1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for the X Window System |
2 | * CrossFire, A Multiplayer game for the X Window System |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
21 | * |
22 | The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef CLIENT_H |
25 | #ifndef CLIENT_H |
26 | #define CLIENT_H |
26 | #define CLIENT_H |
27 | |
27 | |
28 | #include <deque> |
28 | #include <deque> |
… | |
… | |
92 | ST_DEAD, // socket is dead |
92 | ST_DEAD, // socket is dead |
93 | ST_SETUP, // initial handshake / setup / login |
93 | ST_SETUP, // initial handshake / setup / login |
94 | ST_PLAYING, // logged in an playing |
94 | ST_PLAYING, // logged in an playing |
95 | ST_CUSTOM, // waiting for custom reply |
95 | ST_CUSTOM, // waiting for custom reply |
96 | |
96 | |
97 | ST_CONFIRM_QUIT, |
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98 | ST_CHANGE_CLASS, |
97 | ST_CHANGE_CLASS, |
99 | ST_GET_PARTY_PASSWORD, |
98 | ST_GET_PARTY_PASSWORD, |
100 | }; |
99 | }; |
101 | |
100 | |
102 | // a handler for a specific type of packet |
101 | // a handler for a specific type of packet |
103 | enum { |
102 | enum { |
104 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
103 | PF_PLAYER = 0x01, // must have valid player / will by synchronised |
105 | PF_PLAYING = 0x02, // must be in playing state |
104 | PF_PLAYING = 0x02, // must be in playing state |
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105 | PF_COMMAND0 = 0x04, // command starts at offset 0 |
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106 | PF_COMMAND6 = 0x08, // command starts at offset 6 |
106 | }; |
107 | }; |
107 | |
108 | |
108 | struct packet_type |
109 | struct packet_type |
109 | { |
110 | { |
110 | const char *name; |
111 | const char *name; |
… | |
… | |
170 | { |
171 | { |
171 | int ACC (RW, fd); |
172 | int ACC (RW, fd); |
172 | unsigned int inbuf_len; // number of bytes valid in inbuf |
173 | unsigned int inbuf_len; // number of bytes valid in inbuf |
173 | uint8 *faces_sent; // This is a bitmap on sent face status |
174 | uint8 *faces_sent; // This is a bitmap on sent face status |
174 | statsinfo stats; |
175 | statsinfo stats; |
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176 | int ACC (RO, active); |
175 | |
177 | |
176 | client_container cc_inv, cc_other; |
178 | client_container cc_inv, cc_other; |
177 | Buffer outputbuffer; |
179 | Buffer outputbuffer; |
178 | |
180 | |
179 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
181 | char *ACC (RW, host); /* Which host it is connected from (ip address) */ |
180 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
182 | uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ |
181 | uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ |
183 | |
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184 | sint8 ACC (RW, last_level); /* Last level we sent to client */ |
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185 | uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ |
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186 | float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ |
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187 | sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ |
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188 | sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ |
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189 | uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ |
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190 | uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ |
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191 | uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ |
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192 | living ACC (RO, last_stats); /* Last stats as sent to client */ |
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193 | float ACC (RW, last_speed); /* Last speed as sent to client */ |
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194 | sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ |
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195 | sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ |
182 | |
196 | |
183 | bool ACC (RW, afk); /* player is afk */ |
197 | bool ACC (RW, afk); /* player is afk */ |
184 | bool ACC (RW, facecache); /* If true, client is caching images */ |
198 | bool ACC (RW, facecache); /* If true, client is caching images */ |
185 | bool ACC (RW, sent_scroll); |
199 | bool ACC (RW, sent_scroll); |
186 | bool ACC (RW, sound); /* does the client want sound */ |
200 | bool ACC (RW, sound); /* does the client want sound */ |
… | |
… | |
237 | |
251 | |
238 | void queue_command (packet_type *handler, char *data, int datalen); |
252 | void queue_command (packet_type *handler, char *data, int datalen); |
239 | MTH bool handle_command (); |
253 | MTH bool handle_command (); |
240 | // resets movement state |
254 | // resets movement state |
241 | MTH void reset_state (); |
255 | MTH void reset_state (); |
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256 | // resets variable data used to send stat diffs |
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257 | MTH void reset_stats (); |
242 | |
258 | |
243 | MTH bool handle_packet (); |
259 | MTH bool handle_packet (); |
244 | int next_packet (); // returns length of packet or 0 |
260 | int next_packet (); // returns length of packet or 0 |
245 | void skip_packet (int len); // we have processed the packet, skip it |
261 | void skip_packet (int len); // we have processed the packet, skip it |
246 | |
262 | |
… | |
… | |
307 | |
323 | |
308 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
324 | #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ |
309 | #define VERSION_SC 1027 |
325 | #define VERSION_SC 1027 |
310 | #define VERSION_INFO "Crossfire+ Server" |
326 | #define VERSION_INFO "Crossfire+ Server" |
311 | |
327 | |
312 | typedef unordered_vector<client *> sockvec; |
328 | typedef object_vector<client, &client::active> sockvec; |
313 | |
329 | |
314 | extern sockvec clients; |
330 | extern sockvec clients; |
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331 | |
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332 | #define for_all_clients(var) \ |
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333 | for (int _i = 0; _i < clients.size (); ++_i) \ |
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334 | declvar (client *, var, clients [_i]) |
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335 | |
315 | extern int nrofpixmaps; //TODO: hrmpf, should go |
336 | extern int nrofpixmaps; //TODO: hrmpf, should go |
316 | |
337 | |
317 | #endif |
338 | #endif |
318 | |
339 | |