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Comparing deliantra/server/include/client.h (file contents):
Revision 1.40 by root, Thu Mar 15 16:25:45 2007 UTC vs.
Revision 1.48 by root, Tue Apr 24 00:42:02 2007 UTC

32// (possibly) max. number of objects "per page" in the ground container 32// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50 33#define FLOORBOX_PAGESIZE 50
34 34
35struct MapCell 35struct MapCell
36{ 36{
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 37 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */ 38 int count; /* This is really darkness in the map1 command */
39 faceidx faces[MAP_LAYERS]; 39 faceidx faces[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0 40 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags; 41 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS]; 42 uint8_t smooth[MAP_LAYERS];
66 66
67/* Only one map mode can actually be used, so lets make it a switch 67/* Only one map mode can actually be used, so lets make it a switch
68 * instead of having a bunch of different fields that needed to 68 * instead of having a bunch of different fields that needed to
69 * get toggled. 69 * get toggled.
70 */ 70 */
71enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 71enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72 72
73/* The following is the setup for a ring buffer for storing output 73/* The following is the setup for a ring buffer for storing output
74 * data that the OS can't handle right away. 74 * data that the OS can't handle right away.
75 */ 75 */
76struct Buffer 76struct Buffer
85 ST_DEAD, // socket is dead 85 ST_DEAD, // socket is dead
86 ST_SETUP, // initial handshake / setup / login 86 ST_SETUP, // initial handshake / setup / login
87 ST_PLAYING, // logged in an playing 87 ST_PLAYING, // logged in an playing
88 ST_CUSTOM, // waiting for custom reply 88 ST_CUSTOM, // waiting for custom reply
89 89
90 ST_CHANGE_CLASS,
91 ST_GET_PARTY_PASSWORD, 90 ST_GET_PARTY_PASSWORD,
92}; 91};
93 92
94// a handler for a specific type of packet 93// a handler for a specific type of packet
95enum { 94enum {
183 living ACC (RO, last_stats); /* Last stats as sent to client */ 182 living ACC (RO, last_stats); /* Last stats as sent to client */
184 float ACC (RW, last_speed); /* Last speed as sent to client */ 183 float ACC (RW, last_speed); /* Last speed as sent to client */
185 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 184 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
186 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 185 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
187 186
187 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
188 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
189 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
190 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
191
188 bool ACC (RW, afk); /* player is afk */ 192 bool ACC (RW, afk); /* player is afk */
189 bool ACC (RW, facecache); /* If true, client is caching images */ 193 bool ACC (RW, facecache); /* If true, client is caching images */
190 bool ACC (RW, sent_scroll); 194 bool ACC (RW, sent_scroll);
191 bool ACC (RW, sound); /* does the client want sound */ 195 bool ACC (RW, sound); /* does the client want sound */
192 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 196 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
193 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ 197 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
194 bool ACC (RW, mapinfocmd); // return map info and send map change info 198 bool ACC (RW, mapinfocmd); // return map info and send map change info
195 bool ACC (RW, extcmd); // call into extensions/plugins 199 bool ACC (RW, extcmd); // call into extensions/plugins
196 bool ACC (RW, extmap); // extend map comamnd with extra data 200 bool ACC (RW, extmap); // extend map comamnd with extra data
197 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls 201 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
198 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
199 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
200 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
201 bool ACC (RW, darkness); /* True if client wants darkness information */ 202 bool ACC (RW, darkness); /* True if client wants darkness information */
202 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 203 bool ACC (RW, image2); /* Client wants image2/face2 commands */
204 bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
203 bool ACC (RW, update_look); /* If true, we need to send the look window */ 205 bool ACC (RW, update_look); /* If true, we need to send the look window */
204 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 206 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
205 /* used to arrange text in books, scrolls, or scripted dialogs */ 207 /* used to arrange text in books, scrolls, or scripted dialogs */
206 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 208 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
207 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 209 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
208 /* Below are flags for extedend infos to pass to client 210 /* Below are flags for extedend infos to pass to client
209 * with S->C mapextended command */ 211 * with S->C mapextended command */
210 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 212 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
213 bool ACC (RW, smoothing); // trt-style smoothing
214 bool ACC (RW, can_msg); // trt-style text messages
211 215
212 bool ACC (RW, force_newmap); // force a newmap before next map update 216 bool ACC (RW, force_newmap); // force a newmap before next map update
213 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 217 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
214 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 218 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
215 enum MapMode mapmode; /* Type of map commands the client wants. */
216 uint16 ACC (RW, look_position); /* start of drawing of look window */ 219 uint16 ACC (RW, look_position); /* start of drawing of look window */
220 uint16 ACC (RW, mss); // likely tcp maximum segment size
221 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
217 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 222 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
218 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 223 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
219 224
220 maptile *ACC (RW, current_map); // CF+ last/current player map 225 maptile *ACC (RW, current_map); // CF+ last/current player map
221 region *ACC (RW, current_region); // CF+ last/current player region 226 region *ACC (RW, current_region); // CF+ last/current player region
225 230
226 player_ptr ACC (RO, pl); 231 player_ptr ACC (RO, pl);
227 232
228 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 233 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
229 234
235 int ACC (RW, rate_avail); // current rate balance
230 int ACC (RW, max_rate); // max. # of bytes to send per tick 236 int ACC (RW, max_rate); // max. # of bytes to send per tick
231 faceidx ACC (RW, scrub_idx); // which face to send next 237 faceidx ACC (RW, scrub_idx); // which face to send next
232 int ACC (RW, bg_scrub); // how many ticks till the next background face send 238 int ACC (RW, bg_scrub); // how many ticks till the next background face send
239
240 faceidx partial_face;
241 uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face
233 std::vector<faceidx> askface; // which faces have been requested by the client 242 std::vector<faceidx, slice_allocator<faceidx> > askface; // which faces have been requested by the client
243
244 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
245 MTH void flush_fx (); // send fx if required
234 246
235 void do_destroy (); 247 void do_destroy ();
236 void gather_callbacks (AV *&callbacks, event_type event) const; 248 void gather_callbacks (AV *&callbacks, event_type event) const;
237 249
238 iow socket_ev; void socket_cb (iow &w, int got); 250 iow socket_ev; void socket_cb (iow &w, int got);
277 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 289 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
278 MTH void send_face (faceidx facenum); 290 MTH void send_face (faceidx facenum);
279 MTH void send_image (faceidx facenum); 291 MTH void send_image (faceidx facenum);
280 MTH void send_faces (object *ob); 292 MTH void send_faces (object *ob);
281 MTH void send_animation (short anim_num); 293 MTH void send_animation (short anim_num);
294 MTH void send_msg (int color, const char *type, const char *msg);
282 295
283 // called when something under the player changes 296 // called when something under the player changes
284 MTH void floorbox_update () { update_look = 1; } 297 MTH void floorbox_update () { update_look = 1; }
285 // called when the player has been moved 298 // called when the player has been moved
286 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 299 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }

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