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Comparing deliantra/server/include/client.h (file contents):
Revision 1.25 by root, Mon Jan 8 18:18:35 2007 UTC vs.
Revision 1.30 by pippijn, Thu Mar 1 12:28:16 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 * CrossFire, A Multiplayer game for the X Window System
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23*/ 23 */
24 24
25#ifndef CLIENT_H 25#ifndef CLIENT_H
26#define CLIENT_H 26#define CLIENT_H
27 27
28#include <deque> 28#include <deque>
98 ST_GET_PARTY_PASSWORD, 98 ST_GET_PARTY_PASSWORD,
99}; 99};
100 100
101// a handler for a specific type of packet 101// a handler for a specific type of packet
102enum { 102enum {
103 PF_PLAYER = 0x01, // must have valid player / will by synchronised 103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
104 PF_PLAYING = 0x02, // must be in playing state 104 PF_PLAYING = 0x02, // must be in playing state
105 PF_COMMAND0 = 0x04, // command starts at offset 0
106 PF_COMMAND6 = 0x08, // command starts at offset 6
105}; 107};
106 108
107struct packet_type 109struct packet_type
108{ 110{
109 const char *name; 111 const char *name;
171 unsigned int inbuf_len; // number of bytes valid in inbuf 173 unsigned int inbuf_len; // number of bytes valid in inbuf
172 uint8 *faces_sent; // This is a bitmap on sent face status 174 uint8 *faces_sent; // This is a bitmap on sent face status
173 statsinfo stats; 175 statsinfo stats;
174 int ACC (RO, active); 176 int ACC (RO, active);
175 177
176 client_container cc_inv, cc_other;
177 Buffer outputbuffer; 178 Buffer outputbuffer;
178 179
179 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 180 char *ACC (RW, host); /* Which host it is connected from (ip address) */
180 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 181 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
181 182
220 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 221 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
221 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 222 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
222 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ 223 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
223 224
224 maptile *ACC (RW, current_map); // CF+ last/current player map 225 maptile *ACC (RW, current_map); // CF+ last/current player map
226 region *ACC (RW, current_region); // CF+ last/current player region
225 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
226 char ACC (RW, version)[64]; // CF+ client name/version 228 char ACC (RW, version)[64]; // CF+ client name/version
227 229
228 player_ptr ACC (RO, pl); 230 player_ptr ACC (RO, pl);
229 231
230 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 232 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
231 233
232 void do_destroy (); 234 void do_destroy ();
233 void gather_callbacks (AV *&callbacks, event_type event) const; 235 void gather_callbacks (AV *&callbacks, event_type event) const;
234 236
237 iow socket_ev; void socket_cb (iow &w, int got);
235 iw cmd_ev; void cmd_cb (iw &w); 238 iw cmd_ev; void cmd_cb (iw &w);
236 iow socket_ev; void socket_cb (iow &w, int got); 239 client_container cc_inv, cc_other;
237 240
238 std::deque< command, slice_allocator<command> > cmd_queue; 241 std::deque< command, slice_allocator<command> > cmd_queue;
239 242
240 // large structures at the end please 243 // large structures at the end please
241 struct Map lastmap; 244 struct Map lastmap;

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