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Comparing deliantra/server/include/client.h (file contents):
Revision 1.2 by root, Fri Dec 15 20:07:02 2006 UTC vs.
Revision 1.26 by pippijn, Mon Jan 15 21:06:18 2007 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for the X Window System 2 * CrossFire, A Multiplayer game for the X Window System
4 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to crossfire.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23*/ 23 */
24
25/*
26 newserver.h defines various structures and values that are use for the
27 new client server communication method. Values defined here are only
28 used on the server side code. For shared client/server values, see
29 newclient.h
30*/
31 24
32#ifndef CLIENT_H 25#ifndef CLIENT_H
33#define CLIENT_H 26#define CLIENT_H
34 27
35/* Reduce this from 50 to 5 - as it is now, there will never be more 28#include <deque>
36 * than 3 anyways. 29#include <bitset>
37 */ 30#include <tr1/unordered_set>
38 31
39#define NUM_LOOK_OBJECTS 50 32// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50
40 34
41struct MapCell 35struct MapCell
42{ 36{
43 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
44 int count; /* This is really darkness in the map1 command */ 38 int count; /* This is really darkness in the map1 command */
75 * current state. we set up our on buffers for sending/receiving, so we can 69 * current state. we set up our on buffers for sending/receiving, so we can
76 * handle some higher level functions. fd is the actual file descriptor we 70 * handle some higher level functions. fd is the actual file descriptor we
77 * are using. 71 * are using.
78 */ 72 */
79 73
80enum Sock_Status { Ns_Add, Ns_Dead };
81
82/* Only one map mode can actually be used, so lets make it a switch 74/* Only one map mode can actually be used, so lets make it a switch
83 * instead of having a bunch of different fields that needed to 75 * instead of having a bunch of different fields that needed to
84 * get toggled. 76 * get toggled.
85 */ 77 */
86enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
87 79
88/* The following is the setup for a ring buffer for storing outbut 80/* The following is the setup for a ring buffer for storing output
89 * data that the OS can't handle right away. 81 * data that the OS can't handle right away.
90 */ 82 */
91
92struct Buffer 83struct Buffer
93{ 84{
94 char data[SOCKETBUFSIZE]; 85 char data[SOCKETBUFSIZE];
95 int start; 86 int start;
96 int len; 87 int len;
97}; 88};
98 89
90// states the socket can be in
91enum {
92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply
96
97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD,
99};
100
101// a handler for a specific type of packet
102enum {
103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
104 PF_PLAYING = 0x02, // must be in playing state
105};
106
107struct packet_type
108{
109 const char *name;
110 void *cb;
111 int flags;
112};
113
114struct command
115{
116 tstamp stamp;
117 const packet_type *handler;
118 char *data;
119 int datalen;
120
121 ~command ()
122 {
123 sfree<char> (data, datalen + 1);
124 }
125};
126
127struct refitem
128{
129 object_ptr op;
130};
131
132// this represents a container on the client side.
133// right now, there are only ever two of them:
134// the inventory and the floor/open container
135//TODO: unused as of yet
136struct client_container : vector< refitem, slice_allocator<refitem> >
137{
138 client *ns;
139 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
140
141 bool item_changed; // one of the items in here possibly changed
142
143 // for mapspace and container
144 int x, y;
145 maptile *map;
146
147 // for container
148 object *env;
149
150 client_container (client *ns)
151 : ns (ns), type (CC_NONE) { }
152
153 tag_t tag () const;
154
155 inline iterator merge_item (iterator i, object *op);
156
157 void clear ();
158 void update ();
159
160 void set_mapspace (maptile *map, int x, int y);
161 void set_container (object *env);
162};
163
99/* how many times we are allowed to give the wrong password before being kicked. */ 164/* how many times we are allowed to give the wrong password before being kicked. */
100#define MAX_PASSWORD_FAILURES 5 165#define MAX_PASSWORD_FAILURES 5
101 166
102ACC_CLASS (client) // should become player when newsocket is a baseclass of player 167INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
103struct client : zero_initialised, attachable_base 168struct client : zero_initialised, attachable
104{ 169{
105 enum Sock_Status status;
106 int ACC (RW, fd); 170 int ACC (RW, fd);
107 unsigned int inbuf_len; // number of bytes valid in inbuf 171 unsigned int inbuf_len; // number of bytes valid in inbuf
108 struct Map lastmap;
109 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
110 uint8 *faces_sent; /* This is a bitmap on sent face status */ 172 uint8 *faces_sent; // This is a bitmap on sent face status
111 uint8 anims_sent[MAXANIMNUM];
112 struct statsinfo stats; 173 statsinfo stats;
174 int ACC (RO, active);
175
176 client_container cc_inv, cc_other;
177 Buffer outputbuffer;
113 178
114 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 179 char *ACC (RW, host); /* Which host it is connected from (ip address) */
115 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
116 Buffer outputbuffer; /* For undeliverable data */
117 181
182 sint8 ACC (RW, last_level); /* Last level we sent to client */
183 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
184 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
185 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
186 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
187 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
188 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
189 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
190 living ACC (RO, last_stats); /* Last stats as sent to client */
191 float ACC (RW, last_speed); /* Last speed as sent to client */
192 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
193 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
194
195 bool ACC (RW, afk); /* player is afk */
118 bool ACC (RW, facecache); /* If true, client is caching images */ 196 bool ACC (RW, facecache); /* If true, client is caching images */
119 bool ACC (RW, sent_scroll); 197 bool ACC (RW, sent_scroll);
120 bool ACC (RW, sound); /* does the client want sound */ 198 bool ACC (RW, sound); /* does the client want sound */
121 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
122 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 199 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
123 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 200 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
124 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 201 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
125 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 202 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
126 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 203 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
127 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 204 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
128 bool ACC (RW, darkness); /* True if client wants darkness information */ 205 bool ACC (RW, darkness); /* True if client wants darkness information */
129 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 206 bool ACC (RW, image2); /* Client wants image2/face2 commands */
130 bool ACC (RW, update_look); /* If true, we need to send the look window */ 207 bool ACC (RW, update_look); /* If true, we need to send the look window */
131 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 208 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
132 /* used to arrange text in books, scrolls, or scripted dialogs */ 209 /* used to arrange text in books, scrolls, or scripted dialogs */
133 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 210 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
134 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ 211 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
135 /* Below are flags for extedend infos to pass to client 212 /* Below are flags for extedend infos to pass to client
136 * with S->C mapextended command */ 213 * with S->C mapextended command */
137 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 214 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
138 215
139 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 216 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
140 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 217 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
141 enum MapMode mapmode; /* Type of map commands the client wants. */ 218 enum MapMode mapmode; /* Type of map commands the client wants. */
142 uint16 ACC (RW, look_position); /* start of drawing of look window */ 219 uint16 ACC (RW, look_position); /* start of drawing of look window */
144 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 221 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
145 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ 222 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
146 223
147 maptile *ACC (RW, current_map); // CF+ last/current player map 224 maptile *ACC (RW, current_map); // CF+ last/current player map
148 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
149 char ACC (RW, version)[64]; // CF+ client name/version 226 char ACC (RW, version)[64]; // CF+ client name/version
150 227
151 /* If we get an incomplete packet, this is used to hold the data. */ 228 player_ptr ACC (RO, pl);
152 uint8 inbuf[MAXSOCKBUF];
153 player *ACC (RO, pl);//TODO should not be here, preferably
154 229
155 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 230 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
156 231
232 void do_destroy ();
233 void gather_callbacks (AV *&callbacks, event_type event) const;
234
235 iw cmd_ev; void cmd_cb (iw &w);
157 iow socket_ev; void socket_cb (iow &w, int got); 236 iow socket_ev; void socket_cb (iow &w, int got);
158 237
238 std::deque< command, slice_allocator<command> > cmd_queue;
239
240 // large structures at the end please
241 struct Map lastmap;
242 std::bitset<MAXANIMNUM> anims_sent;
243 // if we get an incomplete packet, this is used to hold the data.
244 // we add 2 byte for the header, one for the trailing 0 byte
245 uint8 inbuf[MAXSOCKBUF + 2 + 1];
246
247 bool may_execute (const packet_type *pkt) const;
248 void execute (const packet_type *pkt, char *data, int datalen);
249
250 void queue_command (packet_type *handler, char *data, int datalen);
251 MTH bool handle_command ();
252 // resets movement state
253 MTH void reset_state ();
254 // resets variable data used to send stat diffs
255 MTH void reset_stats ();
256
257 MTH bool handle_packet ();
258 int next_packet (); // returns length of packet or 0
259 void skip_packet (int len); // we have processed the packet, skip it
260
261 MTH void flush ();
262 MTH void write_outputbuffer ();
263 void send (void *buf_, int len);
264
265 void send_packet (const char *buf);
266 void send_packet (const char *buf, int len);
267 void send_packet_printf (const char *format, ...);
268 void send_packet (packet &sl);
269
270 // called when something under the player changes
271 MTH void floorbox_update () { update_look = 1; }
272 // called when the player has been moved
273 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
274
275 MTH static client *create (int fd, const char *peername);
276
277protected:
159 client (int fd, const char *from_ip); 278 client (int fd, const char *from_ip);
160 ~client (); 279 ~client ();
161
162 int read_packet (); // returns length of packet or 0
163 void skip_packet (int len); // we have processed the packet, skip it
164
165 void flush ();
166 void write_outputbuffer ();
167 void send (void *buf_, int len);
168
169 void send_packet (const char *buf);
170 void send_packet (const char *buf, int len);
171 void send_packet (packet &sl);
172}; 280};
173 281
174#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 282#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
175 ( ((__type)>0) &&\ 283 ( ((__type)>0) &&\
176 ((__sockPtr)->has_readable_type) && \ 284 ((__sockPtr)->has_readable_type) && \
213 321
214#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 322#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
215#define VERSION_SC 1027 323#define VERSION_SC 1027
216#define VERSION_INFO "Crossfire+ Server" 324#define VERSION_INFO "Crossfire+ Server"
217 325
218typedef unordered_vector<client *> sockvec; 326typedef object_vector<client, &client::active> sockvec;
219 327
220extern sockvec clients; 328extern sockvec clients;
329
330#define for_all_clients(var) \
331 for (int _i = 0; _i < clients.size (); ++_i) \
332 declvar (client *, var, clients [_i])
333
221extern int nrofpixmaps; //TODO: hrmpf, should go 334extern int nrofpixmaps; //TODO: hrmpf, should go
222 335
223#endif 336#endif
224 337

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