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Comparing deliantra/server/include/client.h (file contents):
Revision 1.28 by root, Sun Feb 4 21:02:54 2007 UTC vs.
Revision 1.112 by root, Sun Nov 11 05:53:12 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25#ifndef CLIENT_H 23#ifndef CLIENT_H
26#define CLIENT_H 24#define CLIENT_H
27 25
28#include <deque> 26#if HAVE_TCP_INFO
29#include <bitset> 27# include <netinet/tcp.h>
30#include <tr1/unordered_set> 28#else
29 struct tcp_info {
30 // dummy
31 int tcpi_state;
32 int tcpi_ca_state;
33 int tcpi_retransmits;
34 int tcpi_probes;
35 int tcpi_backoff;
36 int tcpi_options;
37 int tcpi_snd_wscale;
38 int tcpi_rcv_wscale;
39 int tcpi_rto;
40 int tcpi_ato;
41 int tcpi_snd_mss;
42 int tcpi_rcv_mss;
43 int tcpi_unacked;
44 int tcpi_sacked;
45 int tcpi_lost;
46 int tcpi_retrans;
47 int tcpi_fackets;
48 int tcpi_last_data_sent;
49 int tcpi_last_ack_sent;
50 int tcpi_last_data_recv;
51 int tcpi_last_ack_recv;
52 int tcpi_pmtu;
53 int tcpi_rcv_ssthresh;
54 int tcpi_rtt;
55 int tcpi_rttvar;
56 int tcpi_snd_ssthresh;
57 int tcpi_snd_cwnd;
58 int tcpi_advmss;
59 int tcpi_reordering;
60 };
61#endif
62
63//+GPL
31 64
32// (possibly) max. number of objects "per page" in the ground container 65// (possibly) max. number of objects "per page" in the ground container
33#define FLOORBOX_PAGESIZE 50 66#define FLOORBOX_PAGESIZE 50
34 67
35struct MapCell 68struct MapCell
36{ 69{
37 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 70 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
38 int count; /* This is really darkness in the map1 command */ 71 int count; /* This is really darkness in the map1 command */
39 uint16 faces[MAP_LAYERS]; 72 faceidx faces[MAP_LAYERS];
40 uint16 smooth[MAP_LAYERS];
41 unsigned char stat_hp; // health of something in this space, or 0 73 unsigned char stat_hp; // health of something in this space, or 0
42 unsigned char flags; 74 unsigned char flags;
75 uint8_t smooth[MAP_LAYERS];
43}; 76};
44 77
45/* This basically defines the largest size an
46 * archetype may be - it is used for allocation of
47 * some structures, as well as determining how far
48 * we should look for the heads of big images.
49 */
50#define MAX_HEAD_OFFSET 8
51
52#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 78#define MAX_CLIENT_X MAP_CLIENT_X
53#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 79#define MAX_CLIENT_Y MAP_CLIENT_Y
54 80
55struct Map 81struct Map
56{ 82{
57 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 83 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
58}; 84};
59 85
60/* True max is 16383 given current map compaction method */ 86/* True max is 16383 given current map compaction method */
61# define MAXANIMNUM 2000 87#define MAXANIMNUM 10000
62 88
63struct statsinfo 89struct statsinfo
64{ 90{
65 char *range, *title; 91 char *range, *title;
66};
67
68/* This contains basic information on the socket structure. status is its
69 * current state. we set up our on buffers for sending/receiving, so we can
70 * handle some higher level functions. fd is the actual file descriptor we
71 * are using.
72 */
73
74/* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to
76 * get toggled.
77 */
78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79
80/* The following is the setup for a ring buffer for storing output
81 * data that the OS can't handle right away.
82 */
83struct Buffer
84{
85 char data[SOCKETBUFSIZE];
86 int start;
87 int len;
88}; 92};
89 93
90// states the socket can be in 94// states the socket can be in
91enum { 95enum {
92 ST_DEAD, // socket is dead 96 ST_DEAD, // socket is dead
93 ST_SETUP, // initial handshake / setup / login 97 ST_SETUP, // initial handshake / setup / login
94 ST_PLAYING, // logged in an playing 98 ST_PLAYING, // logged in an playing
95 ST_CUSTOM, // waiting for custom reply 99 ST_CUSTOM, // waiting for custom reply
96 100
97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD, 101 ST_GET_PARTY_PASSWORD,
99}; 102};
100 103
101// a handler for a specific type of packet 104// a handler for a specific type of packet
102enum { 105enum {
104 PF_PLAYING = 0x02, // must be in playing state 107 PF_PLAYING = 0x02, // must be in playing state
105 PF_COMMAND0 = 0x04, // command starts at offset 0 108 PF_COMMAND0 = 0x04, // command starts at offset 0
106 PF_COMMAND6 = 0x08, // command starts at offset 6 109 PF_COMMAND6 = 0x08, // command starts at offset 6
107}; 110};
108 111
112// face types. bit 0 means "has meta info prepended"
113enum {
114 FT_IMAGE = 0 * 2 + 0, // images
115 FT_MUSIC = 1 * 2 + 1, // background music
116 FT_SOUND = 2 * 2 + 1, // effects
117 FT_RSRC = 3 * 2 + 0, // generic data files
118 FT_NUM,
119};
120
109struct packet_type 121struct packet_type
110{ 122{
111 const char *name; 123 const char *name;
112 void *cb; 124 void *cb;
113 int flags; 125 int flags;
117{ 129{
118 tstamp stamp; 130 tstamp stamp;
119 const packet_type *handler; 131 const packet_type *handler;
120 char *data; 132 char *data;
121 int datalen; 133 int datalen;
122
123 ~command ()
124 {
125 sfree<char> (data, datalen + 1);
126 }
127}; 134};
128 135
129struct refitem 136//-GPL
130{
131 object_ptr op;
132};
133
134// this represents a container on the client side.
135// right now, there are only ever two of them:
136// the inventory and the floor/open container
137//TODO: unused as of yet
138struct client_container : vector< refitem, slice_allocator<refitem> >
139{
140 client *ns;
141 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
142
143 bool item_changed; // one of the items in here possibly changed
144
145 // for mapspace and container
146 int x, y;
147 maptile *map;
148
149 // for container
150 object *env;
151
152 client_container (client *ns)
153 : ns (ns), type (CC_NONE) { }
154
155 tag_t tag () const;
156
157 inline iterator merge_item (iterator i, object *op);
158
159 void clear ();
160 void update ();
161
162 void set_mapspace (maptile *map, int x, int y);
163 void set_container (object *env);
164};
165 137
166/* how many times we are allowed to give the wrong password before being kicked. */ 138/* how many times we are allowed to give the wrong password before being kicked. */
167#define MAX_PASSWORD_FAILURES 5 139#define MAX_PASSWORD_FAILURES 5
168 140
141/* This contains basic information on the socket connection. status is its
142 * current state. we set up our on buffers for sending/receiving, so we can
143 * handle some higher level functions. fd is the actual file descriptor we
144 * are using.
145 */
169INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 146INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
170struct client : zero_initialised, attachable 147struct client : zero_initialised, attachable
171{ 148{
172 int ACC (RW, fd); 149 int ACC (RW, fd);
173 unsigned int inbuf_len; // number of bytes valid in inbuf 150 unsigned int inbuf_len; // number of bytes valid in inbuf
174 uint8 *faces_sent; // This is a bitmap on sent face status
175 statsinfo stats; 151 statsinfo stats;
176 int ACC (RO, active); 152 object_vector_index ACC (RO, active);
177 153 player_ptr ACC (RO, pl);
178 client_container cc_inv, cc_other;
179 Buffer outputbuffer;
180 154
181 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 155 char *ACC (RW, host); /* Which host it is connected from (ip address) */
182 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 156 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
183 157
184 sint8 ACC (RW, last_level); /* Last level we sent to client */ 158 sint8 ACC (RW, last_level); /* Last level we sent to client */
190 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ 164 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
191 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ 165 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
192 living ACC (RO, last_stats); /* Last stats as sent to client */ 166 living ACC (RO, last_stats); /* Last stats as sent to client */
193 float ACC (RW, last_speed); /* Last speed as sent to client */ 167 float ACC (RW, last_speed); /* Last speed as sent to client */
194 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ 168 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
195 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ 169 sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */
196 170
197 bool ACC (RW, afk); /* player is afk */ 171 bool ACC (RW, afk); /* player is afk */
198 bool ACC (RW, facecache); /* If true, client is caching images */
199 bool ACC (RW, sent_scroll); 172 bool ACC (RW, sent_scroll);
200 bool ACC (RW, sound); /* does the client want sound */ 173 bool ACC (RW, sound); /* does the client want sound */
201 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 174 bool ACC (RW, bumpmsg); /* give message when bumping into walls */
175
202 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 176 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
203 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 177 bool ACC (RW, mapinfocmd); // return map info and send map change info
204 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 178 uint8 ACC (RW, extcmd); // call into extensions/plugins
205 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 179 bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */
206 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 180
207 bool ACC (RW, darkness); /* True if client wants darkness information */
208 bool ACC (RW, image2); /* Client wants image2/face2 commands */
209 bool ACC (RW, update_look); /* If true, we need to send the look window */ 181 bool ACC (RW, update_look); /* If true, we need to send the look window */
182 bool ACC (RW, update_spells); // If true, we need to esrv_update_spells
210 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 183 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
211 /* used to arrange text in books, scrolls, or scripted dialogs */
212 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 184 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
213 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
214 /* Below are flags for extedend infos to pass to client
215 * with S->C mapextended command */
216 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
217 185
218 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 186 bool ACC (RW, smoothing); // deliantra-style smoothing
219 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 187 bool ACC (RW, force_newmap); // force a newmap before next map update
220 enum MapMode mapmode; /* Type of map commands the client wants. */
221 uint16 ACC (RW, look_position); /* start of drawing of look window */ 188 uint16 ACC (RW, look_position); /* start of drawing of look window */
189 uint16 ACC (RW, mss); // likely tcp maximum segment size
222 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 190 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
223 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 191 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
224 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ 192 uint8 ACC (RW, tileset); // selected tileset
193 uint8 ACC (RW, ws_version); // websocket protocol versio for framing
225 194
226 maptile *ACC (RW, current_map); // CF+ last/current player map 195 maptile_ptr ACC (RW, current_map); // last/current player map
196 region_ptr ACC (RW, current_region); // last/current player region
227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 197 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
228 char ACC (RW, version)[64]; // CF+ client name/version
229 198
230 player_ptr ACC (RO, pl); 199 tstamp ACC (RW, last_send); // last data send on socket.
231 200
232 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 201 float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */
202 int ACC (RW, rate_avail); // current rate balance
203 int ACC (RW, max_rate); // max. # of bytes to send per tick
204 faceidx ACC (RW, scrub_idx); // which face to send next
205 int ACC (RW, bg_scrub); // how many ticks till the next background face send
206
207 struct tcp_info tcpi;
208 tstamp next_rate_adjust;
209
210 // websocket frame buffer
211 uint8 ws_inbuf_type; // current frame type
212 uint8 *ws_inbuf;
213 uint32 ws_inbuf_len;
214 uint32 ws_inbuf_alloc;
215
216 unordered_vector<char *> mapinfo_queue;
217 void mapinfo_queue_clear ();
218 void mapinfo_queue_run ();
219 bool mapinfo_try (char *buf);
220
221 struct ixsend {
222 sint16 pri; // higher means faces are sent earlier, default 0
223 faceidx idx;
224 uint32 ofs; // if != 0, need to send remaining bytes of partial_face
225 uint8 *data;
226 SV *data_sv;
227 };
228 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
229 MTH void ix_send (faceidx idx, sint16 pri, SV *data_sv); // keeps a copy of data_sv
230 void ix_pop (); // pops topmost ixsend
231
232 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
233 MTH void flush_fx (); // send fx if required
234
235 MTH void invalidate_face (faceidx idx);
236 MTH void invalidate_all_faces ();
233 237
234 void do_destroy (); 238 void do_destroy ();
235 void gather_callbacks (AV *&callbacks, event_type event) const; 239 void gather_callbacks (AV *&callbacks, event_type event) const;
236 240
237 iw cmd_ev; void cmd_cb (iw &w);
238 iow socket_ev; void socket_cb (iow &w, int got); 241 iow socket_ev; void socket_cb (iow &w, int revents);
239 242
240 std::deque< command, slice_allocator<command> > cmd_queue; 243 std::deque< command, slice_allocator<command> > cmd_queue;
241 244
242 // large structures at the end please 245 // large structures at the end please
243 struct Map lastmap; 246 struct Map lastmap;
244 std::bitset<MAXANIMNUM> anims_sent; 247 std::bitset<MAXANIMNUM> anims_sent;
248 std::bitset<MAX_FACES> faces_sent;
249 std::bitset<FT_NUM> fx_want;
250
245 // if we get an incomplete packet, this is used to hold the data. 251 // if we get an incomplete packet, this is used to hold the data.
246 // we add 2 byte for the header, one for the trailing 0 byte 252 // we add 2 byte for the header, one for the trailing 0 byte
247 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 253 uint8 inbuf[MAXSOCKBUF + 2 + 1];
254 void inbuf_handle ();
255
256 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
257 struct msg_buf
258 {
259 tick_t expire;
260 int len;
261 int count;
262 char msg[MSG_BUF_SIZE];
263 } msgbuf[MSG_BUF_COUNT];
264
265 MTH bool msg_suppressed (const_utf8_string msg);
266
267 /* The following is the setup for a ring buffer for storing output
268 * data that the OS can't handle right away.
269 * TODO: this member is enourmously large - optimise?
270 */
271 struct
272 {
273 char data[SOCKETBUFSIZE];
274 int start;
275 int len;
276 } outputbuffer;
248 277
249 bool may_execute (const packet_type *pkt) const; 278 bool may_execute (const packet_type *pkt) const;
250 void execute (const packet_type *pkt, char *data, int datalen); 279 void execute (const packet_type *pkt, char *data, int datalen);
251 280
252 void queue_command (packet_type *handler, char *data, int datalen); 281 void queue_command (packet_type *handler, char *data, int datalen);
260 int next_packet (); // returns length of packet or 0 289 int next_packet (); // returns length of packet or 0
261 void skip_packet (int len); // we have processed the packet, skip it 290 void skip_packet (int len); // we have processed the packet, skip it
262 291
263 MTH void flush (); 292 MTH void flush ();
264 MTH void write_outputbuffer (); 293 MTH void write_outputbuffer ();
294 MTH int outputbuffer_len () const { return outputbuffer.len; }
295 void send_raw (void *buf_, int len);
296
265 void send (void *buf_, int len); 297 void send (void *buf_, int len);
266
267 void send_packet (const char *buf); 298 void send_packet (const_octet_string buf);
268 void send_packet (const char *buf, int len); 299 void send_packet (const_octet_string buf, int len);
269 void send_packet_printf (const char *format, ...); 300 void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3)));
270 void send_packet (packet &sl); 301 void send_packet (packet &sl);
271 302
303 void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK);
304
305 MTH void send_face (faceidx facenum, int pri = 0);
306 MTH void send_faces (object *ob);
307 MTH void send_animation (short anim_num);
308 void send_msg (int color, const_utf8_string type, const_utf8_string msg);
309
310 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
272 // called when something under the player changes 311 // called when something under the player changes
273 MTH void floorbox_update () { update_look = 1; } 312 MTH void floorbox_update () { update_look = 1; }
274 // called when the player has been moved 313 // called when the player has been moved
275 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 314 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
276 315
316 MTH void tick (); // called every server tick to do housekeeping etc.
317
277 MTH static client *create (int fd, const char *peername); 318 MTH static client *create (int fd, const char *peername);
319 MTH static void clock ();
320 MTH static void flush_sockets ();
321
322 MTH void run (); // start handshake after init
278 323
279protected: 324protected:
280 client (int fd, const char *from_ip); 325 client (int fd, const char *from_ip);
281 ~client (); 326 ~client ();
282}; 327};
283 328
284#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 329#if FOR_PERL
285 ( ((__type)>0) &&\ 330 ACC (RW, tcpi.tcpi_state);
286 ((__sockPtr)->has_readable_type) && \ 331 ACC (RW, tcpi.tcpi_ca_state);
287 ((__sockPtr)->supported_readables & (1<<(__type))) ) 332 ACC (RW, tcpi.tcpi_retransmits);
288 333 ACC (RW, tcpi.tcpi_probes);
289/* Bitmask for the faces_sent[] array - what 334 ACC (RW, tcpi.tcpi_backoff);
290 * portion of the face have we sent? 335 ACC (RW, tcpi.tcpi_options);
291 */ 336 ACC (RO, tcpi.tcpi_snd_wscale);
292#define NS_FACESENT_FACE 0x1 337 ACC (RO, tcpi.tcpi_rcv_wscale);
293#define NS_FACESENT_SMOOTH 0x2 338 ACC (RW, tcpi.tcpi_rto);
294 339 ACC (RW, tcpi.tcpi_ato);
295/* Constants in the form EMI_ is for extended map infos. 340 ACC (RW, tcpi.tcpi_snd_mss);
296 * Even if the client select the additionnal infos it wants 341 ACC (RW, tcpi.tcpi_rcv_mss);
297 * on the map, there may exist cases where this whole info 342 ACC (RW, tcpi.tcpi_unacked);
298 * is not given in one buch but in separate bunches. This 343 ACC (RW, tcpi.tcpi_sacked);
299 * is done performance reasons (imagine some info related to 344 ACC (RW, tcpi.tcpi_lost);
300 * a visible object and another info related to a 4 square 345 ACC (RW, tcpi.tcpi_retrans);
301 * width and height area). At the begin of an extended info packet 346 ACC (RW, tcpi.tcpi_fackets);
302 * is a bit field. A bit is activated for each extended info 347 ACC (RW, tcpi.tcpi_last_data_sent);
303 * present in the data 348 ACC (RW, tcpi.tcpi_last_ack_sent);
304 */ 349 ACC (RW, tcpi.tcpi_last_data_recv);
305 350 ACC (RW, tcpi.tcpi_last_ack_recv);
306/* Meanings: 351 ACC (RW, tcpi.tcpi_pmtu);
307 * EMI_NOREDRAW Take extended infos into account but don't redraw, 352 ACC (RW, tcpi.tcpi_rcv_ssthresh);
308 * some additionnal datas will follow in a new packet 353 ACC (RW, tcpi.tcpi_rtt);
309 * EMI_SMOOTH Datas about smoothing 354 ACC (RW, tcpi.tcpi_rttvar);
310 */ 355 ACC (RW, tcpi.tcpi_snd_ssthresh);
311#define EMI_NOREDRAW 0x01 356 ACC (RW, tcpi.tcpi_snd_cwnd);
312#define EMI_SMOOTH 0x02 357 ACC (RW, tcpi.tcpi_advmss);
313 358 ACC (RW, tcpi.tcpi_reordering);
314/* this last one says the bitfield continue un next byte 359#endif
315 * There may be several on contiguous bytes. So there is 7
316 * actual bits used per byte, and the number of bytes
317 * is not fixed in protocol
318 */
319#define EMI_HASMOREBITS 0x80
320
321#define FACE_TYPES 1
322#define PNG_FACE_INDEX 0
323
324#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
325#define VERSION_SC 1027
326#define VERSION_INFO "Crossfire+ Server"
327 360
328typedef object_vector<client, &client::active> sockvec; 361typedef object_vector<client, &client::active> sockvec;
329 362
330extern sockvec clients; 363extern sockvec clients;
331 364
332#define for_all_clients(var) \ 365#define for_all_clients(var) \
333 for (int _i = 0; _i < clients.size (); ++_i) \ 366 for (int _i = 0; _i < clients.size (); ++_i) \
334 declvar (client *, var, clients [_i]) 367 statementvar (client *, var, clients [_i])
335 368
336extern int nrofpixmaps; //TODO: hrmpf, should go 369// returns true when the message needs special (read: perl) treatment
370static inline bool
371msg_is_special (const_any_string msg, bool nl_special = true)
372{
373 return msg [strcspn (msg, nl_special ? "<&\n" : "<&")];
374}
337 375
338#endif 376#endif
339 377

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