ifndef CLIENT_H 24#ifndef CLIENT_H
33#define CLIENT_H 25#define CLIENT_H
34 26
35/* Reduce this from 50 to 5 - as it is now, there will never be more 27#include <deque>
36 * than 3 anyways. 28#include <bitset>
37 */ 29#include <tr1/unordered_set>
38 30
39#define NUM_LOOK_OBJECTS 50 31#if HAVE_TCP_INFO
32# include <netinet/tcp.h>
33#else
34 struct tcp_info {
35 // dummy
36 int tcpi_state;
37 int tcpi_ca_state;
38 int tcpi_retransmits;
39 int tcpi_probes;
40 int tcpi_backoff;
41 int tcpi_options;
42 int tcpi_snd_wscale;
43 int tcpi_rcv_wscale;
44 int tcpi_rto;
45 int tcpi_ato;
46 int tcpi_snd_mss;
47 int tcpi_rcv_mss;
48 int tcpi_unacked;
49 int tcpi_sacked;
50 int tcpi_lost;
51 int tcpi_retrans;
52 int tcpi_fackets;
53 int tcpi_last_data_sent;
54 int tcpi_last_ack_sent;
55 int tcpi_last_data_recv;
56 int tcpi_last_ack_recv;
57 int tcpi_pmtu;
58 int tcpi_rcv_ssthresh;
59 int tcpi_rtt;
60 int tcpi_rttvar;
61 int tcpi_snd_ssthresh;
62 int tcpi_snd_cwnd;
63 int tcpi_advmss;
64 int tcpi_reordering;
65 };
66#endif
67
68// (possibly) max. number of objects "per page" in the ground container
69#define FLOORBOX_PAGESIZE 50
40 70
41struct MapCell 71struct MapCell
42{ 72{
43 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 73 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
44 int count; /* This is really darkness in the map1 command */ 74 int count; /* This is really darkness in the map1 command */
45 uint16 faces[MAP_LAYERS]; 75 faceidx faces[MAP_LAYERS];
46 uint16 smooth[MAP_LAYERS];
47 unsigned char stat_hp; // health of something in this space, or 0 76 unsigned char stat_hp; // health of something in this space, or 0
48 unsigned char flags; 77 unsigned char flags;
78 uint8_t smooth[MAP_LAYERS];
49}; 79};
50 80
51/* This basically defines the largest size an
52 * archetype may be - it is used for allocation of
53 * some structures, as well as determining how far
54 * we should look for the heads of big images.
55 */
56#define MAX_HEAD_OFFSET 8
57
58#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 81#define MAX_CLIENT_X MAP_CLIENT_X
59#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 82#define MAX_CLIENT_Y MAP_CLIENT_Y
60 83
61struct Map 84struct Map
62{ 85{
63 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 86 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
64}; 87};
65 88
66/* True max is 16383 given current map compaction method */ 89/* True max is 16383 given current map compaction method */
67# define MAXANIMNUM 2000 90#define MAXANIMNUM 10000
68 91
69struct statsinfo 92struct statsinfo
70{ 93{
71 char *range, *title; 94 char *range, *title;
72}; 95};
75 * current state. we set up our on buffers for sending/receiving, so we can 98 * current state. we set up our on buffers for sending/receiving, so we can
76 * handle some higher level functions. fd is the actual file descriptor we 99 * handle some higher level functions. fd is the actual file descriptor we
77 * are using. 100 * are using.
78 */ 101 */
79 102
80enum Sock_Status { Ns_Add, Ns_Dead };
81
82/* Only one map mode can actually be used, so lets make it a switch 103/* Only one map mode can actually be used, so lets make it a switch
83 * instead of having a bunch of different fields that needed to 104 * instead of having a bunch of different fields that needed to
84 * get toggled. 105 * get toggled.
85 */ 106 */
86enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 107enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
87 108
88/* The following is the setup for a ring buffer for storing outbut 109// states the socket can be in
89 * data that the OS can't handle right away. 110enum {
90 */ 111 ST_DEAD, // socket is dead
112 ST_SETUP, // initial handshake / setup / login
113 ST_PLAYING, // logged in an playing
114 ST_CUSTOM, // waiting for custom reply
91 115
92struct Buffer 116 ST_GET_PARTY_PASSWORD,
117};
118
119// a handler for a specific type of packet
120enum {
121 PF_PLAYER = 0x01, // must have valid player / will by synchronised
122 PF_PLAYING = 0x02, // must be in playing state
123 PF_COMMAND0 = 0x04, // command starts at offset 0
124 PF_COMMAND6 = 0x08, // command starts at offset 6
125};
126
127// face type.s bit 0 means "has meta info prepended"
128enum {
129 FT_FACE = 0 * 2 + 0, // faces (images)
130 FT_MUSIC = 1 * 2 + 1, // background music
131 FT_SOUND = 2 * 2 + 1, // effects
132 FT_RSRC = 3 * 2 + 0, // generic data files
133 FT_NUM,
134};
135
136struct packet_type
93{ 137{
94 char data[SOCKETBUFSIZE]; 138 const char *name;
95 int start; 139 void *cb;
140 int flags;
141};
142
143struct command
144{
145 tstamp stamp;
146 const packet_type *handler;
147 char *data;
96 int len; 148 int datalen;
97}; 149};
98 150
99/* how many times we are allowed to give the wrong password before being kicked. */ 151/* how many times we are allowed to give the wrong password before being kicked. */
100#define MAX_PASSWORD_FAILURES 5 152#define MAX_PASSWORD_FAILURES 5
101 153
102ACC_CLASS (client) // should become player when newsocket is a baseclass of player 154INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
103struct client : zero_initialised, attachable_base 155struct client : zero_initialised, attachable
104{ 156{
105 enum Sock_Status status;
106 int ACC (RW, fd); 157 int ACC (RW, fd);
107 unsigned int inbuf_len; // number of bytes valid in inbuf 158 unsigned int inbuf_len; // number of bytes valid in inbuf
108 struct Map lastmap;
109 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
110 uint8 *faces_sent; /* This is a bitmap on sent face status */
111 uint8 anims_sent[MAXANIMNUM];
112 struct statsinfo stats; 159 statsinfo stats;
160 object_vector_index ACC (RO, active);
161 player_ptr ACC (RO, pl);
113 162
114 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 163 char *ACC (RW, host); /* Which host it is connected from (ip address) */
115 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 164 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
116 Buffer outputbuffer; /* For undeliverable data */
117 165
166 sint8 ACC (RW, last_level); /* Last level we sent to client */
167 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
168 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
169 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
170 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
171 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
172 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
173 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
174 living ACC (RO, last_stats); /* Last stats as sent to client */
175 float ACC (RW, last_speed); /* Last speed as sent to client */
176 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
177 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
178
179 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
180 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
181 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
182 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
183
184 bool ACC (RW, afk); /* player is afk */
118 bool ACC (RW, facecache); /* If true, client is caching images */ 185 bool ACC (RW, facecache); /* If true, client is caching images */
119 bool ACC (RW, sent_scroll); 186 bool ACC (RW, sent_scroll);
120 bool ACC (RW, sound); /* does the client want sound */ 187 bool ACC (RW, sound); /* does the client want sound */
121 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
122 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 188 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
123 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 189 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
124 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 190 bool ACC (RW, mapinfocmd); // return map info and send map change info
125 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 191 uint8_t ACC (RW, extcmd); // call into extensions/plugins
126 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 192 bool ACC (RW, extmap); // extend map comamnd with extra data
127 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 193 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
128 bool ACC (RW, darkness); /* True if client wants darkness information */ 194 bool ACC (RW, darkness); /* True if client wants darkness information */
129 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 195 bool ACC (RW, image2); /* Client wants image2/face2 commands */
196 uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
130 bool ACC (RW, update_look); /* If true, we need to send the look window */ 197 bool ACC (RW, update_look); /* If true, we need to send the look window */
131 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 198 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
132 /* used to arrange text in books, scrolls, or scripted dialogs */ 199 /* used to arrange text in books, scrolls, or scripted dialogs */
133 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 200 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
134 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ 201 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
135 /* Below are flags for extedend infos to pass to client 202 /* Below are flags for extedend infos to pass to client
136 * with S->C mapextended command */ 203 * with S->C mapextended command */
137 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 204 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
205 bool ACC (RW, smoothing); // trt-style smoothing
206 bool ACC (RW, can_msg); // trt-style text messages
138 207
208 bool ACC (RW, force_newmap); // force a newmap before next map update
139 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 209 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
140 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 210 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
141 enum MapMode mapmode; /* Type of map commands the client wants. */
142 uint16 ACC (RW, look_position); /* start of drawing of look window */ 211 uint16 ACC (RW, look_position); /* start of drawing of look window */
212 uint16 ACC (RW, mss); // likely tcp maximum segment size
213 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
143 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 214 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
144 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 215 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
145 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
146 216
147 maptile *ACC (RW, current_map); // CF+ last/current player map 217 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
218 region_ptr ACC (RW, current_region); // CF+ last/current player region
148 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 219 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
149 char ACC (RW, version)[64]; // CF+ client name/version 220 shstr ACC (RW, version); // CF+ client name/version
221 uint8 ACC (RW, faceset); // CF+ selected faceset
150 222
223 tstamp ACC (RW, last_send); // last data send on socket.
224
225 int ACC (RW, rate_avail); // current rate balance
226 int ACC (RW, max_rate); // max. # of bytes to send per tick
227 faceidx ACC (RW, scrub_idx); // which face to send next
228 int ACC (RW, bg_scrub); // how many ticks till the next background face send
229
230 struct tcp_info tcpi;
231 tstamp next_rate_adjust;
232
233 unordered_vector<char *> mapinfo_queue;
234 void mapinfo_queue_clear ();
235 void mapinfo_queue_run ();
236 bool mapinfo_try (char *buf);
237
238 struct ixsend {
239 int16_t pri; // unused
240 faceidx idx;
241 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
242 };
243 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
244
245 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
246 MTH void flush_fx (); // send fx if required
247
248 void do_destroy ();
249 void gather_callbacks (AV *&callbacks, event_type event) const;
250
251 iow socket_ev; void socket_cb (iow &w, int revents);
252
253 std::deque< command, slice_allocator<command> > cmd_queue;
254
255 // large structures at the end please
256 struct Map lastmap;
257 std::bitset<MAXANIMNUM> anims_sent;
258 std::bitset<MAX_FACES> faces_sent;
259 std::bitset<FT_NUM> fx_want;
260
151 /* If we get an incomplete packet, this is used to hold the data. */ 261 // if we get an incomplete packet, this is used to hold the data.
262 // we add 2 byte for the header, one for the trailing 0 byte
152 uint8 inbuf[MAXSOCKBUF]; 263 uint8 inbuf[MAXSOCKBUF + 2 + 1];
153 player *ACC (RO, pl);//TODO should not be here, preferably
154 264
155 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 265 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
266 struct msg_buf
267 {
268 tick_t expire;
269 int len;
270 int count;
271 char msg[MSG_BUF_SIZE];
272 } msgbuf[MSG_BUF_COUNT];
156 273
157 iow socket_ev; void socket_cb (iow &w, int got); 274 MTH bool msg_suppressed (const char *msg);
158 275
276 /* The following is the setup for a ring buffer for storing output
277 * data that the OS can't handle right away.
278 * TODO: this member is enourmously large - optimise?
279 */
280 struct
281 {
282 char data[SOCKETBUFSIZE];
283 int start;
284 int len;
285 } outputbuffer;
286
287 bool may_execute (const packet_type *pkt) const;
288 void execute (const packet_type *pkt, char *data, int datalen);
289
290 void queue_command (packet_type *handler, char *data, int datalen);
291 MTH bool handle_command ();
292 // resets movement state
293 MTH void reset_state ();
294 // resets variable data used to send stat diffs
295 MTH void reset_stats ();
296
297 MTH bool handle_packet ();
298 int next_packet (); // returns length of packet or 0
299 void skip_packet (int len); // we have processed the packet, skip it
300
301 MTH void flush ();
302 MTH void write_outputbuffer ();
303 MTH int outputbuffer_len () const { return outputbuffer.len; }
304 void send (void *buf_, int len);
305
306 void send_packet (const char *buf);
307 void send_packet (const char *buf, int len);
308 void send_packet_printf (const char *format, ...);
309 void send_packet (packet &sl);
310
311 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
312
313 MTH void send_face (faceidx facenum, int pri = 0);
314 MTH void send_image (faceidx facenum);
315 MTH void send_faces (object *ob);
316 MTH void send_animation (short anim_num);
317 void send_msg (int color, const char *type, const char *msg);
318
319 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
320 // called when something under the player changes
321 MTH void floorbox_update () { update_look = 1; }
322 // called when the player has been moved
323 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
324
325 MTH void tick (); // called every server tick to do housekeeping etc.
326
327 MTH static client *create (int fd, const char *peername);
328 MTH static void clock ();
329 MTH static void flush_sockets ();
330
331protected:
159 client (int fd, const char *from_ip); 332 client (int fd, const char *from_ip);
160 ~client (); 333 ~client ();
161
162 int read_packet (); // returns length of packet or 0
163 void skip_packet (int len); // we have processed the packet, skip it
164
165 void flush ();
166 void write_outputbuffer ();
167 void send (void *buf_, int len);
168
169 void send_packet (const char *buf);
170 void send_packet (const char *buf, int len);
171 void send_packet (packet &sl);
172}; 334};
335
336#if FOR_PERL
337 ACC (RW, tcpi.tcpi_state);
338 ACC (RW, tcpi.tcpi_ca_state);
339 ACC (RW, tcpi.tcpi_retransmits);
340 ACC (RW, tcpi.tcpi_probes);
341 ACC (RW, tcpi.tcpi_backoff);
342 ACC (RW, tcpi.tcpi_options);
343 ACC (RO, tcpi.tcpi_snd_wscale);
344 ACC (RO, tcpi.tcpi_rcv_wscale);
345 ACC (RW, tcpi.tcpi_rto);
346 ACC (RW, tcpi.tcpi_ato);
347 ACC (RW, tcpi.tcpi_snd_mss);
348 ACC (RW, tcpi.tcpi_rcv_mss);
349 ACC (RW, tcpi.tcpi_unacked);
350 ACC (RW, tcpi.tcpi_sacked);
351 ACC (RW, tcpi.tcpi_lost);
352 ACC (RW, tcpi.tcpi_retrans);
353 ACC (RW, tcpi.tcpi_fackets);
354 ACC (RW, tcpi.tcpi_last_data_sent);
355 ACC (RW, tcpi.tcpi_last_ack_sent);
356 ACC (RW, tcpi.tcpi_last_data_recv);
357 ACC (RW, tcpi.tcpi_last_ack_recv);
358 ACC (RW, tcpi.tcpi_pmtu);
359 ACC (RW, tcpi.tcpi_rcv_ssthresh);
360 ACC (RW, tcpi.tcpi_rtt);
361 ACC (RW, tcpi.tcpi_rttvar);
362 ACC (RW, tcpi.tcpi_snd_ssthresh);
363 ACC (RW, tcpi.tcpi_snd_cwnd);
364 ACC (RW, tcpi.tcpi_advmss);
365 ACC (RW, tcpi.tcpi_reordering);
366#endif
173 367
174#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 368#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
175 ( ((__type)>0) &&\ 369 ( ((__type)>0) &&\
176 ((__sockPtr)->has_readable_type) && \ 370 ((__sockPtr)->has_readable_type) && \
177 ((__sockPtr)->supported_readables & (1<<(__type))) ) 371 ((__sockPtr)->supported_readables & (1<<(__type))) )
178
179/* Bitmask for the faces_sent[] array - what
180 * portion of the face have we sent?
181 */
182#define NS_FACESENT_FACE 0x1
183#define NS_FACESENT_SMOOTH 0x2
184 372
185/* Constants in the form EMI_ is for extended map infos. 373/* Constants in the form EMI_ is for extended map infos.
186 * Even if the client select the additionnal infos it wants 374 * Even if the client select the additionnal infos it wants
187 * on the map, there may exist cases where this whole info 375 * on the map, there may exist cases where this whole info
188 * is not given in one buch but in separate bunches. This 376 * is not given in one buch but in separate bunches. This
210 398
211#define FACE_TYPES 1 399#define FACE_TYPES 1
212#define PNG_FACE_INDEX 0 400#define PNG_FACE_INDEX 0
213 401
214#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 402#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
215#define VERSION_SC 1027 403#define VERSION_SC 1026
404//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
216#define VERSION_INFO "Crossfire+ Server" 405#define VERSION_INFO "Deliantra Server"
217 406
218typedef unordered_vector<client *> sockvec; 407typedef object_vector<client, &client::active> sockvec;
219 408
220extern sockvec clients; 409extern sockvec clients;
221extern int nrofpixmaps; //TODO: hrmpf, should go 410
411#define for_all_clients(var) \
412 for (int _i = 0; _i < clients.size (); ++_i) \
413 statementvar (client *, var, clients [_i])
414
415// returns true when the message needs special (read: perl) treatment
416static inline bool
417msg_is_special (const char *msg, bool nl_special = true)
418{
419 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
420}
222 421
223#endif 422#endif
224 423

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