1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for the X Window System |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | Copyright (C) 1992 Frank Tore Johansen |
5 | * |
6 | |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
9 | * option) any later version. |
11 | |
10 | * |
12 | This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
16 | |
15 | * |
17 | You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
17 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
18 | * <http://www.gnu.org/licenses/>. |
20 | |
19 | * |
21 | The author can be reached via e-mail to crossfire@schmorp.de |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
21 | */ |
23 | |
22 | |
24 | #ifndef CLIENT_H |
23 | #ifndef CLIENT_H |
25 | #define CLIENT_H |
24 | #define CLIENT_H |
26 | |
25 | |
27 | #include <deque> |
26 | #if HAVE_TCP_INFO |
28 | #include <bitset> |
27 | # include <netinet/tcp.h> |
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28 | #else |
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29 | struct tcp_info { |
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30 | // dummy |
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31 | int tcpi_state; |
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32 | int tcpi_ca_state; |
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33 | int tcpi_retransmits; |
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34 | int tcpi_probes; |
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35 | int tcpi_backoff; |
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36 | int tcpi_options; |
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37 | int tcpi_snd_wscale; |
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38 | int tcpi_rcv_wscale; |
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39 | int tcpi_rto; |
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40 | int tcpi_ato; |
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41 | int tcpi_snd_mss; |
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42 | int tcpi_rcv_mss; |
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43 | int tcpi_unacked; |
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44 | int tcpi_sacked; |
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45 | int tcpi_lost; |
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46 | int tcpi_retrans; |
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47 | int tcpi_fackets; |
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48 | int tcpi_last_data_sent; |
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49 | int tcpi_last_ack_sent; |
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50 | int tcpi_last_data_recv; |
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51 | int tcpi_last_ack_recv; |
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52 | int tcpi_pmtu; |
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53 | int tcpi_rcv_ssthresh; |
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54 | int tcpi_rtt; |
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55 | int tcpi_rttvar; |
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56 | int tcpi_snd_ssthresh; |
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57 | int tcpi_snd_cwnd; |
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58 | int tcpi_advmss; |
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59 | int tcpi_reordering; |
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60 | }; |
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61 | #endif |
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62 | |
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63 | //+GPL |
29 | |
64 | |
30 | // (possibly) max. number of objects "per page" in the ground container |
65 | // (possibly) max. number of objects "per page" in the ground container |
31 | #define NUM_LOOK_OBJECTS 50 |
66 | #define FLOORBOX_PAGESIZE 50 |
32 | |
67 | |
33 | struct MapCell |
68 | struct MapCell |
34 | { |
69 | { |
35 | UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
70 | tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient |
36 | int count; /* This is really darkness in the map1 command */ |
71 | int count; /* This is really darkness in the map1 command */ |
37 | uint16 faces[MAP_LAYERS]; |
72 | faceidx faces[MAP_LAYERS]; |
38 | uint16 smooth[MAP_LAYERS]; |
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39 | unsigned char stat_hp; // health of something in this space, or 0 |
73 | unsigned char stat_hp; // health of something in this space, or 0 |
40 | unsigned char flags; |
74 | unsigned char flags; |
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75 | uint8_t smooth[MAP_LAYERS]; |
41 | }; |
76 | }; |
42 | |
77 | |
43 | /* This basically defines the largest size an |
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44 | * archetype may be - it is used for allocation of |
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45 | * some structures, as well as determining how far |
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46 | * we should look for the heads of big images. |
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47 | */ |
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48 | #define MAX_HEAD_OFFSET 8 |
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49 | |
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50 | #define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) |
78 | #define MAX_CLIENT_X MAP_CLIENT_X |
51 | #define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) |
79 | #define MAX_CLIENT_Y MAP_CLIENT_Y |
52 | |
80 | |
53 | struct Map |
81 | struct Map |
54 | { |
82 | { |
55 | struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; |
83 | struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; |
56 | }; |
84 | }; |
57 | |
85 | |
58 | /* True max is 16383 given current map compaction method */ |
86 | /* True max is 16383 given current map compaction method */ |
59 | # define MAXANIMNUM 2000 |
87 | #define MAXANIMNUM 10000 |
60 | |
88 | |
61 | struct statsinfo |
89 | struct statsinfo |
62 | { |
90 | { |
63 | char *range, *title; |
91 | char *range, *title; |
64 | }; |
92 | }; |
… | |
… | |
67 | * current state. we set up our on buffers for sending/receiving, so we can |
95 | * current state. we set up our on buffers for sending/receiving, so we can |
68 | * handle some higher level functions. fd is the actual file descriptor we |
96 | * handle some higher level functions. fd is the actual file descriptor we |
69 | * are using. |
97 | * are using. |
70 | */ |
98 | */ |
71 | |
99 | |
72 | enum Sock_Status { Ns_Add, Ns_Dead }; |
100 | // states the socket can be in |
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101 | enum { |
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102 | ST_DEAD, // socket is dead |
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103 | ST_SETUP, // initial handshake / setup / login |
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104 | ST_PLAYING, // logged in an playing |
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105 | ST_CUSTOM, // waiting for custom reply |
73 | |
106 | |
74 | /* Only one map mode can actually be used, so lets make it a switch |
107 | ST_GET_PARTY_PASSWORD, |
75 | * instead of having a bunch of different fields that needed to |
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76 | * get toggled. |
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77 | */ |
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78 | enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; |
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79 | |
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80 | /* The following is the setup for a ring buffer for storing outbut |
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81 | * data that the OS can't handle right away. |
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82 | */ |
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83 | |
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84 | struct Buffer |
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85 | { |
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86 | char data[SOCKETBUFSIZE]; |
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87 | int start; |
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88 | int len; |
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89 | }; |
108 | }; |
90 | |
109 | |
91 | // a handler for a specific type of packet |
110 | // a handler for a specific type of packet |
92 | enum { |
111 | enum { |
93 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
112 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
94 | PF_PLAYING = 0x02, // must be in playing state |
113 | PF_PLAYING = 0x02, // must be in playing state |
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114 | PF_COMMAND0 = 0x04, // command starts at offset 0 |
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115 | PF_COMMAND6 = 0x08, // command starts at offset 6 |
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116 | }; |
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117 | |
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118 | // face type.s bit 0 means "has meta info prepended" |
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119 | enum { |
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120 | FT_FACE = 0 * 2 + 0, // faces (images) |
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121 | FT_MUSIC = 1 * 2 + 1, // background music |
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122 | FT_SOUND = 2 * 2 + 1, // effects |
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123 | FT_RSRC = 3 * 2 + 0, // generic data files |
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124 | FT_NUM, |
95 | }; |
125 | }; |
96 | |
126 | |
97 | struct packet_type |
127 | struct packet_type |
98 | { |
128 | { |
99 | const char *name; |
129 | const char *name; |
… | |
… | |
105 | { |
135 | { |
106 | tstamp stamp; |
136 | tstamp stamp; |
107 | const packet_type *handler; |
137 | const packet_type *handler; |
108 | char *data; |
138 | char *data; |
109 | int datalen; |
139 | int datalen; |
110 | |
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111 | ~command () |
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112 | { |
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113 | sfree<char> (data, datalen + 1); |
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114 | } |
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115 | }; |
140 | }; |
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141 | |
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142 | //-GPL |
116 | |
143 | |
117 | /* how many times we are allowed to give the wrong password before being kicked. */ |
144 | /* how many times we are allowed to give the wrong password before being kicked. */ |
118 | #define MAX_PASSWORD_FAILURES 5 |
145 | #define MAX_PASSWORD_FAILURES 5 |
119 | |
146 | |
120 | ACC_CLASS (client) // should become player when newsocket is a baseclass of player |
147 | INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player |
121 | struct client : zero_initialised, attachable_base |
148 | struct client : zero_initialised, attachable |
122 | { |
149 | { |
123 | enum Sock_Status status; |
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124 | int ACC (RW, fd); |
150 | int ACC (RW, fd); |
125 | unsigned int inbuf_len; // number of bytes valid in inbuf |
151 | unsigned int inbuf_len; // number of bytes valid in inbuf |
126 | uint8 *faces_sent; // This is a bitmap on sent face status |
152 | statsinfo stats; |
127 | struct statsinfo stats; |
153 | object_vector_index ACC (RO, active); |
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154 | player_ptr ACC (RO, pl); |
128 | |
155 | |
129 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
156 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
130 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
157 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
131 | Buffer outputbuffer; |
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132 | |
158 | |
133 | bool ACC (RW, facecache); /* If true, client is caching images */ |
159 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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160 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
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161 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
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162 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
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163 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
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164 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
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165 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
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166 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
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167 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
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168 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
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169 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
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170 | sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
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171 | |
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172 | bool ACC (RW, afk); /* player is afk */ |
134 | bool ACC (RW, sent_scroll); |
173 | bool ACC (RW, sent_scroll); |
135 | bool ACC (RW, sound); /* does the client want sound */ |
174 | bool ACC (RW, sound); /* does the client want sound */ |
136 | bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ |
175 | bool ACC (RW, bumpmsg); /* give message when bumping into walls */ |
137 | bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ |
176 | |
138 | bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ |
177 | bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ |
139 | bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ |
178 | bool ACC (RW, mapinfocmd); // return map info and send map change info |
140 | bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ |
179 | uint8_t ACC (RW, extcmd); // call into extensions/plugins |
141 | bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ |
180 | bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ |
142 | bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ |
181 | |
143 | bool ACC (RW, darkness); /* True if client wants darkness information */ |
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144 | bool ACC (RW, image2); /* Client wants image2/face2 commands */ |
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145 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
182 | bool ACC (RW, update_look); /* If true, we need to send the look window */ |
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183 | bool ACC (RW, update_spells); // If true, we need to esrv_update_spells |
146 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
184 | bool ACC (RW, has_readable_type); /* If true client accept additional text information */ |
147 | /* used to arrange text in books, scrolls, or scripted dialogs */ |
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148 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
185 | bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ |
149 | bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ |
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150 | /* Below are flags for extedend infos to pass to client |
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151 | * with S->C mapextended command */ |
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152 | bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ |
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153 | |
186 | |
154 | uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ |
187 | bool ACC (RW, smoothing); // deliantra-style smoothing |
155 | uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ |
188 | bool ACC (RW, force_newmap); // force a newmap before next map update |
156 | enum MapMode mapmode; /* Type of map commands the client wants. */ |
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157 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
189 | uint16 ACC (RW, look_position); /* start of drawing of look window */ |
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190 | uint16 ACC (RW, mss); // likely tcp maximum segment size |
158 | uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ |
191 | uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ |
159 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
192 | uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ |
160 | uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ |
193 | uint8 ACC (RW, faceset); // CF+ selected faceset |
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194 | uint8 ACC (RW, ws_version); // websocket protocol versio for framing |
161 | |
195 | |
162 | maptile *ACC (RW, current_map); // CF+ last/current player map |
196 | maptile_ptr ACC (RW, current_map); // CF+ last/current player map |
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197 | region_ptr ACC (RW, current_region); // CF+ last/current player region |
163 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
198 | int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position |
164 | char ACC (RW, version)[64]; // CF+ client name/version |
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165 | |
199 | |
166 | player *ACC (RO, pl);//TODO should not be here, preferably |
200 | tstamp ACC (RW, last_send); // last data send on socket. |
167 | |
201 | |
168 | int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ |
202 | float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ |
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203 | int ACC (RW, rate_avail); // current rate balance |
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204 | int ACC (RW, max_rate); // max. # of bytes to send per tick |
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205 | faceidx ACC (RW, scrub_idx); // which face to send next |
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206 | int ACC (RW, bg_scrub); // how many ticks till the next background face send |
169 | |
207 | |
170 | client (int fd, const char *from_ip); |
208 | struct tcp_info tcpi; |
171 | ~client (); |
209 | tstamp next_rate_adjust; |
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210 | |
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211 | // websocket frame buffer |
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212 | uint8 ws_inbuf_type; // current frame type |
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213 | uint8 *ws_inbuf; |
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214 | uint32 ws_inbuf_len; |
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215 | uint32 ws_inbuf_alloc; |
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216 | |
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217 | unordered_vector<char *> mapinfo_queue; |
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218 | void mapinfo_queue_clear (); |
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219 | void mapinfo_queue_run (); |
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220 | bool mapinfo_try (char *buf); |
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221 | |
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222 | struct ixsend { |
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223 | int16_t pri; // higher means faces are sent earlier, default 0 |
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224 | faceidx idx; |
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225 | uint32_t ofs; // if != 0, need to send remaining bytes of partial_face |
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226 | }; |
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227 | std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix |
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228 | |
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229 | std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx |
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230 | MTH void flush_fx (); // send fx if required |
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231 | |
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232 | MTH void invalidate_face (faceidx idx); |
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233 | MTH void invalidate_all_faces (); |
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234 | |
172 | void destroy (); |
235 | void do_destroy (); |
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236 | void gather_callbacks (AV *&callbacks, event_type event) const; |
173 | |
237 | |
174 | iw cmd_ev; void cmd_cb (iw &w); |
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175 | iow socket_ev; void socket_cb (iow &w, int got); |
238 | iow socket_ev; void socket_cb (iow &w, int revents); |
176 | |
239 | |
177 | std::deque< command, slice_allocator<command> > cmd_queue; |
240 | std::deque< command, slice_allocator<command> > cmd_queue; |
178 | |
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179 | // resets movement state |
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180 | bool may_execute (const packet_type *pkt) const; |
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181 | void execute (const packet_type *pkt, char *data, int datalen); |
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182 | |
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183 | void queue_command (packet_type *handler, char *data, int datalen); |
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184 | bool handle_command (); |
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185 | void reset_state (); |
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186 | |
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187 | bool handle_packet (); |
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188 | int next_packet (); // returns length of packet or 0 |
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189 | void skip_packet (int len); // we have processed the packet, skip it |
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190 | |
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191 | void flush (); |
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192 | void write_outputbuffer (); |
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193 | void send (void *buf_, int len); |
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194 | |
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195 | void send_packet (const char *buf); |
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196 | void send_packet (const char *buf, int len); |
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197 | void send_packet_printf (const char *format, ...); |
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198 | void send_packet (packet &sl); |
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199 | |
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200 | // called when something under the player changes |
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201 | void floorbox_update () { update_look = 1; } |
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202 | // called when the player has been moved |
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203 | void floorbox_reset () { look_position = 0; floorbox_update (); } |
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204 | |
241 | |
205 | // large structures at the end please |
242 | // large structures at the end please |
206 | struct Map lastmap; |
243 | struct Map lastmap; |
207 | std::bitset<MAXANIMNUM> anims_sent; |
244 | std::bitset<MAXANIMNUM> anims_sent; |
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245 | std::bitset<MAX_FACES> faces_sent; |
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246 | std::bitset<FT_NUM> fx_want; |
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247 | |
208 | // if we get an incomplete packet, this is used to hold the data. |
248 | // if we get an incomplete packet, this is used to hold the data. |
209 | // we add 2 byte for the header, one for the trailing 0 byte |
249 | // we add 2 byte for the header, one for the trailing 0 byte |
210 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
250 | uint8 inbuf[MAXSOCKBUF + 2 + 1]; |
211 | }; |
251 | void inbuf_handle (); |
212 | |
252 | |
213 | #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ |
253 | enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 }; |
214 | ( ((__type)>0) &&\ |
254 | struct msg_buf |
215 | ((__sockPtr)->has_readable_type) && \ |
255 | { |
216 | ((__sockPtr)->supported_readables & (1<<(__type))) ) |
256 | tick_t expire; |
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257 | int len; |
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258 | int count; |
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259 | char msg[MSG_BUF_SIZE]; |
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260 | } msgbuf[MSG_BUF_COUNT]; |
217 | |
261 | |
218 | /* Bitmask for the faces_sent[] array - what |
262 | MTH bool msg_suppressed (const_utf8_string msg); |
219 | * portion of the face have we sent? |
263 | |
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264 | /* The following is the setup for a ring buffer for storing output |
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265 | * data that the OS can't handle right away. |
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266 | * TODO: this member is enourmously large - optimise? |
220 | */ |
267 | */ |
221 | #define NS_FACESENT_FACE 0x1 |
268 | struct |
222 | #define NS_FACESENT_SMOOTH 0x2 |
269 | { |
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270 | char data[SOCKETBUFSIZE]; |
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271 | int start; |
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272 | int len; |
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273 | } outputbuffer; |
223 | |
274 | |
224 | /* Constants in the form EMI_ is for extended map infos. |
275 | bool may_execute (const packet_type *pkt) const; |
225 | * Even if the client select the additionnal infos it wants |
276 | void execute (const packet_type *pkt, char *data, int datalen); |
226 | * on the map, there may exist cases where this whole info |
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227 | * is not given in one buch but in separate bunches. This |
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228 | * is done performance reasons (imagine some info related to |
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229 | * a visible object and another info related to a 4 square |
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230 | * width and height area). At the begin of an extended info packet |
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231 | * is a bit field. A bit is activated for each extended info |
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232 | * present in the data |
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233 | */ |
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234 | |
277 | |
235 | /* Meanings: |
278 | void queue_command (packet_type *handler, char *data, int datalen); |
236 | * EMI_NOREDRAW Take extended infos into account but don't redraw, |
279 | MTH bool handle_command (); |
237 | * some additionnal datas will follow in a new packet |
280 | // resets movement state |
238 | * EMI_SMOOTH Datas about smoothing |
281 | MTH void reset_state (); |
239 | */ |
282 | // resets variable data used to send stat diffs |
240 | #define EMI_NOREDRAW 0x01 |
283 | MTH void reset_stats (); |
241 | #define EMI_SMOOTH 0x02 |
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242 | |
284 | |
243 | /* this last one says the bitfield continue un next byte |
285 | MTH bool handle_packet (); |
244 | * There may be several on contiguous bytes. So there is 7 |
286 | int next_packet (); // returns length of packet or 0 |
245 | * actual bits used per byte, and the number of bytes |
287 | void skip_packet (int len); // we have processed the packet, skip it |
246 | * is not fixed in protocol |
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247 | */ |
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248 | #define EMI_HASMOREBITS 0x80 |
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249 | |
288 | |
250 | #define FACE_TYPES 1 |
289 | MTH void flush (); |
251 | #define PNG_FACE_INDEX 0 |
290 | MTH void write_outputbuffer (); |
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291 | MTH int outputbuffer_len () const { return outputbuffer.len; } |
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292 | void send_raw (void *buf_, int len); |
252 | |
293 | |
253 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
294 | void send (void *buf_, int len); |
254 | #define VERSION_SC 1027 |
295 | void send_packet (const_octet_string buf); |
255 | #define VERSION_INFO "Crossfire+ Server" |
296 | void send_packet (const_octet_string buf, int len); |
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297 | void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3))); |
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298 | void send_packet (packet &sl); |
256 | |
299 | |
257 | typedef unordered_vector<client *> sockvec; |
300 | void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK); |
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301 | |
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302 | MTH void send_face (faceidx facenum, int pri = 0); |
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303 | MTH void send_faces (object *ob); |
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304 | MTH void send_animation (short anim_num); |
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305 | void send_msg (int color, const_utf8_string type, const_utf8_string msg); |
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306 | |
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307 | MTH void play_sound (faceidx sound, int dx = 0, int dy = 0); |
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308 | // called when something under the player changes |
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309 | MTH void floorbox_update () { update_look = 1; } |
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310 | // called when the player has been moved |
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311 | MTH void floorbox_reset () { look_position = 0; floorbox_update (); } |
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312 | |
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313 | MTH void tick (); // called every server tick to do housekeeping etc. |
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314 | |
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315 | MTH static client *create (int fd, const char *peername); |
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316 | MTH static void clock (); |
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317 | MTH static void flush_sockets (); |
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318 | |
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319 | MTH void run (); // start handshake after init |
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320 | |
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321 | protected: |
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322 | client (int fd, const char *from_ip); |
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323 | ~client (); |
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324 | }; |
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325 | |
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326 | #if FOR_PERL |
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327 | ACC (RW, tcpi.tcpi_state); |
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328 | ACC (RW, tcpi.tcpi_ca_state); |
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329 | ACC (RW, tcpi.tcpi_retransmits); |
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330 | ACC (RW, tcpi.tcpi_probes); |
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331 | ACC (RW, tcpi.tcpi_backoff); |
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332 | ACC (RW, tcpi.tcpi_options); |
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333 | ACC (RO, tcpi.tcpi_snd_wscale); |
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334 | ACC (RO, tcpi.tcpi_rcv_wscale); |
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335 | ACC (RW, tcpi.tcpi_rto); |
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336 | ACC (RW, tcpi.tcpi_ato); |
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337 | ACC (RW, tcpi.tcpi_snd_mss); |
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338 | ACC (RW, tcpi.tcpi_rcv_mss); |
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339 | ACC (RW, tcpi.tcpi_unacked); |
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340 | ACC (RW, tcpi.tcpi_sacked); |
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341 | ACC (RW, tcpi.tcpi_lost); |
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342 | ACC (RW, tcpi.tcpi_retrans); |
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343 | ACC (RW, tcpi.tcpi_fackets); |
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344 | ACC (RW, tcpi.tcpi_last_data_sent); |
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345 | ACC (RW, tcpi.tcpi_last_ack_sent); |
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346 | ACC (RW, tcpi.tcpi_last_data_recv); |
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347 | ACC (RW, tcpi.tcpi_last_ack_recv); |
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348 | ACC (RW, tcpi.tcpi_pmtu); |
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349 | ACC (RW, tcpi.tcpi_rcv_ssthresh); |
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350 | ACC (RW, tcpi.tcpi_rtt); |
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351 | ACC (RW, tcpi.tcpi_rttvar); |
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352 | ACC (RW, tcpi.tcpi_snd_ssthresh); |
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353 | ACC (RW, tcpi.tcpi_snd_cwnd); |
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354 | ACC (RW, tcpi.tcpi_advmss); |
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355 | ACC (RW, tcpi.tcpi_reordering); |
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356 | #endif |
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357 | |
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358 | typedef object_vector<client, &client::active> sockvec; |
258 | |
359 | |
259 | extern sockvec clients; |
360 | extern sockvec clients; |
260 | extern int nrofpixmaps; //TODO: hrmpf, should go |
361 | |
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362 | #define for_all_clients(var) \ |
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363 | for (int _i = 0; _i < clients.size (); ++_i) \ |
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364 | statementvar (client *, var, clients [_i]) |
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365 | |
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366 | // returns true when the message needs special (read: perl) treatment |
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367 | static inline bool |
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368 | msg_is_special (const_any_string msg, bool nl_special = true) |
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369 | { |
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370 | return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; |
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371 | } |
261 | |
372 | |
262 | #endif |
373 | #endif |
263 | |
374 | |