… | |
… | |
26 | |
26 | |
27 | #include <deque> |
27 | #include <deque> |
28 | #include <bitset> |
28 | #include <bitset> |
29 | |
29 | |
30 | // (possibly) max. number of objects "per page" in the ground container |
30 | // (possibly) max. number of objects "per page" in the ground container |
31 | #define NUM_LOOK_OBJECTS 50 |
31 | #define FLOORBOX_PAGESIZE 50 |
32 | |
32 | |
33 | struct MapCell |
33 | struct MapCell |
34 | { |
34 | { |
35 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
35 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
36 | int count; /* This is really darkness in the map1 command */ |
36 | int count; /* This is really darkness in the map1 command */ |