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Comparing deliantra/server/include/client.h (file contents):
Revision 1.88 by root, Tue Nov 3 23:44:21 2009 UTC vs.
Revision 1.103 by root, Tue Jan 3 11:23:41 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23#ifndef CLIENT_H 23#ifndef CLIENT_H
24#define CLIENT_H 24#define CLIENT_H
25
26#include <deque>
27#include <bitset>
28#include <tr1/unordered_set>
29 25
30#if HAVE_TCP_INFO 26#if HAVE_TCP_INFO
31# include <netinet/tcp.h> 27# include <netinet/tcp.h>
32#else 28#else
33 struct tcp_info { 29 struct tcp_info {
62 int tcpi_advmss; 58 int tcpi_advmss;
63 int tcpi_reordering; 59 int tcpi_reordering;
64 }; 60 };
65#endif 61#endif
66 62
63//+GPL
64
67// (possibly) max. number of objects "per page" in the ground container 65// (possibly) max. number of objects "per page" in the ground container
68#define FLOORBOX_PAGESIZE 50 66#define FLOORBOX_PAGESIZE 50
69 67
70struct MapCell 68struct MapCell
71{ 69{
96/* This contains basic information on the socket structure. status is its 94/* This contains basic information on the socket structure. status is its
97 * current state. we set up our on buffers for sending/receiving, so we can 95 * current state. we set up our on buffers for sending/receiving, so we can
98 * handle some higher level functions. fd is the actual file descriptor we 96 * handle some higher level functions. fd is the actual file descriptor we
99 * are using. 97 * are using.
100 */ 98 */
101
102/* Only one map mode can actually be used, so lets make it a switch
103 * instead of having a bunch of different fields that needed to
104 * get toggled.
105 */
106enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
107 99
108// states the socket can be in 100// states the socket can be in
109enum { 101enum {
110 ST_DEAD, // socket is dead 102 ST_DEAD, // socket is dead
111 ST_SETUP, // initial handshake / setup / login 103 ST_SETUP, // initial handshake / setup / login
144 tstamp stamp; 136 tstamp stamp;
145 const packet_type *handler; 137 const packet_type *handler;
146 char *data; 138 char *data;
147 int datalen; 139 int datalen;
148}; 140};
141
142//-GPL
149 143
150/* how many times we are allowed to give the wrong password before being kicked. */ 144/* how many times we are allowed to give the wrong password before being kicked. */
151#define MAX_PASSWORD_FAILURES 5 145#define MAX_PASSWORD_FAILURES 5
152 146
153INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 147INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
171 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ 165 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
172 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ 166 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
173 living ACC (RO, last_stats); /* Last stats as sent to client */ 167 living ACC (RO, last_stats); /* Last stats as sent to client */
174 float ACC (RW, last_speed); /* Last speed as sent to client */ 168 float ACC (RW, last_speed); /* Last speed as sent to client */
175 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 169 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
176 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 170 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
177 171
178 bool ACC (RW, afk); /* player is afk */ 172 bool ACC (RW, afk); /* player is afk */
179 bool ACC (RW, sent_scroll); 173 bool ACC (RW, sent_scroll);
180 bool ACC (RW, sound); /* does the client want sound */ 174 bool ACC (RW, sound); /* does the client want sound */
181 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 175 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
176
182 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ 177 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
183 bool ACC (RW, mapinfocmd); // return map info and send map change info 178 bool ACC (RW, mapinfocmd); // return map info and send map change info
184 uint8_t ACC (RW, extcmd); // call into extensions/plugins 179 uint8_t ACC (RW, extcmd); // call into extensions/plugins
180 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
181
185 bool ACC (RW, update_look); /* If true, we need to send the look window */ 182 bool ACC (RW, update_look); /* If true, we need to send the look window */
183 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
186 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 184 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
187 /* used to arrange text in books, scrolls, or scripted dialogs */
188 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 185 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
186
189 bool ACC (RW, smoothing); // deliantra-style smoothing 187 bool ACC (RW, smoothing); // deliantra-style smoothing
190
191 bool ACC (RW, force_newmap); // force a newmap before next map update 188 bool ACC (RW, force_newmap); // force a newmap before next map update
192 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
193 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
194 uint16 ACC (RW, look_position); /* start of drawing of look window */ 189 uint16 ACC (RW, look_position); /* start of drawing of look window */
195 uint16 ACC (RW, mss); // likely tcp maximum segment size 190 uint16 ACC (RW, mss); // likely tcp maximum segment size
196 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
197 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 191 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
198 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 192 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
193 uint8 ACC (RW, faceset); // CF+ selected faceset
199 194
200 maptile_ptr ACC (RW, current_map); // CF+ last/current player map 195 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
201 region_ptr ACC (RW, current_region); // CF+ last/current player region 196 region_ptr ACC (RW, current_region); // CF+ last/current player region
202 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
203 shstr ACC (RW, version); // CF+ client name/version
204 uint8 ACC (RW, faceset); // CF+ selected faceset
205 198
206 tstamp ACC (RW, last_send); // last data send on socket. 199 tstamp ACC (RW, last_send); // last data send on socket.
207 200
208 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ 201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
209 int ACC (RW, rate_avail); // current rate balance 202 int ACC (RW, rate_avail); // current rate balance
226 }; 219 };
227 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix 220 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
228 221
229 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx 222 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
230 MTH void flush_fx (); // send fx if required 223 MTH void flush_fx (); // send fx if required
224
225 MTH void invalidate_face (faceidx idx);
226 MTH void invalidate_all_faces ();
231 227
232 void do_destroy (); 228 void do_destroy ();
233 void gather_callbacks (AV *&callbacks, event_type event) const; 229 void gather_callbacks (AV *&callbacks, event_type event) const;
234 230
235 iow socket_ev; void socket_cb (iow &w, int revents); 231 iow socket_ev; void socket_cb (iow &w, int revents);
253 int len; 249 int len;
254 int count; 250 int count;
255 char msg[MSG_BUF_SIZE]; 251 char msg[MSG_BUF_SIZE];
256 } msgbuf[MSG_BUF_COUNT]; 252 } msgbuf[MSG_BUF_COUNT];
257 253
258 MTH bool msg_suppressed (const char *msg); 254 MTH bool msg_suppressed (const_utf8_string msg);
259 255
260 /* The following is the setup for a ring buffer for storing output 256 /* The following is the setup for a ring buffer for storing output
261 * data that the OS can't handle right away. 257 * data that the OS can't handle right away.
262 * TODO: this member is enourmously large - optimise? 258 * TODO: this member is enourmously large - optimise?
263 */ 259 */
285 MTH void flush (); 281 MTH void flush ();
286 MTH void write_outputbuffer (); 282 MTH void write_outputbuffer ();
287 MTH int outputbuffer_len () const { return outputbuffer.len; } 283 MTH int outputbuffer_len () const { return outputbuffer.len; }
288 void send (void *buf_, int len); 284 void send (void *buf_, int len);
289 285
290 void send_packet (const char *buf); 286 void send_packet (const_octet_string buf);
291 void send_packet (const char *buf, int len); 287 void send_packet (const_octet_string buf, int len);
292 void send_packet_printf (const char *format, ...); 288 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
293 void send_packet (packet &sl); 289 void send_packet (packet &sl);
294 290
295 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 291 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
296 292
297 MTH void send_face (faceidx facenum, int pri = 0); 293 MTH void send_face (faceidx facenum, int pri = 0);
298 MTH void send_faces (object *ob); 294 MTH void send_faces (object *ob);
299 MTH void send_animation (short anim_num); 295 MTH void send_animation (short anim_num);
300 void send_msg (int color, const char *type, const char *msg); 296 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
301 297
302 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0); 298 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
303 // called when something under the player changes 299 // called when something under the player changes
304 MTH void floorbox_update () { update_look = 1; } 300 MTH void floorbox_update () { update_look = 1; }
305 // called when the player has been moved 301 // called when the player has been moved
346 ACC (RW, tcpi.tcpi_snd_cwnd); 342 ACC (RW, tcpi.tcpi_snd_cwnd);
347 ACC (RW, tcpi.tcpi_advmss); 343 ACC (RW, tcpi.tcpi_advmss);
348 ACC (RW, tcpi.tcpi_reordering); 344 ACC (RW, tcpi.tcpi_reordering);
349#endif 345#endif
350 346
347//+GPL
348
351#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 349#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
352 ( ((__type)>0) &&\ 350 ( ((__type)>0) &&\
353 ((__sockPtr)->has_readable_type) && \ 351 ((__sockPtr)->has_readable_type) && \
354 ((__sockPtr)->supported_readables & (1<<(__type))) ) 352 ((__sockPtr)->supported_readables & (1<<(__type))) )
355 353
356#define FACE_TYPES 1 354#define FACE_TYPES 1
357#define PNG_FACE_INDEX 0 355#define PNG_FACE_INDEX 0
358 356
359#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 357//-GPL
360#define VERSION_SC 1026
361//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
362#define VERSION_INFO "Deliantra Server"
363 358
364typedef object_vector<client, &client::active> sockvec; 359typedef object_vector<client, &client::active> sockvec;
365 360
366extern sockvec clients; 361extern sockvec clients;
367 362
369 for (int _i = 0; _i < clients.size (); ++_i) \ 364 for (int _i = 0; _i < clients.size (); ++_i) \
370 statementvar (client *, var, clients [_i]) 365 statementvar (client *, var, clients [_i])
371 366
372// returns true when the message needs special (read: perl) treatment 367// returns true when the message needs special (read: perl) treatment
373static inline bool 368static inline bool
374msg_is_special (const char *msg, bool nl_special = true) 369msg_is_special (const_any_string msg, bool nl_special = true)
375{ 370{
376 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; 371 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
377} 372}
378 373
379#endif 374#endif

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