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Comparing deliantra/server/include/client.h (file contents):
Revision 1.16 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.27 by root, Sun Feb 4 00:39:32 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 * CrossFire, A Multiplayer game for the X Window System
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef CLIENT_H 25#ifndef CLIENT_H
25#define CLIENT_H 26#define CLIENT_H
26 27
27#include <deque> 28#include <deque>
77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
78 79
79/* The following is the setup for a ring buffer for storing output 80/* The following is the setup for a ring buffer for storing output
80 * data that the OS can't handle right away. 81 * data that the OS can't handle right away.
81 */ 82 */
82
83struct Buffer 83struct Buffer
84{ 84{
85 char data[SOCKETBUFSIZE]; 85 char data[SOCKETBUFSIZE];
86 int start; 86 int start;
87 int len; 87 int len;
92 ST_DEAD, // socket is dead 92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login 93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing 94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply 95 ST_CUSTOM, // waiting for custom reply
96 96
97 ST_CONFIRM_QUIT,
98 ST_CHANGE_CLASS, 97 ST_CHANGE_CLASS,
99 ST_CONFIGURE,
100 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
101}; 99};
102 100
103// a handler for a specific type of packet 101// a handler for a specific type of packet
104enum { 102enum {
105 PF_PLAYER = 0x01, // must have valid player / will by synchronised 103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
106 PF_PLAYING = 0x02, // must be in playing state 104 PF_PLAYING = 0x02, // must be in playing state
107}; 105};
108 106
109struct packet_type 107struct packet_type
110{ 108{
111 const char *name; 109 const char *name;
164}; 162};
165 163
166/* how many times we are allowed to give the wrong password before being kicked. */ 164/* how many times we are allowed to give the wrong password before being kicked. */
167#define MAX_PASSWORD_FAILURES 5 165#define MAX_PASSWORD_FAILURES 5
168 166
169ACC_CLASS (client) // should become player when newsocket is a baseclass of player 167INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
170struct client : zero_initialised, attachable<client> 168struct client : zero_initialised, attachable
171{ 169{
172 int ACC (RW, fd); 170 int ACC (RW, fd);
173 unsigned int inbuf_len; // number of bytes valid in inbuf 171 unsigned int inbuf_len; // number of bytes valid in inbuf
174 uint8 *faces_sent; // This is a bitmap on sent face status 172 uint8 *faces_sent; // This is a bitmap on sent face status
175 statsinfo stats; 173 statsinfo stats;
174 int ACC (RO, active);
176 175
177 client_container cc_inv, cc_other; 176 client_container cc_inv, cc_other;
178 Buffer outputbuffer; 177 Buffer outputbuffer;
179 178
180 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
181 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
182 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
183 181
182 sint8 ACC (RW, last_level); /* Last level we sent to client */
183 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
184 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
185 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
186 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
187 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
188 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
189 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
190 living ACC (RO, last_stats); /* Last stats as sent to client */
191 float ACC (RW, last_speed); /* Last speed as sent to client */
192 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
193 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
194
195 bool ACC (RW, afk); /* player is afk */
184 bool ACC (RW, facecache); /* If true, client is caching images */ 196 bool ACC (RW, facecache); /* If true, client is caching images */
185 bool ACC (RW, sent_scroll); 197 bool ACC (RW, sent_scroll);
186 bool ACC (RW, sound); /* does the client want sound */ 198 bool ACC (RW, sound); /* does the client want sound */
187 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
188 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 199 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
189 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 200 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
190 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 201 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
191 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 202 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
192 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 203 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
212 223
213 maptile *ACC (RW, current_map); // CF+ last/current player map 224 maptile *ACC (RW, current_map); // CF+ last/current player map
214 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
215 char ACC (RW, version)[64]; // CF+ client name/version 226 char ACC (RW, version)[64]; // CF+ client name/version
216 227
217 player *ACC (RO, pl);//TODO should not be here, preferably 228 player_ptr ACC (RO, pl);
218 229
219 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 230 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
220 231
221 client (int fd, const char *from_ip);
222 ~client ();
223 void destroy (); 232 void do_destroy ();
224 bool destroyed () const { return state == ST_DEAD; } 233 void gather_callbacks (AV *&callbacks, event_type event) const;
225 234
226 iw cmd_ev; void cmd_cb (iw &w); 235 iw cmd_ev; void cmd_cb (iw &w);
227 iow socket_ev; void socket_cb (iow &w, int got); 236 iow socket_ev; void socket_cb (iow &w, int got);
228 237
229 std::deque< command, slice_allocator<command> > cmd_queue; 238 std::deque< command, slice_allocator<command> > cmd_queue;
237 246
238 bool may_execute (const packet_type *pkt) const; 247 bool may_execute (const packet_type *pkt) const;
239 void execute (const packet_type *pkt, char *data, int datalen); 248 void execute (const packet_type *pkt, char *data, int datalen);
240 249
241 void queue_command (packet_type *handler, char *data, int datalen); 250 void queue_command (packet_type *handler, char *data, int datalen);
242 bool handle_command (); 251 MTH bool handle_command ();
243 // resets movement state 252 // resets movement state
244 void reset_state (); 253 MTH void reset_state ();
254 // resets variable data used to send stat diffs
255 MTH void reset_stats ();
245 256
246 bool handle_packet (); 257 MTH bool handle_packet ();
247 int next_packet (); // returns length of packet or 0 258 int next_packet (); // returns length of packet or 0
248 void skip_packet (int len); // we have processed the packet, skip it 259 void skip_packet (int len); // we have processed the packet, skip it
249 260
250 void flush (); 261 MTH void flush ();
251 void write_outputbuffer (); 262 MTH void write_outputbuffer ();
252 void send (void *buf_, int len); 263 void send (void *buf_, int len);
253 264
254 void send_packet (const char *buf); 265 void send_packet (const char *buf);
255 void send_packet (const char *buf, int len); 266 void send_packet (const char *buf, int len);
256 void send_packet_printf (const char *format, ...); 267 void send_packet_printf (const char *format, ...);
257 void send_packet (packet &sl); 268 void send_packet (packet &sl);
258 269
259 // called when something under the player changes 270 // called when something under the player changes
260 void floorbox_update () { update_look = 1; } 271 MTH void floorbox_update () { update_look = 1; }
261 // called when the player has been moved 272 // called when the player has been moved
262 void floorbox_reset () { look_position = 0; floorbox_update (); } 273 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
263 274
264 static client *create (int fd, const char *peername); 275 MTH static client *create (int fd, const char *peername);
276
277protected:
278 client (int fd, const char *from_ip);
279 ~client ();
265}; 280};
266 281
267#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 282#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
268 ( ((__type)>0) &&\ 283 ( ((__type)>0) &&\
269 ((__sockPtr)->has_readable_type) && \ 284 ((__sockPtr)->has_readable_type) && \
306 321
307#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 322#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
308#define VERSION_SC 1027 323#define VERSION_SC 1027
309#define VERSION_INFO "Crossfire+ Server" 324#define VERSION_INFO "Crossfire+ Server"
310 325
311typedef unordered_vector<client *> sockvec; 326typedef object_vector<client, &client::active> sockvec;
312 327
313extern sockvec clients; 328extern sockvec clients;
329
330#define for_all_clients(var) \
331 for (int _i = 0; _i < clients.size (); ++_i) \
332 declvar (client *, var, clients [_i])
333
314extern int nrofpixmaps; //TODO: hrmpf, should go 334extern int nrofpixmaps; //TODO: hrmpf, should go
315 335
316#endif 336#endif
317 337

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