1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
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95 | * current state. we set up our on buffers for sending/receiving, so we can |
95 | * current state. we set up our on buffers for sending/receiving, so we can |
96 | * handle some higher level functions. fd is the actual file descriptor we |
96 | * handle some higher level functions. fd is the actual file descriptor we |
97 | * are using. |
97 | * are using. |
98 | */ |
98 | */ |
99 | |
99 | |
100 | /* Only one map mode can actually be used, so lets make it a switch |
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101 | * instead of having a bunch of different fields that needed to |
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102 | * get toggled. |
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103 | */ |
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104 | enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
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105 | |
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106 | // states the socket can be in |
100 | // states the socket can be in |
107 | enum { |
101 | enum { |
108 | ST_DEAD, // socket is dead |
102 | ST_DEAD, // socket is dead |
109 | ST_SETUP, // initial handshake / setup / login |
103 | ST_SETUP, // initial handshake / setup / login |
110 | ST_PLAYING, // logged in an playing |
104 | ST_PLAYING, // logged in an playing |
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171 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
165 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
172 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
166 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
173 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
167 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
174 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
168 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
175 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
169 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
176 | sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
170 | sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
177 | |
171 | |
178 | bool ACC (RW, afk); /* player is afk */ |
172 | bool ACC (RW, afk); /* player is afk */ |
179 | bool ACC (RW, sent_scroll); |
173 | bool ACC (RW, sent_scroll); |
180 | bool ACC (RW, sound); /* does the client want sound */ |
174 | bool ACC (RW, sound); /* does the client want sound */ |
181 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
175 | bool ACC (RW, bumpmsg); /* give message when bumping into walls */ |
182 | |
176 | |
183 | bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ |
177 | bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ |
184 | bool ACC (RW, mapinfocmd); // return map info and send map change info |
178 | bool ACC (RW, mapinfocmd); // return map info and send map change info |
185 | uint8_t ACC (RW, extcmd); // call into extensions/plugins |
179 | uint8_t ACC (RW, extcmd); // call into extensions/plugins |
186 | bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ |
180 | bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ |
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192 | |
186 | |
193 | bool ACC (RW, smoothing); // deliantra-style smoothing |
187 | bool ACC (RW, smoothing); // deliantra-style smoothing |
194 | bool ACC (RW, force_newmap); // force a newmap before next map update |
188 | bool ACC (RW, force_newmap); // force a newmap before next map update |
195 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
189 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
196 | uint16 ACC (RW, mss); // likely tcp maximum segment size |
190 | uint16 ACC (RW, mss); // likely tcp maximum segment size |
197 | uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ |
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198 | uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ |
191 | uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ |
199 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
192 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
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193 | uint8 ACC (RW, faceset); // CF+ selected faceset |
200 | |
194 | |
201 | maptile_ptr ACC (RW, current_map); // CF+ last/current player map |
195 | maptile_ptr ACC (RW, current_map); // CF+ last/current player map |
202 | region_ptr ACC (RW, current_region); // CF+ last/current player region |
196 | region_ptr ACC (RW, current_region); // CF+ last/current player region |
203 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
197 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
204 | uint8 ACC (RW, faceset); // CF+ selected faceset |
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205 | |
198 | |
206 | tstamp ACC (RW, last_send); // last data send on socket. |
199 | tstamp ACC (RW, last_send); // last data send on socket. |
207 | |
200 | |
208 | float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ |
201 | float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ |
209 | int ACC (RW, rate_avail); // current rate balance |
202 | int ACC (RW, rate_avail); // current rate balance |
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226 | }; |
219 | }; |
227 | std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix |
220 | std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix |
228 | |
221 | |
229 | std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx |
222 | std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx |
230 | MTH void flush_fx (); // send fx if required |
223 | MTH void flush_fx (); // send fx if required |
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224 | |
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225 | MTH void invalidate_face (faceidx idx); |
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226 | MTH void invalidate_all_faces (); |
231 | |
227 | |
232 | void do_destroy (); |
228 | void do_destroy (); |
233 | void gather_callbacks (AV *&callbacks, event_type event) const; |
229 | void gather_callbacks (AV *&callbacks, event_type event) const; |
234 | |
230 | |
235 | iow socket_ev; void socket_cb (iow &w, int revents); |
231 | iow socket_ev; void socket_cb (iow &w, int revents); |