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Comparing deliantra/server/include/client.h (file contents):
Revision 1.99 by root, Sun Apr 11 23:56:09 2010 UTC vs.
Revision 1.103 by root, Tue Jan 3 11:23:41 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
95 * current state. we set up our on buffers for sending/receiving, so we can 95 * current state. we set up our on buffers for sending/receiving, so we can
96 * handle some higher level functions. fd is the actual file descriptor we 96 * handle some higher level functions. fd is the actual file descriptor we
97 * are using. 97 * are using.
98 */ 98 */
99 99
100/* Only one map mode can actually be used, so lets make it a switch
101 * instead of having a bunch of different fields that needed to
102 * get toggled.
103 */
104enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
105
106// states the socket can be in 100// states the socket can be in
107enum { 101enum {
108 ST_DEAD, // socket is dead 102 ST_DEAD, // socket is dead
109 ST_SETUP, // initial handshake / setup / login 103 ST_SETUP, // initial handshake / setup / login
110 ST_PLAYING, // logged in an playing 104 ST_PLAYING, // logged in an playing
171 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ 165 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
172 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ 166 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
173 living ACC (RO, last_stats); /* Last stats as sent to client */ 167 living ACC (RO, last_stats); /* Last stats as sent to client */
174 float ACC (RW, last_speed); /* Last speed as sent to client */ 168 float ACC (RW, last_speed); /* Last speed as sent to client */
175 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 169 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
176 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 170 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
177 171
178 bool ACC (RW, afk); /* player is afk */ 172 bool ACC (RW, afk); /* player is afk */
179 bool ACC (RW, sent_scroll); 173 bool ACC (RW, sent_scroll);
180 bool ACC (RW, sound); /* does the client want sound */ 174 bool ACC (RW, sound); /* does the client want sound */
181 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 175 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
182 176
183 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ 177 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
184 bool ACC (RW, mapinfocmd); // return map info and send map change info 178 bool ACC (RW, mapinfocmd); // return map info and send map change info
185 uint8_t ACC (RW, extcmd); // call into extensions/plugins 179 uint8_t ACC (RW, extcmd); // call into extensions/plugins
186 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ 180 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
192 186
193 bool ACC (RW, smoothing); // deliantra-style smoothing 187 bool ACC (RW, smoothing); // deliantra-style smoothing
194 bool ACC (RW, force_newmap); // force a newmap before next map update 188 bool ACC (RW, force_newmap); // force a newmap before next map update
195 uint16 ACC (RW, look_position); /* start of drawing of look window */ 189 uint16 ACC (RW, look_position); /* start of drawing of look window */
196 uint16 ACC (RW, mss); // likely tcp maximum segment size 190 uint16 ACC (RW, mss); // likely tcp maximum segment size
197 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
198 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 191 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
199 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 192 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
193 uint8 ACC (RW, faceset); // CF+ selected faceset
200 194
201 maptile_ptr ACC (RW, current_map); // CF+ last/current player map 195 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
202 region_ptr ACC (RW, current_region); // CF+ last/current player region 196 region_ptr ACC (RW, current_region); // CF+ last/current player region
203 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
204 uint8 ACC (RW, faceset); // CF+ selected faceset
205 198
206 tstamp ACC (RW, last_send); // last data send on socket. 199 tstamp ACC (RW, last_send); // last data send on socket.
207 200
208 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ 201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
209 int ACC (RW, rate_avail); // current rate balance 202 int ACC (RW, rate_avail); // current rate balance
226 }; 219 };
227 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix 220 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
228 221
229 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx 222 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
230 MTH void flush_fx (); // send fx if required 223 MTH void flush_fx (); // send fx if required
224
225 MTH void invalidate_face (faceidx idx);
226 MTH void invalidate_all_faces ();
231 227
232 void do_destroy (); 228 void do_destroy ();
233 void gather_callbacks (AV *&callbacks, event_type event) const; 229 void gather_callbacks (AV *&callbacks, event_type event) const;
234 230
235 iow socket_ev; void socket_cb (iow &w, int revents); 231 iow socket_ev; void socket_cb (iow &w, int revents);

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