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Comparing deliantra/server/include/client.h (file contents):
Revision 1.80 by root, Sun Jul 27 05:33:52 2008 UTC vs.
Revision 1.107 by root, Mon Oct 29 23:55:53 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 5 *
8 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
20 * 19 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 21 */
23 22
24#ifndef CLIENT_H 23#ifndef CLIENT_H
25#define CLIENT_H 24#define CLIENT_H
26
27#include <deque>
28#include <bitset>
29#include <tr1/unordered_set>
30 25
31#if HAVE_TCP_INFO 26#if HAVE_TCP_INFO
32# include <netinet/tcp.h> 27# include <netinet/tcp.h>
33#else 28#else
34 struct tcp_info { 29 struct tcp_info {
63 int tcpi_advmss; 58 int tcpi_advmss;
64 int tcpi_reordering; 59 int tcpi_reordering;
65 }; 60 };
66#endif 61#endif
67 62
63//+GPL
64
68// (possibly) max. number of objects "per page" in the ground container 65// (possibly) max. number of objects "per page" in the ground container
69#define FLOORBOX_PAGESIZE 50 66#define FLOORBOX_PAGESIZE 50
70 67
71struct MapCell 68struct MapCell
72{ 69{
97/* This contains basic information on the socket structure. status is its 94/* This contains basic information on the socket structure. status is its
98 * current state. we set up our on buffers for sending/receiving, so we can 95 * current state. we set up our on buffers for sending/receiving, so we can
99 * handle some higher level functions. fd is the actual file descriptor we 96 * handle some higher level functions. fd is the actual file descriptor we
100 * are using. 97 * are using.
101 */ 98 */
102
103/* Only one map mode can actually be used, so lets make it a switch
104 * instead of having a bunch of different fields that needed to
105 * get toggled.
106 */
107enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
108 99
109// states the socket can be in 100// states the socket can be in
110enum { 101enum {
111 ST_DEAD, // socket is dead 102 ST_DEAD, // socket is dead
112 ST_SETUP, // initial handshake / setup / login 103 ST_SETUP, // initial handshake / setup / login
146 const packet_type *handler; 137 const packet_type *handler;
147 char *data; 138 char *data;
148 int datalen; 139 int datalen;
149}; 140};
150 141
142//-GPL
143
151/* how many times we are allowed to give the wrong password before being kicked. */ 144/* how many times we are allowed to give the wrong password before being kicked. */
152#define MAX_PASSWORD_FAILURES 5 145#define MAX_PASSWORD_FAILURES 5
153 146
154INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 147INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
155struct client : zero_initialised, attachable 148struct client : zero_initialised, attachable
157 int ACC (RW, fd); 150 int ACC (RW, fd);
158 unsigned int inbuf_len; // number of bytes valid in inbuf 151 unsigned int inbuf_len; // number of bytes valid in inbuf
159 statsinfo stats; 152 statsinfo stats;
160 object_vector_index ACC (RO, active); 153 object_vector_index ACC (RO, active);
161 player_ptr ACC (RO, pl); 154 player_ptr ACC (RO, pl);
162
163 /* The following is the setup for a ring buffer for storing output
164 * data that the OS can't handle right away.
165 */
166 struct
167 {
168 char data[SOCKETBUFSIZE];
169 int start;
170 int len;
171 } outputbuffer;
172 155
173 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 156 char *ACC (RW, host); /* Which host it is connected from (ip address) */
174 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 157 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
175 158
176 sint8 ACC (RW, last_level); /* Last level we sent to client */ 159 sint8 ACC (RW, last_level); /* Last level we sent to client */
182 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ 165 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
183 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ 166 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
184 living ACC (RO, last_stats); /* Last stats as sent to client */ 167 living ACC (RO, last_stats); /* Last stats as sent to client */
185 float ACC (RW, last_speed); /* Last speed as sent to client */ 168 float ACC (RW, last_speed); /* Last speed as sent to client */
186 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 169 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
187 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 170 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
188
189 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
190 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
191 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
192 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
193 171
194 bool ACC (RW, afk); /* player is afk */ 172 bool ACC (RW, afk); /* player is afk */
195 bool ACC (RW, facecache); /* If true, client is caching images */
196 bool ACC (RW, sent_scroll); 173 bool ACC (RW, sent_scroll);
197 bool ACC (RW, sound); /* does the client want sound */ 174 bool ACC (RW, sound); /* does the client want sound */
198 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 175 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
176
199 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ 177 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
200 bool ACC (RW, mapinfocmd); // return map info and send map change info 178 bool ACC (RW, mapinfocmd); // return map info and send map change info
201 uint8_t ACC (RW, extcmd); // call into extensions/plugins 179 uint8_t ACC (RW, extcmd); // call into extensions/plugins
202 bool ACC (RW, extmap); // extend map comamnd with extra data 180 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
203 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls 181
204 bool ACC (RW, darkness); /* True if client wants darkness information */
205 bool ACC (RW, image2); /* Client wants image2/face2 commands */
206 uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
207 bool ACC (RW, update_look); /* If true, we need to send the look window */ 182 bool ACC (RW, update_look); /* If true, we need to send the look window */
183 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
208 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 184 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
209 /* used to arrange text in books, scrolls, or scripted dialogs */
210 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 185 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
211 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 186
212 /* Below are flags for extedend infos to pass to client
213 * with S->C mapextended command */
214 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
215 bool ACC (RW, smoothing); // trt-style smoothing 187 bool ACC (RW, smoothing); // deliantra-style smoothing
216 bool ACC (RW, can_msg); // trt-style text messages
217
218 bool ACC (RW, force_newmap); // force a newmap before next map update 188 bool ACC (RW, force_newmap); // force a newmap before next map update
219 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
220 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
221 uint16 ACC (RW, look_position); /* start of drawing of look window */ 189 uint16 ACC (RW, look_position); /* start of drawing of look window */
222 uint16 ACC (RW, mss); // likely tcp maximum segment size 190 uint16 ACC (RW, mss); // likely tcp maximum segment size
223 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
224 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 191 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
225 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 192 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
193 uint8 ACC (RW, faceset); // CF+ selected faceset
226 194
227 maptile_ptr ACC (RW, current_map); // CF+ last/current player map 195 maptile_ptr ACC (RW, current_map); // CF+ last/current player map
228 region_ptr ACC (RW, current_region); // CF+ last/current player region 196 region_ptr ACC (RW, current_region); // CF+ last/current player region
229 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
230 shstr ACC (RW, version); // CF+ client name/version
231 uint8 ACC (RW, faceset); // CF+ selected faceset
232 198
233 tstamp ACC (RW, last_send); // last data send on socket. 199 tstamp ACC (RW, last_send); // last data send on socket.
234 200
201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
235 int ACC (RW, rate_avail); // current rate balance 202 int ACC (RW, rate_avail); // current rate balance
236 int ACC (RW, max_rate); // max. # of bytes to send per tick 203 int ACC (RW, max_rate); // max. # of bytes to send per tick
237 faceidx ACC (RW, scrub_idx); // which face to send next 204 faceidx ACC (RW, scrub_idx); // which face to send next
238 int ACC (RW, bg_scrub); // how many ticks till the next background face send 205 int ACC (RW, bg_scrub); // how many ticks till the next background face send
239 206
244 void mapinfo_queue_clear (); 211 void mapinfo_queue_clear ();
245 void mapinfo_queue_run (); 212 void mapinfo_queue_run ();
246 bool mapinfo_try (char *buf); 213 bool mapinfo_try (char *buf);
247 214
248 struct ixsend { 215 struct ixsend {
249 int16_t pri; // unused 216 int16_t pri; // higher means faces are sent earlier, default 0
250 faceidx idx; 217 faceidx idx;
251 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face 218 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
252 }; 219 };
253 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix 220 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
254 221
255 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx 222 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
256 MTH void flush_fx (); // send fx if required 223 MTH void flush_fx (); // send fx if required
224
225 MTH void invalidate_face (faceidx idx);
226 MTH void invalidate_all_faces ();
257 227
258 void do_destroy (); 228 void do_destroy ();
259 void gather_callbacks (AV *&callbacks, event_type event) const; 229 void gather_callbacks (AV *&callbacks, event_type event) const;
260 230
261 iow socket_ev; void socket_cb (iow &w, int revents); 231 iow socket_ev; void socket_cb (iow &w, int revents);
279 int len; 249 int len;
280 int count; 250 int count;
281 char msg[MSG_BUF_SIZE]; 251 char msg[MSG_BUF_SIZE];
282 } msgbuf[MSG_BUF_COUNT]; 252 } msgbuf[MSG_BUF_COUNT];
283 253
284 MTH bool msg_suppressed (const char *msg); 254 MTH bool msg_suppressed (const_utf8_string msg);
255
256 /* The following is the setup for a ring buffer for storing output
257 * data that the OS can't handle right away.
258 * TODO: this member is enourmously large - optimise?
259 */
260 struct
261 {
262 char data[SOCKETBUFSIZE];
263 int start;
264 int len;
265 } outputbuffer;
285 266
286 bool may_execute (const packet_type *pkt) const; 267 bool may_execute (const packet_type *pkt) const;
287 void execute (const packet_type *pkt, char *data, int datalen); 268 void execute (const packet_type *pkt, char *data, int datalen);
288 269
289 void queue_command (packet_type *handler, char *data, int datalen); 270 void queue_command (packet_type *handler, char *data, int datalen);
300 MTH void flush (); 281 MTH void flush ();
301 MTH void write_outputbuffer (); 282 MTH void write_outputbuffer ();
302 MTH int outputbuffer_len () const { return outputbuffer.len; } 283 MTH int outputbuffer_len () const { return outputbuffer.len; }
303 void send (void *buf_, int len); 284 void send (void *buf_, int len);
304 285
305 void send_packet (const char *buf); 286 void send_packet (const_octet_string buf);
306 void send_packet (const char *buf, int len); 287 void send_packet (const_octet_string buf, int len);
307 void send_packet_printf (const char *format, ...); 288 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
308 void send_packet (packet &sl); 289 void send_packet (packet &sl);
309 290
310 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 291 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
311 292
312 MTH void send_face (faceidx facenum, int pri = 0); 293 MTH void send_face (faceidx facenum, int pri = 0);
313 MTH void send_image (faceidx facenum);
314 MTH void send_faces (object *ob); 294 MTH void send_faces (object *ob);
315 MTH void send_animation (short anim_num); 295 MTH void send_animation (short anim_num);
316 void send_msg (int color, const char *type, const char *msg); 296 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
317 297
318 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0); 298 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
319 // called when something under the player changes 299 // called when something under the player changes
320 MTH void floorbox_update () { update_look = 1; } 300 MTH void floorbox_update () { update_look = 1; }
321 // called when the player has been moved 301 // called when the player has been moved
362 ACC (RW, tcpi.tcpi_snd_cwnd); 342 ACC (RW, tcpi.tcpi_snd_cwnd);
363 ACC (RW, tcpi.tcpi_advmss); 343 ACC (RW, tcpi.tcpi_advmss);
364 ACC (RW, tcpi.tcpi_reordering); 344 ACC (RW, tcpi.tcpi_reordering);
365#endif 345#endif
366 346
367#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
368 ( ((__type)>0) &&\
369 ((__sockPtr)->has_readable_type) && \
370 ((__sockPtr)->supported_readables & (1<<(__type))) )
371
372/* Constants in the form EMI_ is for extended map infos.
373 * Even if the client select the additionnal infos it wants
374 * on the map, there may exist cases where this whole info
375 * is not given in one buch but in separate bunches. This
376 * is done performance reasons (imagine some info related to
377 * a visible object and another info related to a 4 square
378 * width and height area). At the begin of an extended info packet
379 * is a bit field. A bit is activated for each extended info
380 * present in the data
381 */
382
383/* Meanings:
384 * EMI_NOREDRAW Take extended infos into account but don't redraw,
385 * some additionnal datas will follow in a new packet
386 * EMI_SMOOTH Datas about smoothing
387 */
388#define EMI_NOREDRAW 0x01
389#define EMI_SMOOTH 0x02
390
391/* this last one says the bitfield continue un next byte
392 * There may be several on contiguous bytes. So there is 7
393 * actual bits used per byte, and the number of bytes
394 * is not fixed in protocol
395 */
396#define EMI_HASMOREBITS 0x80
397
398#define FACE_TYPES 1
399#define PNG_FACE_INDEX 0
400
401#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
402#define VERSION_SC 1026
403//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
404#define VERSION_INFO "Deliantra Server"
405
406typedef object_vector<client, &client::active> sockvec; 347typedef object_vector<client, &client::active> sockvec;
407 348
408extern sockvec clients; 349extern sockvec clients;
409 350
410#define for_all_clients(var) \ 351#define for_all_clients(var) \
411 for (int _i = 0; _i < clients.size (); ++_i) \ 352 for (int _i = 0; _i < clients.size (); ++_i) \
412 statementvar (client *, var, clients [_i]) 353 statementvar (client *, var, clients [_i])
413 354
414// returns true when the message needs special (read: perl) treatment 355// returns true when the message needs special (read: perl) treatment
415static inline bool 356static inline bool
416msg_is_special (const char *msg, bool nl_special = true) 357msg_is_special (const_any_string msg, bool nl_special = true)
417{ 358{
418 return msg [strcspn (msg, nl_special ? "<[&\n" : "<[&")]; 359 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
419} 360}
420 361
421#endif 362#endif
422 363

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