--- deliantra/server/include/client.h 2007/10/01 01:09:10 1.68 +++ deliantra/server/include/client.h 2009/09/02 16:54:20 1.86 @@ -1,11 +1,11 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -18,7 +18,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #ifndef CLIENT_H @@ -31,37 +31,37 @@ #if HAVE_TCP_INFO # include #else - struct tcpi_info { + struct tcp_info { // dummy - char tcpi_state; - char tcpi_ca_state; - char tcpi_retransmits; - char tcpi_probes; - char tcpi_backoff; - char tcpi_options; - char tcpi_snd_wscale; - char tcpi_rcv_wscale; - char tcpi_rto; - char tcpi_ato; - char tcpi_snd_mss; - char tcpi_rcv_mss; - char tcpi_unacked; - char tcpi_sacked; - char tcpi_lost; - char tcpi_retrans; - char tcpi_fackets; - char tcpi_last_data_sent; - char tcpi_last_ack_sent; - char tcpi_last_data_recv; - char tcpi_last_ack_recv; - char tcpi_pmtu; - char tcpi_rcv_ssthresh; - char tcpi_rtt; - char tcpi_rttvar; - char tcpi_snd_ssthresh; - char tcpi_snd_cwnd; - char tcpi_advmss; - char tcpi_reordering; + int tcpi_state; + int tcpi_ca_state; + int tcpi_retransmits; + int tcpi_probes; + int tcpi_backoff; + int tcpi_options; + int tcpi_snd_wscale; + int tcpi_rcv_wscale; + int tcpi_rto; + int tcpi_ato; + int tcpi_snd_mss; + int tcpi_rcv_mss; + int tcpi_unacked; + int tcpi_sacked; + int tcpi_lost; + int tcpi_retrans; + int tcpi_fackets; + int tcpi_last_data_sent; + int tcpi_last_ack_sent; + int tcpi_last_data_recv; + int tcpi_last_ack_recv; + int tcpi_pmtu; + int tcpi_rcv_ssthresh; + int tcpi_rtt; + int tcpi_rttvar; + int tcpi_snd_ssthresh; + int tcpi_snd_cwnd; + int tcpi_advmss; + int tcpi_reordering; }; #endif @@ -70,7 +70,7 @@ struct MapCell { - tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient + tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient int count; /* This is really darkness in the map1 command */ faceidx faces[MAP_LAYERS]; unsigned char stat_hp; // health of something in this space, or 0 @@ -146,11 +146,6 @@ const packet_type *handler; char *data; int datalen; - - ~command () - { - sfree (data, datalen + 1); - } }; /* how many times we are allowed to give the wrong password before being kicked. */ @@ -165,16 +160,6 @@ object_vector_index ACC (RO, active); player_ptr ACC (RO, pl); - /* The following is the setup for a ring buffer for storing output - * data that the OS can't handle right away. - */ - struct - { - char data[SOCKETBUFSIZE]; - int start; - int len; - } outputbuffer; - char *ACC (RW, host); /* Which host it is connected from (ip address) */ uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ @@ -191,34 +176,18 @@ sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ - bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient - bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient - bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload - bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images - bool ACC (RW, afk); /* player is afk */ - bool ACC (RW, facecache); /* If true, client is caching images */ bool ACC (RW, sent_scroll); bool ACC (RW, sound); /* does the client want sound */ bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ bool ACC (RW, mapinfocmd); // return map info and send map change info - uint8_t ACC (RW, extcmd); // call into extensions/plugins - bool ACC (RW, extmap); // extend map comamnd with extra data - bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls - bool ACC (RW, darkness); /* True if client wants darkness information */ - bool ACC (RW, image2); /* Client wants image2/face2 commands */ - uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands + uint8_t ACC (RW, extcmd); // call into extensions/plugins bool ACC (RW, update_look); /* If true, we need to send the look window */ bool ACC (RW, has_readable_type); /* If true client accept additional text information */ /* used to arrange text in books, scrolls, or scripted dialogs */ bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ - bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ - /* Below are flags for extedend infos to pass to client - * with S->C mapextended command */ - bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ - bool ACC (RW, smoothing); // trt-style smoothing - bool ACC (RW, can_msg); // trt-style text messages + bool ACC (RW, smoothing); // deliantra-style smoothing bool ACC (RW, force_newmap); // force a newmap before next map update uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ @@ -229,14 +198,15 @@ uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ - maptile *ACC (RW, current_map); // CF+ last/current player map - region *ACC (RW, current_region); // CF+ last/current player region + maptile_ptr ACC (RW, current_map); // CF+ last/current player map + region_ptr ACC (RW, current_region); // CF+ last/current player region int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position shstr ACC (RW, version); // CF+ client name/version uint8 ACC (RW, faceset); // CF+ selected faceset tstamp ACC (RW, last_send); // last data send on socket. + float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ int ACC (RW, rate_avail); // current rate balance int ACC (RW, max_rate); // max. # of bytes to send per tick faceidx ACC (RW, scrub_idx); // which face to send next @@ -263,7 +233,7 @@ void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; - iow socket_ev; void socket_cb (iow &w, int got); + iow socket_ev; void socket_cb (iow &w, int revents); std::deque< command, slice_allocator > cmd_queue; @@ -288,6 +258,17 @@ MTH bool msg_suppressed (const char *msg); + /* The following is the setup for a ring buffer for storing output + * data that the OS can't handle right away. + * TODO: this member is enourmously large - optimise? + */ + struct + { + char data[SOCKETBUFSIZE]; + int start; + int len; + } outputbuffer; + bool may_execute (const packet_type *pkt) const; void execute (const packet_type *pkt, char *data, int datalen); @@ -315,7 +296,6 @@ void send_drawinfo (const char *msg, int flags = NDI_BLACK); MTH void send_face (faceidx facenum, int pri = 0); - MTH void send_image (faceidx facenum); MTH void send_faces (object *ob); MTH void send_animation (short anim_num); void send_msg (int color, const char *type, const char *msg); @@ -374,39 +354,13 @@ ((__sockPtr)->has_readable_type) && \ ((__sockPtr)->supported_readables & (1<<(__type))) ) -/* Constants in the form EMI_ is for extended map infos. - * Even if the client select the additionnal infos it wants - * on the map, there may exist cases where this whole info - * is not given in one buch but in separate bunches. This - * is done performance reasons (imagine some info related to - * a visible object and another info related to a 4 square - * width and height area). At the begin of an extended info packet - * is a bit field. A bit is activated for each extended info - * present in the data - */ - -/* Meanings: - * EMI_NOREDRAW Take extended infos into account but don't redraw, - * some additionnal datas will follow in a new packet - * EMI_SMOOTH Datas about smoothing - */ -#define EMI_NOREDRAW 0x01 -#define EMI_SMOOTH 0x02 - -/* this last one says the bitfield continue un next byte - * There may be several on contiguous bytes. So there is 7 - * actual bits used per byte, and the number of bytes - * is not fixed in protocol - */ -#define EMI_HASMOREBITS 0x80 - #define FACE_TYPES 1 #define PNG_FACE_INDEX 0 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ #define VERSION_SC 1026 //#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible -#define VERSION_INFO "Crossfire TRT Server" +#define VERSION_INFO "Deliantra Server" typedef object_vector sockvec; @@ -416,5 +370,12 @@ for (int _i = 0; _i < clients.size (); ++_i) \ statementvar (client *, var, clients [_i]) +// returns true when the message needs special (read: perl) treatment +static inline bool +msg_is_special (const char *msg, bool nl_special = true) +{ + return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; +} + #endif