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Comparing deliantra/server/include/client.h (file contents):
Revision 1.20 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.28 by root, Sun Feb 4 21:02:54 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 * CrossFire, A Multiplayer game for the X Window System
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef CLIENT_H 25#ifndef CLIENT_H
25#define CLIENT_H 26#define CLIENT_H
26 27
27#include <deque> 28#include <deque>
91 ST_DEAD, // socket is dead 92 ST_DEAD, // socket is dead
92 ST_SETUP, // initial handshake / setup / login 93 ST_SETUP, // initial handshake / setup / login
93 ST_PLAYING, // logged in an playing 94 ST_PLAYING, // logged in an playing
94 ST_CUSTOM, // waiting for custom reply 95 ST_CUSTOM, // waiting for custom reply
95 96
96 ST_CONFIRM_QUIT,
97 ST_CHANGE_CLASS, 97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
99}; 99};
100 100
101// a handler for a specific type of packet 101// a handler for a specific type of packet
102enum { 102enum {
103 PF_PLAYER = 0x01, // must have valid player / will by synchronised 103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
104 PF_PLAYING = 0x02, // must be in playing state 104 PF_PLAYING = 0x02, // must be in playing state
105 PF_COMMAND0 = 0x04, // command starts at offset 0
106 PF_COMMAND6 = 0x08, // command starts at offset 6
105}; 107};
106 108
107struct packet_type 109struct packet_type
108{ 110{
109 const char *name; 111 const char *name;
162}; 164};
163 165
164/* how many times we are allowed to give the wrong password before being kicked. */ 166/* how many times we are allowed to give the wrong password before being kicked. */
165#define MAX_PASSWORD_FAILURES 5 167#define MAX_PASSWORD_FAILURES 5
166 168
167ACC_CLASS (client) // should become player when newsocket is a baseclass of player 169INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
168struct client : zero_initialised, attachable<client> 170struct client : zero_initialised, attachable
169{ 171{
170 int ACC (RW, fd); 172 int ACC (RW, fd);
171 unsigned int inbuf_len; // number of bytes valid in inbuf 173 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status 174 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats; 175 statsinfo stats;
176 int ACC (RO, active);
174 177
175 client_container cc_inv, cc_other; 178 client_container cc_inv, cc_other;
176 Buffer outputbuffer; 179 Buffer outputbuffer;
177 180
178 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 181 char *ACC (RW, host); /* Which host it is connected from (ip address) */
179 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 182 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
180 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 183
184 sint8 ACC (RW, last_level); /* Last level we sent to client */
185 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
186 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
187 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
188 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
189 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
190 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
191 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
192 living ACC (RO, last_stats); /* Last stats as sent to client */
193 float ACC (RW, last_speed); /* Last speed as sent to client */
194 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
195 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
181 196
182 bool ACC (RW, afk); /* player is afk */ 197 bool ACC (RW, afk); /* player is afk */
183 bool ACC (RW, facecache); /* If true, client is caching images */ 198 bool ACC (RW, facecache); /* If true, client is caching images */
184 bool ACC (RW, sent_scroll); 199 bool ACC (RW, sent_scroll);
185 bool ACC (RW, sound); /* does the client want sound */ 200 bool ACC (RW, sound); /* does the client want sound */
214 229
215 player_ptr ACC (RO, pl); 230 player_ptr ACC (RO, pl);
216 231
217 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 232 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
218 233
219 client (int fd, const char *from_ip);
220 ~client ();
221 void destroy (); 234 void do_destroy ();
222 bool destroyed () const { return state == ST_DEAD; } 235 void gather_callbacks (AV *&callbacks, event_type event) const;
223 236
224 iw cmd_ev; void cmd_cb (iw &w); 237 iw cmd_ev; void cmd_cb (iw &w);
225 iow socket_ev; void socket_cb (iow &w, int got); 238 iow socket_ev; void socket_cb (iow &w, int got);
226 239
227 std::deque< command, slice_allocator<command> > cmd_queue; 240 std::deque< command, slice_allocator<command> > cmd_queue;
235 248
236 bool may_execute (const packet_type *pkt) const; 249 bool may_execute (const packet_type *pkt) const;
237 void execute (const packet_type *pkt, char *data, int datalen); 250 void execute (const packet_type *pkt, char *data, int datalen);
238 251
239 void queue_command (packet_type *handler, char *data, int datalen); 252 void queue_command (packet_type *handler, char *data, int datalen);
240 bool handle_command (); 253 MTH bool handle_command ();
241 // resets movement state 254 // resets movement state
242 void reset_state (); 255 MTH void reset_state ();
256 // resets variable data used to send stat diffs
257 MTH void reset_stats ();
243 258
244 bool handle_packet (); 259 MTH bool handle_packet ();
245 int next_packet (); // returns length of packet or 0 260 int next_packet (); // returns length of packet or 0
246 void skip_packet (int len); // we have processed the packet, skip it 261 void skip_packet (int len); // we have processed the packet, skip it
247 262
248 void flush (); 263 MTH void flush ();
249 void write_outputbuffer (); 264 MTH void write_outputbuffer ();
250 void send (void *buf_, int len); 265 void send (void *buf_, int len);
251 266
252 void send_packet (const char *buf); 267 void send_packet (const char *buf);
253 void send_packet (const char *buf, int len); 268 void send_packet (const char *buf, int len);
254 void send_packet_printf (const char *format, ...); 269 void send_packet_printf (const char *format, ...);
255 void send_packet (packet &sl); 270 void send_packet (packet &sl);
256 271
257 // called when something under the player changes 272 // called when something under the player changes
258 void floorbox_update () { update_look = 1; } 273 MTH void floorbox_update () { update_look = 1; }
259 // called when the player has been moved 274 // called when the player has been moved
260 void floorbox_reset () { look_position = 0; floorbox_update (); } 275 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
261 276
262 static client *create (int fd, const char *peername); 277 MTH static client *create (int fd, const char *peername);
278
279protected:
280 client (int fd, const char *from_ip);
281 ~client ();
263}; 282};
264 283
265#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 284#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
266 ( ((__type)>0) &&\ 285 ( ((__type)>0) &&\
267 ((__sockPtr)->has_readable_type) && \ 286 ((__sockPtr)->has_readable_type) && \
304 323
305#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 324#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
306#define VERSION_SC 1027 325#define VERSION_SC 1027
307#define VERSION_INFO "Crossfire+ Server" 326#define VERSION_INFO "Crossfire+ Server"
308 327
309typedef unordered_vector<client *> sockvec; 328typedef object_vector<client, &client::active> sockvec;
310 329
311extern sockvec clients; 330extern sockvec clients;
331
332#define for_all_clients(var) \
333 for (int _i = 0; _i < clients.size (); ++_i) \
334 declvar (client *, var, clients [_i])
335
312extern int nrofpixmaps; //TODO: hrmpf, should go 336extern int nrofpixmaps; //TODO: hrmpf, should go
313 337
314#endif 338#endif
315 339

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