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Comparing deliantra/server/include/client.h (file contents):
Revision 1.111 by root, Sun Nov 11 04:29:11 2012 UTC vs.
Revision 1.120 by root, Sat Nov 17 23:33:18 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
101 ST_GET_PARTY_PASSWORD, 101 ST_GET_PARTY_PASSWORD,
102}; 102};
103 103
104// a handler for a specific type of packet 104// a handler for a specific type of packet
105enum { 105enum {
106 PF_PLAYER = 0x01, // must have valid player / will by synchronised 106 PF_PLAYER = 0x01, // must have valid player / will by synchronised
107 PF_PLAYING = 0x02, // must be in playing state 107 PF_PLAYING = 0x02, // must be in playing state
108 PF_COMMAND0 = 0x04, // command starts at offset 0 108 PF_COMMAND = 0x04, // is a user command
109 PF_COMMAND6 = 0x08, // command starts at offset 6
110}; 109};
111 110
112// face types. bit 0 means "has meta info prepended" 111// face types. bit 0 means "has meta info prepended"
113enum { 112enum {
114 FT_FACE = 0 * 2 + 0, // faces (images) 113 FT_IMAGE = 0 * 2 + 0, // images
115 FT_MUSIC = 1 * 2 + 1, // background music 114 FT_MUSIC = 1 * 2 + 1, // background music
116 FT_SOUND = 2 * 2 + 1, // effects 115 FT_SOUND = 2 * 2 + 1, // effects
117 FT_RSRC = 3 * 2 + 0, // generic data files 116 FT_RSRC = 3 * 2 + 0, // generic data files
118 FT_NUM, 117 FT_NUM,
119}; 118};
150 unsigned int inbuf_len; // number of bytes valid in inbuf 149 unsigned int inbuf_len; // number of bytes valid in inbuf
151 statsinfo stats; 150 statsinfo stats;
152 object_vector_index ACC (RO, active); 151 object_vector_index ACC (RO, active);
153 player_ptr ACC (RO, pl); 152 player_ptr ACC (RO, pl);
154 153
155 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 154 char *ACC (RW, host); /* Which host it is connected from (ip:port) */
156 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 155 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
157 156
158 sint8 ACC (RW, last_level); /* Last level we sent to client */ 157 sint8 ACC (RW, last_level); /* Last level we sent to client */
159 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ 158 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
160 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ 159 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
179 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ 178 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
180 179
181 bool ACC (RW, update_look); /* If true, we need to send the look window */ 180 bool ACC (RW, update_look); /* If true, we need to send the look window */
182 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells 181 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
183 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 182 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
184 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 183 uint8 ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
185 184
186 bool ACC (RW, smoothing); // deliantra-style smoothing 185 bool ACC (RW, smoothing); // deliantra-style smoothing
187 bool ACC (RW, force_newmap); // force a newmap before next map update 186 bool ACC (RW, force_newmap); // force a newmap before next map update
188 uint16 ACC (RW, look_position); /* start of drawing of look window */ 187 uint16 ACC (RW, look_position); /* start of drawing of look window */
189 uint16 ACC (RW, mss); // likely tcp maximum segment size 188 uint16 ACC (RW, mss); // likely tcp maximum segment size
190 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 189 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
191 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 190 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
192 uint8 ACC (RW, faceset); // CF+ selected faceset 191 uint8 ACC (RW, tileset); // selected tileset
193 uint8 ACC (RW, ws_version); // websocket protocol versio for framing 192 uint8 ACC (RW, ws_version); // websocket protocol versio for framing
194 193
195 maptile_ptr ACC (RW, current_map); // CF+ last/current player map 194 maptile_ptr ACC (RW, current_map); // last/current player map
196 region_ptr ACC (RW, current_region); // CF+ last/current player region 195 region_ptr ACC (RW, current_region); // last/current player region
197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 196 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
198 197
199 tstamp ACC (RW, last_send); // last data send on socket. 198 tstamp ACC (RW, last_send); // last data send on socket.
200 199
201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ 200 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
295 void send_raw (void *buf_, int len); 294 void send_raw (void *buf_, int len);
296 295
297 void send (void *buf_, int len); 296 void send (void *buf_, int len);
298 void send_packet (const_octet_string buf); 297 void send_packet (const_octet_string buf);
299 void send_packet (const_octet_string buf, int len); 298 void send_packet (const_octet_string buf, int len);
300 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3))); 299 void send_packet_printf (const_utf8_string format, ...) ecb_attribute ((format (printf, 2, 3)));
301 void send_packet (packet &sl); 300 void send_packet (packet &sl);
302
303 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
304 301
305 MTH void send_face (faceidx facenum, int pri = 0); 302 MTH void send_face (faceidx facenum, int pri = 0);
306 MTH void send_faces (object *ob); 303 MTH void send_faces (object *ob);
307 MTH void send_animation (short anim_num); 304 MTH void send_animation (short anim_num);
308 void send_msg (int color, const_utf8_string type, const_utf8_string msg); 305 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
367 statementvar (client *, var, clients [_i]) 364 statementvar (client *, var, clients [_i])
368 365
369// returns true when the message needs special (read: perl) treatment 366// returns true when the message needs special (read: perl) treatment
370static inline bool 367static inline bool
371msg_is_special (const_any_string msg, bool nl_special = true) 368msg_is_special (const_any_string msg, bool nl_special = true)
372{ 369{
373 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; 370 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
374} 371}
375 372
376#endif 373#endif
377 374

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