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Comparing deliantra/server/include/client.h (file contents):
Revision 1.23 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.28 by root, Sun Feb 4 21:02:54 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 * CrossFire, A Multiplayer game for the X Window System
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23*/ 23 */
24 24
25#ifndef CLIENT_H 25#ifndef CLIENT_H
26#define CLIENT_H 26#define CLIENT_H
27 27
28#include <deque> 28#include <deque>
92 ST_DEAD, // socket is dead 92 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login 93 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing 94 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply 95 ST_CUSTOM, // waiting for custom reply
96 96
97 ST_CONFIRM_QUIT,
98 ST_CHANGE_CLASS, 97 ST_CHANGE_CLASS,
99 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
100}; 99};
101 100
102// a handler for a specific type of packet 101// a handler for a specific type of packet
103enum { 102enum {
104 PF_PLAYER = 0x01, // must have valid player / will by synchronised 103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
105 PF_PLAYING = 0x02, // must be in playing state 104 PF_PLAYING = 0x02, // must be in playing state
105 PF_COMMAND0 = 0x04, // command starts at offset 0
106 PF_COMMAND6 = 0x08, // command starts at offset 6
106}; 107};
107 108
108struct packet_type 109struct packet_type
109{ 110{
110 const char *name; 111 const char *name;
170{ 171{
171 int ACC (RW, fd); 172 int ACC (RW, fd);
172 unsigned int inbuf_len; // number of bytes valid in inbuf 173 unsigned int inbuf_len; // number of bytes valid in inbuf
173 uint8 *faces_sent; // This is a bitmap on sent face status 174 uint8 *faces_sent; // This is a bitmap on sent face status
174 statsinfo stats; 175 statsinfo stats;
176 int ACC (RO, active);
175 177
176 client_container cc_inv, cc_other; 178 client_container cc_inv, cc_other;
177 Buffer outputbuffer; 179 Buffer outputbuffer;
178 180
179 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 181 char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 182 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
181 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 183
184 sint8 ACC (RW, last_level); /* Last level we sent to client */
185 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
186 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
187 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
188 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
189 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
190 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
191 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
192 living ACC (RO, last_stats); /* Last stats as sent to client */
193 float ACC (RW, last_speed); /* Last speed as sent to client */
194 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
195 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
182 196
183 bool ACC (RW, afk); /* player is afk */ 197 bool ACC (RW, afk); /* player is afk */
184 bool ACC (RW, facecache); /* If true, client is caching images */ 198 bool ACC (RW, facecache); /* If true, client is caching images */
185 bool ACC (RW, sent_scroll); 199 bool ACC (RW, sent_scroll);
186 bool ACC (RW, sound); /* does the client want sound */ 200 bool ACC (RW, sound); /* does the client want sound */
237 251
238 void queue_command (packet_type *handler, char *data, int datalen); 252 void queue_command (packet_type *handler, char *data, int datalen);
239 MTH bool handle_command (); 253 MTH bool handle_command ();
240 // resets movement state 254 // resets movement state
241 MTH void reset_state (); 255 MTH void reset_state ();
256 // resets variable data used to send stat diffs
257 MTH void reset_stats ();
242 258
243 MTH bool handle_packet (); 259 MTH bool handle_packet ();
244 int next_packet (); // returns length of packet or 0 260 int next_packet (); // returns length of packet or 0
245 void skip_packet (int len); // we have processed the packet, skip it 261 void skip_packet (int len); // we have processed the packet, skip it
246 262
307 323
308#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 324#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
309#define VERSION_SC 1027 325#define VERSION_SC 1027
310#define VERSION_INFO "Crossfire+ Server" 326#define VERSION_INFO "Crossfire+ Server"
311 327
312typedef unordered_vector<client *> sockvec; 328typedef object_vector<client, &client::active> sockvec;
313 329
314extern sockvec clients; 330extern sockvec clients;
331
332#define for_all_clients(var) \
333 for (int _i = 0; _i < clients.size (); ++_i) \
334 declvar (client *, var, clients [_i])
335
315extern int nrofpixmaps; //TODO: hrmpf, should go 336extern int nrofpixmaps; //TODO: hrmpf, should go
316 337
317#endif 338#endif
318 339

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