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Comparing deliantra/server/include/client.h (file contents):
Revision 1.39 by root, Thu Mar 15 03:30:37 2007 UTC vs.
Revision 1.106 by root, Wed Jan 4 08:49:01 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25#ifndef CLIENT_H 23#ifndef CLIENT_H
26#define CLIENT_H 24#define CLIENT_H
27 25
28#include <deque> 26#if HAVE_TCP_INFO
29#include <bitset> 27# include <netinet/tcp.h>
30#include <tr1/unordered_set> 28#else
29 struct tcp_info {
30 // dummy
31 int tcpi_state;
32 int tcpi_ca_state;
33 int tcpi_retransmits;
34 int tcpi_probes;
35 int tcpi_backoff;
36 int tcpi_options;
37 int tcpi_snd_wscale;
38 int tcpi_rcv_wscale;
39 int tcpi_rto;
40 int tcpi_ato;
41 int tcpi_snd_mss;
42 int tcpi_rcv_mss;
43 int tcpi_unacked;
44 int tcpi_sacked;
45 int tcpi_lost;
46 int tcpi_retrans;
47 int tcpi_fackets;
48 int tcpi_last_data_sent;
49 int tcpi_last_ack_sent;
50 int tcpi_last_data_recv;
51 int tcpi_last_ack_recv;
52 int tcpi_pmtu;
53 int tcpi_rcv_ssthresh;
54 int tcpi_rtt;
55 int tcpi_rttvar;
56 int tcpi_snd_ssthresh;
57 int tcpi_snd_cwnd;
58 int tcpi_advmss;
59 int tcpi_reordering;
60 };
61#endif
62
63//+GPL
31 64
32// (possibly) max. number of objects "per page" in the ground container 65// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50 66#define FLOORBOX_PAGESIZE 50
34 67
35struct MapCell 68struct MapCell
36{ 69{
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 70 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */ 71 int count; /* This is really darkness in the map1 command */
39 faceidx faces[MAP_LAYERS]; 72 faceidx faces[MAP_LAYERS];
40 unsigned char stat_hp; // health of something in this space, or 0 73 unsigned char stat_hp; // health of something in this space, or 0
41 unsigned char flags; 74 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS]; 75 uint8_t smooth[MAP_LAYERS];
61/* This contains basic information on the socket structure. status is its 94/* This contains basic information on the socket structure. status is its
62 * current state. we set up our on buffers for sending/receiving, so we can 95 * current state. we set up our on buffers for sending/receiving, so we can
63 * handle some higher level functions. fd is the actual file descriptor we 96 * handle some higher level functions. fd is the actual file descriptor we
64 * are using. 97 * are using.
65 */ 98 */
66
67/* Only one map mode can actually be used, so lets make it a switch
68 * instead of having a bunch of different fields that needed to
69 * get toggled.
70 */
71enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72
73/* The following is the setup for a ring buffer for storing output
74 * data that the OS can't handle right away.
75 */
76struct Buffer
77{
78 char data[SOCKETBUFSIZE];
79 int start;
80 int len;
81};
82 99
83// states the socket can be in 100// states the socket can be in
84enum { 101enum {
85 ST_DEAD, // socket is dead 102 ST_DEAD, // socket is dead
86 ST_SETUP, // initial handshake / setup / login 103 ST_SETUP, // initial handshake / setup / login
87 ST_PLAYING, // logged in an playing 104 ST_PLAYING, // logged in an playing
88 ST_CUSTOM, // waiting for custom reply 105 ST_CUSTOM, // waiting for custom reply
89 106
90 ST_CHANGE_CLASS,
91 ST_GET_PARTY_PASSWORD, 107 ST_GET_PARTY_PASSWORD,
92}; 108};
93 109
94// a handler for a specific type of packet 110// a handler for a specific type of packet
95enum { 111enum {
97 PF_PLAYING = 0x02, // must be in playing state 113 PF_PLAYING = 0x02, // must be in playing state
98 PF_COMMAND0 = 0x04, // command starts at offset 0 114 PF_COMMAND0 = 0x04, // command starts at offset 0
99 PF_COMMAND6 = 0x08, // command starts at offset 6 115 PF_COMMAND6 = 0x08, // command starts at offset 6
100}; 116};
101 117
118// face type.s bit 0 means "has meta info prepended"
119enum {
120 FT_FACE = 0 * 2 + 0, // faces (images)
121 FT_MUSIC = 1 * 2 + 1, // background music
122 FT_SOUND = 2 * 2 + 1, // effects
123 FT_RSRC = 3 * 2 + 0, // generic data files
124 FT_NUM,
125};
126
102struct packet_type 127struct packet_type
103{ 128{
104 const char *name; 129 const char *name;
105 void *cb; 130 void *cb;
106 int flags; 131 int flags;
110{ 135{
111 tstamp stamp; 136 tstamp stamp;
112 const packet_type *handler; 137 const packet_type *handler;
113 char *data; 138 char *data;
114 int datalen; 139 int datalen;
115
116 ~command ()
117 {
118 sfree<char> (data, datalen + 1);
119 }
120}; 140};
121 141
122struct refitem 142//-GPL
123{
124 object_ptr op;
125};
126
127// this represents a container on the client side.
128// right now, there are only ever two of them:
129// the inventory and the floor/open container
130//TODO: unused as of yet
131struct client_container : vector< refitem, slice_allocator<refitem> >
132{
133 client *ns;
134 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
135
136 bool item_changed; // one of the items in here possibly changed
137
138 // for mapspace and container
139 int x, y;
140 maptile *map;
141
142 // for container
143 object *env;
144
145 client_container (client *ns)
146 : ns (ns), type (CC_NONE) { }
147
148 tag_t tag () const;
149
150 inline iterator merge_item (iterator i, object *op);
151
152 void clear ();
153 void update ();
154
155 void set_mapspace (maptile *map, int x, int y);
156 void set_container (object *env);
157};
158 143
159/* how many times we are allowed to give the wrong password before being kicked. */ 144/* how many times we are allowed to give the wrong password before being kicked. */
160#define MAX_PASSWORD_FAILURES 5 145#define MAX_PASSWORD_FAILURES 5
161 146
162INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 147INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
163struct client : zero_initialised, attachable 148struct client : zero_initialised, attachable
164{ 149{
165 int ACC (RW, fd); 150 int ACC (RW, fd);
166 unsigned int inbuf_len; // number of bytes valid in inbuf 151 unsigned int inbuf_len; // number of bytes valid in inbuf
167 statsinfo stats; 152 statsinfo stats;
168 int ACC (RO, active); 153 object_vector_index ACC (RO, active);
169 154 player_ptr ACC (RO, pl);
170 Buffer outputbuffer;
171 155
172 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 156 char *ACC (RW, host); /* Which host it is connected from (ip address) */
173 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 157 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
174 158
175 sint8 ACC (RW, last_level); /* Last level we sent to client */ 159 sint8 ACC (RW, last_level); /* Last level we sent to client */
181 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ 165 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
182 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ 166 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
183 living ACC (RO, last_stats); /* Last stats as sent to client */ 167 living ACC (RO, last_stats); /* Last stats as sent to client */
184 float ACC (RW, last_speed); /* Last speed as sent to client */ 168 float ACC (RW, last_speed); /* Last speed as sent to client */
185 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 169 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
186 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 170 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
187 171
188 bool ACC (RW, afk); /* player is afk */ 172 bool ACC (RW, afk); /* player is afk */
189 bool ACC (RW, facecache); /* If true, client is caching images */
190 bool ACC (RW, sent_scroll); 173 bool ACC (RW, sent_scroll);
191 bool ACC (RW, sound); /* does the client want sound */ 174 bool ACC (RW, sound); /* does the client want sound */
192 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 175 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
176
193 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 177 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
194 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 178 bool ACC (RW, mapinfocmd); // return map info and send map change info
195 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 179 uint8_t ACC (RW, extcmd); // call into extensions/plugins
196 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 180 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
197 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 181
198 bool ACC (RW, force_face0); /* CF+ client workaround for buggy checksum calculation in gcfclient */
199 bool ACC (RW, force_bad_checksum); /* CF+ client workaround for buggy checksum calculation in gcfclient */
200 bool ACC (RW, darkness); /* True if client wants darkness information */
201 bool ACC (RW, image2); /* Client wants image2/face2 commands */
202 bool ACC (RW, update_look); /* If true, we need to send the look window */ 182 bool ACC (RW, update_look); /* If true, we need to send the look window */
183 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
203 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 184 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
204 /* used to arrange text in books, scrolls, or scripted dialogs */
205 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 185 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
206 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
207 /* Below are flags for extedend infos to pass to client
208 * with S->C mapextended command */
209 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
210 186
211 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 187 bool ACC (RW, smoothing); // deliantra-style smoothing
212 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 188 bool ACC (RW, force_newmap); // force a newmap before next map update
213 enum MapMode mapmode; /* Type of map commands the client wants. */
214 uint16 ACC (RW, look_position); /* start of drawing of look window */ 189 uint16 ACC (RW, look_position); /* start of drawing of look window */
190 uint16 ACC (RW, mss); // likely tcp maximum segment size
215 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 191 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
216 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 192 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
193 uint8 ACC (RW, faceset); // CF+ selected faceset
217 194
218 maptile *ACC (RW, current_map); // CF+ last/current player map 195 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
219 region *ACC (RW, current_region); // CF+ last/current player region 196 region_ptr ACC (RW, current_region); // CF+ last/current player region
220 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
221 char ACC (RW, version)[64]; // CF+ client name/version
222 uint8 ACC (RW, faceset); // CF+ selected faceset
223 198
224 player_ptr ACC (RO, pl); 199 tstamp ACC (RW, last_send); // last data send on socket.
225 200
226 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
227 202 int ACC (RW, rate_avail); // current rate balance
228 int ACC (RW, max_rate); // max. # of bytes to send per tick 203 int ACC (RW, max_rate); // max. # of bytes to send per tick
229 faceidx ACC (RW, scrub_idx); // which face to send next 204 faceidx ACC (RW, scrub_idx); // which face to send next
230 int ACC (RW, bg_scrub); // how many ticks till the next background face send 205 int ACC (RW, bg_scrub); // how many ticks till the next background face send
231 std::vector<faceidx> askface; // which faces have been requested by the client 206
207 struct tcp_info tcpi;
208 tstamp next_rate_adjust;
209
210 unordered_vector<char *> mapinfo_queue;
211 void mapinfo_queue_clear ();
212 void mapinfo_queue_run ();
213 bool mapinfo_try (char *buf);
214
215 struct ixsend {
216 int16_t pri; // higher means faces are sent earlier, default 0
217 faceidx idx;
218 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
219 };
220 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
221
222 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
223 MTH void flush_fx (); // send fx if required
224
225 MTH void invalidate_face (faceidx idx);
226 MTH void invalidate_all_faces ();
232 227
233 void do_destroy (); 228 void do_destroy ();
234 void gather_callbacks (AV *&callbacks, event_type event) const; 229 void gather_callbacks (AV *&callbacks, event_type event) const;
235 230
236 iow socket_ev; void socket_cb (iow &w, int got); 231 iow socket_ev; void socket_cb (iow &w, int revents);
237 iw cmd_ev; void cmd_cb (iw &w);
238 client_container cc_inv, cc_other;
239 232
240 std::deque< command, slice_allocator<command> > cmd_queue; 233 std::deque< command, slice_allocator<command> > cmd_queue;
241 234
242 // large structures at the end please 235 // large structures at the end please
243 struct Map lastmap; 236 struct Map lastmap;
244 std::bitset<MAXANIMNUM> anims_sent; 237 std::bitset<MAXANIMNUM> anims_sent;
245 std::bitset<MAX_FACES> faces_sent; 238 std::bitset<MAX_FACES> faces_sent;
239 std::bitset<FT_NUM> fx_want;
246 240
247 // if we get an incomplete packet, this is used to hold the data. 241 // if we get an incomplete packet, this is used to hold the data.
248 // we add 2 byte for the header, one for the trailing 0 byte 242 // we add 2 byte for the header, one for the trailing 0 byte
249 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 243 uint8 inbuf[MAXSOCKBUF + 2 + 1];
244
245 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
246 struct msg_buf
247 {
248 tick_t expire;
249 int len;
250 int count;
251 char msg[MSG_BUF_SIZE];
252 } msgbuf[MSG_BUF_COUNT];
253
254 MTH bool msg_suppressed (const_utf8_string msg);
255
256 /* The following is the setup for a ring buffer for storing output
257 * data that the OS can't handle right away.
258 * TODO: this member is enourmously large - optimise?
259 */
260 struct
261 {
262 char data[SOCKETBUFSIZE];
263 int start;
264 int len;
265 } outputbuffer;
250 266
251 bool may_execute (const packet_type *pkt) const; 267 bool may_execute (const packet_type *pkt) const;
252 void execute (const packet_type *pkt, char *data, int datalen); 268 void execute (const packet_type *pkt, char *data, int datalen);
253 269
254 void queue_command (packet_type *handler, char *data, int datalen); 270 void queue_command (packet_type *handler, char *data, int datalen);
265 MTH void flush (); 281 MTH void flush ();
266 MTH void write_outputbuffer (); 282 MTH void write_outputbuffer ();
267 MTH int outputbuffer_len () const { return outputbuffer.len; } 283 MTH int outputbuffer_len () const { return outputbuffer.len; }
268 void send (void *buf_, int len); 284 void send (void *buf_, int len);
269 285
270 void send_packet (const char *buf); 286 void send_packet (const_octet_string buf);
271 void send_packet (const char *buf, int len); 287 void send_packet (const_octet_string buf, int len);
272 void send_packet_printf (const char *format, ...); 288 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
273 void send_packet (packet &sl); 289 void send_packet (packet &sl);
274 290
275 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 291 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
292
276 MTH void send_face (faceidx facenum); 293 MTH void send_face (faceidx facenum, int pri = 0);
277 MTH void send_image (faceidx facenum);
278 MTH void send_faces (object *ob); 294 MTH void send_faces (object *ob);
279 MTH void send_animation (short anim_num); 295 MTH void send_animation (short anim_num);
296 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
280 297
298 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
281 // called when something under the player changes 299 // called when something under the player changes
282 MTH void floorbox_update () { update_look = 1; } 300 MTH void floorbox_update () { update_look = 1; }
283 // called when the player has been moved 301 // called when the player has been moved
284 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 302 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
285 303
286 MTH void tick (); // called every server tick to do housekeeping etc. 304 MTH void tick (); // called every server tick to do housekeeping etc.
287 305
288 MTH static client *create (int fd, const char *peername); 306 MTH static client *create (int fd, const char *peername);
307 MTH static void clock ();
308 MTH static void flush_sockets ();
289 309
290protected: 310protected:
291 client (int fd, const char *from_ip); 311 client (int fd, const char *from_ip);
292 ~client (); 312 ~client ();
293}; 313};
294 314
295#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 315#if FOR_PERL
296 ( ((__type)>0) &&\ 316 ACC (RW, tcpi.tcpi_state);
297 ((__sockPtr)->has_readable_type) && \ 317 ACC (RW, tcpi.tcpi_ca_state);
298 ((__sockPtr)->supported_readables & (1<<(__type))) ) 318 ACC (RW, tcpi.tcpi_retransmits);
299 319 ACC (RW, tcpi.tcpi_probes);
300/* Constants in the form EMI_ is for extended map infos. 320 ACC (RW, tcpi.tcpi_backoff);
301 * Even if the client select the additionnal infos it wants 321 ACC (RW, tcpi.tcpi_options);
302 * on the map, there may exist cases where this whole info 322 ACC (RO, tcpi.tcpi_snd_wscale);
303 * is not given in one buch but in separate bunches. This 323 ACC (RO, tcpi.tcpi_rcv_wscale);
304 * is done performance reasons (imagine some info related to 324 ACC (RW, tcpi.tcpi_rto);
305 * a visible object and another info related to a 4 square 325 ACC (RW, tcpi.tcpi_ato);
306 * width and height area). At the begin of an extended info packet 326 ACC (RW, tcpi.tcpi_snd_mss);
307 * is a bit field. A bit is activated for each extended info 327 ACC (RW, tcpi.tcpi_rcv_mss);
308 * present in the data 328 ACC (RW, tcpi.tcpi_unacked);
309 */ 329 ACC (RW, tcpi.tcpi_sacked);
310 330 ACC (RW, tcpi.tcpi_lost);
311/* Meanings: 331 ACC (RW, tcpi.tcpi_retrans);
312 * EMI_NOREDRAW Take extended infos into account but don't redraw, 332 ACC (RW, tcpi.tcpi_fackets);
313 * some additionnal datas will follow in a new packet 333 ACC (RW, tcpi.tcpi_last_data_sent);
314 * EMI_SMOOTH Datas about smoothing 334 ACC (RW, tcpi.tcpi_last_ack_sent);
315 */ 335 ACC (RW, tcpi.tcpi_last_data_recv);
316#define EMI_NOREDRAW 0x01 336 ACC (RW, tcpi.tcpi_last_ack_recv);
317#define EMI_SMOOTH 0x02 337 ACC (RW, tcpi.tcpi_pmtu);
318 338 ACC (RW, tcpi.tcpi_rcv_ssthresh);
319/* this last one says the bitfield continue un next byte 339 ACC (RW, tcpi.tcpi_rtt);
320 * There may be several on contiguous bytes. So there is 7 340 ACC (RW, tcpi.tcpi_rttvar);
321 * actual bits used per byte, and the number of bytes 341 ACC (RW, tcpi.tcpi_snd_ssthresh);
322 * is not fixed in protocol 342 ACC (RW, tcpi.tcpi_snd_cwnd);
323 */ 343 ACC (RW, tcpi.tcpi_advmss);
324#define EMI_HASMOREBITS 0x80 344 ACC (RW, tcpi.tcpi_reordering);
325 345#endif
326#define FACE_TYPES 1
327#define PNG_FACE_INDEX 0
328
329#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
330#define VERSION_SC 1026
331//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
332#define VERSION_INFO "Crossfire+ Server"
333 346
334typedef object_vector<client, &client::active> sockvec; 347typedef object_vector<client, &client::active> sockvec;
335 348
336extern sockvec clients; 349extern sockvec clients;
337 350
338#define for_all_clients(var) \ 351#define for_all_clients(var) \
339 for (int _i = 0; _i < clients.size (); ++_i) \ 352 for (int _i = 0; _i < clients.size (); ++_i) \
340 declvar (client *, var, clients [_i]) 353 statementvar (client *, var, clients [_i])
354
355// returns true when the message needs special (read: perl) treatment
356static inline bool
357msg_is_special (const_any_string msg, bool nl_special = true)
358{
359 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
360}
341 361
342#endif 362#endif
343 363

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