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Comparing deliantra/server/include/client.h (file contents):
Revision 1.27 by root, Sun Feb 4 00:39:32 2007 UTC vs.
Revision 1.47 by root, Wed Apr 18 09:38:58 2007 UTC

32// (possibly) max. number of objects "per page" in the ground container 32// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50 33#define FLOORBOX_PAGESIZE 50
34 34
35struct MapCell 35struct MapCell
36{ 36{
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 37 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */ 38 int count; /* This is really darkness in the map1 command */
39 uint16 faces[MAP_LAYERS]; 39 faceidx faces[MAP_LAYERS];
40 uint16 smooth[MAP_LAYERS];
41 unsigned char stat_hp; // health of something in this space, or 0 40 unsigned char stat_hp; // health of something in this space, or 0
42 unsigned char flags; 41 unsigned char flags;
42 uint8_t smooth[MAP_LAYERS];
43}; 43};
44 44
45/* This basically defines the largest size an
46 * archetype may be - it is used for allocation of
47 * some structures, as well as determining how far
48 * we should look for the heads of big images.
49 */
50#define MAX_HEAD_OFFSET 8
51
52#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 45#define MAX_CLIENT_X MAP_CLIENT_X
53#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 46#define MAX_CLIENT_Y MAP_CLIENT_Y
54 47
55struct Map 48struct Map
56{ 49{
57 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 50 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
58}; 51};
59 52
60/* True max is 16383 given current map compaction method */ 53/* True max is 16383 given current map compaction method */
61# define MAXANIMNUM 2000 54#define MAXANIMNUM 10000
62 55
63struct statsinfo 56struct statsinfo
64{ 57{
65 char *range, *title; 58 char *range, *title;
66}; 59};
73 66
74/* Only one map mode can actually be used, so lets make it a switch 67/* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to 68 * instead of having a bunch of different fields that needed to
76 * get toggled. 69 * get toggled.
77 */ 70 */
78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 71enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79 72
80/* The following is the setup for a ring buffer for storing output 73/* The following is the setup for a ring buffer for storing output
81 * data that the OS can't handle right away. 74 * data that the OS can't handle right away.
82 */ 75 */
83struct Buffer 76struct Buffer
98 ST_GET_PARTY_PASSWORD, 91 ST_GET_PARTY_PASSWORD,
99}; 92};
100 93
101// a handler for a specific type of packet 94// a handler for a specific type of packet
102enum { 95enum {
103 PF_PLAYER = 0x01, // must have valid player / will by synchronised 96 PF_PLAYER = 0x01, // must have valid player / will by synchronised
104 PF_PLAYING = 0x02, // must be in playing state 97 PF_PLAYING = 0x02, // must be in playing state
98 PF_COMMAND0 = 0x04, // command starts at offset 0
99 PF_COMMAND6 = 0x08, // command starts at offset 6
105}; 100};
106 101
107struct packet_type 102struct packet_type
108{ 103{
109 const char *name; 104 const char *name;
167INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 162INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
168struct client : zero_initialised, attachable 163struct client : zero_initialised, attachable
169{ 164{
170 int ACC (RW, fd); 165 int ACC (RW, fd);
171 unsigned int inbuf_len; // number of bytes valid in inbuf 166 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats; 167 statsinfo stats;
174 int ACC (RO, active); 168 int ACC (RO, active);
175 169
176 client_container cc_inv, cc_other;
177 Buffer outputbuffer; 170 Buffer outputbuffer;
178 171
179 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 172 char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 173 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
181 174
190 living ACC (RO, last_stats); /* Last stats as sent to client */ 183 living ACC (RO, last_stats); /* Last stats as sent to client */
191 float ACC (RW, last_speed); /* Last speed as sent to client */ 184 float ACC (RW, last_speed); /* Last speed as sent to client */
192 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 185 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
193 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 186 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
194 187
188 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
189 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
190 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
191 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
192
195 bool ACC (RW, afk); /* player is afk */ 193 bool ACC (RW, afk); /* player is afk */
196 bool ACC (RW, facecache); /* If true, client is caching images */ 194 bool ACC (RW, facecache); /* If true, client is caching images */
197 bool ACC (RW, sent_scroll); 195 bool ACC (RW, sent_scroll);
198 bool ACC (RW, sound); /* does the client want sound */ 196 bool ACC (RW, sound); /* does the client want sound */
199 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 197 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
200 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 198 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
201 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 199 bool ACC (RW, mapinfocmd); // return map info and send map change info
202 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 200 bool ACC (RW, extcmd); // call into extensions/plugins
203 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 201 bool ACC (RW, extmap); // extend map comamnd with extra data
204 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 202 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
205 bool ACC (RW, darkness); /* True if client wants darkness information */ 203 bool ACC (RW, darkness); /* True if client wants darkness information */
206 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 204 bool ACC (RW, image2); /* Client wants image2/face2 commands */
205 bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
207 bool ACC (RW, update_look); /* If true, we need to send the look window */ 206 bool ACC (RW, update_look); /* If true, we need to send the look window */
208 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 207 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
209 /* used to arrange text in books, scrolls, or scripted dialogs */ 208 /* used to arrange text in books, scrolls, or scripted dialogs */
210 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 209 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
211 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 210 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
212 /* Below are flags for extedend infos to pass to client 211 /* Below are flags for extedend infos to pass to client
213 * with S->C mapextended command */ 212 * with S->C mapextended command */
214 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 213 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
214 bool ACC (RW, smoothing); // cfplus-style smoothing
215 215
216 bool ACC (RW, force_newmap); // force a newmap before next map update
216 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 217 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
217 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 218 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
218 enum MapMode mapmode; /* Type of map commands the client wants. */
219 uint16 ACC (RW, look_position); /* start of drawing of look window */ 219 uint16 ACC (RW, look_position); /* start of drawing of look window */
220 uint16 ACC (RW, mss); // likely tcp maximum segment size
221 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
220 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 222 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
221 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 223 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
222 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
223 224
224 maptile *ACC (RW, current_map); // CF+ last/current player map 225 maptile *ACC (RW, current_map); // CF+ last/current player map
226 region *ACC (RW, current_region); // CF+ last/current player region
225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
226 char ACC (RW, version)[64]; // CF+ client name/version 228 char ACC (RW, version)[64]; // CF+ client name/version
229 uint8 ACC (RW, faceset); // CF+ selected faceset
227 230
228 player_ptr ACC (RO, pl); 231 player_ptr ACC (RO, pl);
229 232
230 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 233 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
234
235 int ACC (RW, rate_avail); // current rate balance
236 int ACC (RW, max_rate); // max. # of bytes to send per tick
237 faceidx ACC (RW, scrub_idx); // which face to send next
238 int ACC (RW, bg_scrub); // how many ticks till the next background face send
239
240 faceidx partial_face;
241 uint32 partial_face_ofs; // if != 0, need to send remaining bytes of partial_face
242 std::vector<faceidx, slice_allocator<faceidx> > askface; // which faces have been requested by the client
243
244 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
245 MTH void flush_fx (); // send fx if required
231 246
232 void do_destroy (); 247 void do_destroy ();
233 void gather_callbacks (AV *&callbacks, event_type event) const; 248 void gather_callbacks (AV *&callbacks, event_type event) const;
234 249
250 iow socket_ev; void socket_cb (iow &w, int got);
235 iw cmd_ev; void cmd_cb (iw &w); 251 iw cmd_ev; void cmd_cb (iw &w);
236 iow socket_ev; void socket_cb (iow &w, int got); 252 client_container cc_inv, cc_other;
237 253
238 std::deque< command, slice_allocator<command> > cmd_queue; 254 std::deque< command, slice_allocator<command> > cmd_queue;
239 255
240 // large structures at the end please 256 // large structures at the end please
241 struct Map lastmap; 257 struct Map lastmap;
242 std::bitset<MAXANIMNUM> anims_sent; 258 std::bitset<MAXANIMNUM> anims_sent;
259 std::bitset<MAX_FACES> faces_sent;
260
243 // if we get an incomplete packet, this is used to hold the data. 261 // if we get an incomplete packet, this is used to hold the data.
244 // we add 2 byte for the header, one for the trailing 0 byte 262 // we add 2 byte for the header, one for the trailing 0 byte
245 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 263 uint8 inbuf[MAXSOCKBUF + 2 + 1];
246 264
247 bool may_execute (const packet_type *pkt) const; 265 bool may_execute (const packet_type *pkt) const;
258 int next_packet (); // returns length of packet or 0 276 int next_packet (); // returns length of packet or 0
259 void skip_packet (int len); // we have processed the packet, skip it 277 void skip_packet (int len); // we have processed the packet, skip it
260 278
261 MTH void flush (); 279 MTH void flush ();
262 MTH void write_outputbuffer (); 280 MTH void write_outputbuffer ();
281 MTH int outputbuffer_len () const { return outputbuffer.len; }
263 void send (void *buf_, int len); 282 void send (void *buf_, int len);
264 283
265 void send_packet (const char *buf); 284 void send_packet (const char *buf);
266 void send_packet (const char *buf, int len); 285 void send_packet (const char *buf, int len);
267 void send_packet_printf (const char *format, ...); 286 void send_packet_printf (const char *format, ...);
268 void send_packet (packet &sl); 287 void send_packet (packet &sl);
269 288
289 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
290 MTH void send_face (faceidx facenum);
291 MTH void send_image (faceidx facenum);
292 MTH void send_faces (object *ob);
293 MTH void send_animation (short anim_num);
294
270 // called when something under the player changes 295 // called when something under the player changes
271 MTH void floorbox_update () { update_look = 1; } 296 MTH void floorbox_update () { update_look = 1; }
272 // called when the player has been moved 297 // called when the player has been moved
273 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 298 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
274 299
300 MTH void tick (); // called every server tick to do housekeeping etc.
301
275 MTH static client *create (int fd, const char *peername); 302 MTH static client *create (int fd, const char *peername);
276 303
277protected: 304protected:
278 client (int fd, const char *from_ip); 305 client (int fd, const char *from_ip);
279 ~client (); 306 ~client ();
281 308
282#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 309#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
283 ( ((__type)>0) &&\ 310 ( ((__type)>0) &&\
284 ((__sockPtr)->has_readable_type) && \ 311 ((__sockPtr)->has_readable_type) && \
285 ((__sockPtr)->supported_readables & (1<<(__type))) ) 312 ((__sockPtr)->supported_readables & (1<<(__type))) )
286
287/* Bitmask for the faces_sent[] array - what
288 * portion of the face have we sent?
289 */
290#define NS_FACESENT_FACE 0x1
291#define NS_FACESENT_SMOOTH 0x2
292 313
293/* Constants in the form EMI_ is for extended map infos. 314/* Constants in the form EMI_ is for extended map infos.
294 * Even if the client select the additionnal infos it wants 315 * Even if the client select the additionnal infos it wants
295 * on the map, there may exist cases where this whole info 316 * on the map, there may exist cases where this whole info
296 * is not given in one buch but in separate bunches. This 317 * is not given in one buch but in separate bunches. This
318 339
319#define FACE_TYPES 1 340#define FACE_TYPES 1
320#define PNG_FACE_INDEX 0 341#define PNG_FACE_INDEX 0
321 342
322#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 343#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
323#define VERSION_SC 1027 344#define VERSION_SC 1026
345//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
324#define VERSION_INFO "Crossfire+ Server" 346#define VERSION_INFO "Crossfire+ Server"
325 347
326typedef object_vector<client, &client::active> sockvec; 348typedef object_vector<client, &client::active> sockvec;
327 349
328extern sockvec clients; 350extern sockvec clients;
329 351
330#define for_all_clients(var) \ 352#define for_all_clients(var) \
331 for (int _i = 0; _i < clients.size (); ++_i) \ 353 for (int _i = 0; _i < clients.size (); ++_i) \
332 declvar (client *, var, clients [_i]) 354 declvar (client *, var, clients [_i])
333 355
334extern int nrofpixmaps; //TODO: hrmpf, should go
335
336#endif 356#endif
337 357

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