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Comparing deliantra/server/include/client.h (file contents):
Revision 1.4 by root, Sat Dec 16 03:08:26 2006 UTC vs.
Revision 1.18 by root, Sat Dec 23 06:21:02 2006 UTC

23 23
24#ifndef CLIENT_H 24#ifndef CLIENT_H
25#define CLIENT_H 25#define CLIENT_H
26 26
27#include <deque> 27#include <deque>
28#include <bitset>
29#include <tr1/unordered_set>
28 30
29// (possibly) max. number of objects "per page" in the ground container 31// (possibly) max. number of objects "per page" in the ground container
30#define NUM_LOOK_OBJECTS 50 32#define FLOORBOX_PAGESIZE 50
31 33
32struct MapCell 34struct MapCell
33{ 35{
34 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 36 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
35 int count; /* This is really darkness in the map1 command */ 37 int count; /* This is really darkness in the map1 command */
66 * current state. we set up our on buffers for sending/receiving, so we can 68 * current state. we set up our on buffers for sending/receiving, so we can
67 * handle some higher level functions. fd is the actual file descriptor we 69 * handle some higher level functions. fd is the actual file descriptor we
68 * are using. 70 * are using.
69 */ 71 */
70 72
71enum Sock_Status { Ns_Add, Ns_Dead };
72
73/* Only one map mode can actually be used, so lets make it a switch 73/* Only one map mode can actually be used, so lets make it a switch
74 * instead of having a bunch of different fields that needed to 74 * instead of having a bunch of different fields that needed to
75 * get toggled. 75 * get toggled.
76 */ 76 */
77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 77enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
78 78
79/* The following is the setup for a ring buffer for storing outbut 79/* The following is the setup for a ring buffer for storing output
80 * data that the OS can't handle right away. 80 * data that the OS can't handle right away.
81 */ 81 */
82
83struct Buffer 82struct Buffer
84{ 83{
85 char data[SOCKETBUFSIZE]; 84 char data[SOCKETBUFSIZE];
86 int start; 85 int start;
87 int len; 86 int len;
88}; 87};
89 88
89// states the socket can be in
90enum {
91 ST_DEAD, // socket is dead
92 ST_SETUP, // initial handshake / setup / login
93 ST_PLAYING, // logged in an playing
94 ST_CUSTOM, // waiting for custom reply
95
96 ST_CONFIRM_QUIT,
97 ST_CHANGE_CLASS,
98 ST_GET_PARTY_PASSWORD,
99};
100
90// a handler for a specific type of packet 101// a handler for a specific type of packet
91enum { 102enum {
92 PF_PLAYER = 0x01, // must have valid player 103 PF_PLAYER = 0x01, // must have valid player / will by synchronised
93 PF_IMMEDIATE = 0x02, // TODO: hack, can be executed immediately
94 PF_PLAYING = 0x04, // must be in playing state 104 PF_PLAYING = 0x02, // must be in playing state
95}; 105};
96 106
97struct packet_type 107struct packet_type
98{ 108{
99 const char *name; 109 const char *name;
106 tstamp stamp; 116 tstamp stamp;
107 const packet_type *handler; 117 const packet_type *handler;
108 char *data; 118 char *data;
109 int datalen; 119 int datalen;
110 120
111 command (tstamp stamp, const packet_type *handler, char *data, int datalen) 121 ~command ()
112 : stamp (stamp), handler (handler), data (data), datalen (datalen)
113 { 122 {
123 sfree<char> (data, datalen + 1);
114 } 124 }
125};
126
127struct refitem
128{
129 object_ptr op;
130};
131
132// this represents a container on the client side.
133// right now, there are only ever two of them:
134// the inventory and the floor/open container
135//TODO: unused as of yet
136struct client_container : vector< refitem, slice_allocator<refitem> >
137{
138 client *ns;
139 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
140
141 bool item_changed; // one of the items in here possibly changed
142
143 // for mapspace and container
144 int x, y;
145 maptile *map;
146
147 // for container
148 object *env;
149
150 client_container (client *ns)
151 : ns (ns), type (CC_NONE) { }
152
153 tag_t tag () const;
154
155 inline iterator merge_item (iterator i, object *op);
156
157 void clear ();
158 void update ();
159
160 void set_mapspace (maptile *map, int x, int y);
161 void set_container (object *env);
115}; 162};
116 163
117/* how many times we are allowed to give the wrong password before being kicked. */ 164/* how many times we are allowed to give the wrong password before being kicked. */
118#define MAX_PASSWORD_FAILURES 5 165#define MAX_PASSWORD_FAILURES 5
119 166
120ACC_CLASS (client) // should become player when newsocket is a baseclass of player 167ACC_CLASS (client) // should become player when newsocket is a baseclass of player
121struct client : zero_initialised, attachable_base 168struct client : zero_initialised, attachable<client>
122{ 169{
123 enum Sock_Status status;
124 int ACC (RW, fd); 170 int ACC (RW, fd);
125 unsigned int inbuf_len; // number of bytes valid in inbuf 171 unsigned int inbuf_len; // number of bytes valid in inbuf
126 struct Map lastmap;
127 size_t faces_sent_len; /* This is the number of elements allocated in faces_sent[] */
128 uint8 *faces_sent; /* This is a bitmap on sent face status */ 172 uint8 *faces_sent; // This is a bitmap on sent face status
129 uint8 anims_sent[MAXANIMNUM]; 173 statsinfo stats;
130 struct statsinfo stats; 174
175 client_container cc_inv, cc_other;
176 Buffer outputbuffer;
131 177
132 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 178 char *ACC (RW, host); /* Which host it is connected from (ip address) */
179 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
133 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 180 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */
134 Buffer outputbuffer; /* For undeliverable data */
135 181
136 bool ACC (RW, facecache); /* If true, client is caching images */ 182 bool ACC (RW, facecache); /* If true, client is caching images */
137 bool ACC (RW, sent_scroll); 183 bool ACC (RW, sent_scroll);
138 bool ACC (RW, sound); /* does the client want sound */ 184 bool ACC (RW, sound); /* does the client want sound */
139 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ 185 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
140 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 186 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
141 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 187 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */
142 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 188 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */
143 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 189 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */
144 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 190 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */
145 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 191 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */
146 bool ACC (RW, darkness); /* True if client wants darkness information */ 192 bool ACC (RW, darkness); /* True if client wants darkness information */
147 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 193 bool ACC (RW, image2); /* Client wants image2/face2 commands */
148 bool ACC (RW, update_look); /* If true, we need to send the look window */ 194 bool ACC (RW, update_look); /* If true, we need to send the look window */
149 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 195 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
150 /* used to arrange text in books, scrolls, or scripted dialogs */ 196 /* used to arrange text in books, scrolls, or scripted dialogs */
151 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 197 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
152 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ 198 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
153 /* Below are flags for extedend infos to pass to client 199 /* Below are flags for extedend infos to pass to client
154 * with S->C mapextended command */ 200 * with S->C mapextended command */
155 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 201 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
156 202
157 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 203 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
158 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 204 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
159 enum MapMode mapmode; /* Type of map commands the client wants. */ 205 enum MapMode mapmode; /* Type of map commands the client wants. */
160 uint16 ACC (RW, look_position); /* start of drawing of look window */ 206 uint16 ACC (RW, look_position); /* start of drawing of look window */
162 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 208 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
163 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ 209 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
164 210
165 maptile *ACC (RW, current_map); // CF+ last/current player map 211 maptile *ACC (RW, current_map); // CF+ last/current player map
166 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 212 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
167 char ACC (RW, version)[64]; // CF+ client name/version 213 char ACC (RW, version)[64]; // CF+ client name/version
168 214
215 player_ptr ACC (RO, pl);
216
217 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
218
219 client (int fd, const char *from_ip);
220 ~client ();
221 void destroy ();
222 bool destroyed () const { return state == ST_DEAD; }
223
224 iw cmd_ev; void cmd_cb (iw &w);
225 iow socket_ev; void socket_cb (iow &w, int got);
226
227 std::deque< command, slice_allocator<command> > cmd_queue;
228
229 // large structures at the end please
230 struct Map lastmap;
231 std::bitset<MAXANIMNUM> anims_sent;
169 // if we get an incomplete packet, this is used to hold the data. 232 // if we get an incomplete packet, this is used to hold the data.
170 // we add 2 byte for the header, one for the trailing 0 byte 233 // we add 2 byte for the header, one for the trailing 0 byte
171 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 234 uint8 inbuf[MAXSOCKBUF + 2 + 1];
172 player *ACC (RO, pl);//TODO should not be here, preferably
173 235
174 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
175
176 client (int fd, const char *from_ip);
177 ~client ();
178 void destroy ();
179
180 iw cmd_ev; void cmd_cb (iw &w);
181 iow socket_ev; void socket_cb (iow &w, int got);
182
183 std::deque< command, slice_allocator<command> > cmd_queue;
184
185 // those should probably be client methods
186 bool may_execute (const packet_type *pkt) const; 236 bool may_execute (const packet_type *pkt) const;
187 void execute (const packet_type *pkt, char *data, int datalen); 237 void execute (const packet_type *pkt, char *data, int datalen);
188 238
189 void queue_command (packet_type *handler, char *data, int datalen); 239 void queue_command (packet_type *handler, char *data, int datalen);
190 bool handle_command (); 240 bool handle_command ();
241 // resets movement state
242 void reset_state ();
191 243
192 bool handle_packet (); 244 bool handle_packet ();
193 int next_packet (); // returns length of packet or 0 245 int next_packet (); // returns length of packet or 0
194 void skip_packet (int len); // we have processed the packet, skip it 246 void skip_packet (int len); // we have processed the packet, skip it
195 247
199 251
200 void send_packet (const char *buf); 252 void send_packet (const char *buf);
201 void send_packet (const char *buf, int len); 253 void send_packet (const char *buf, int len);
202 void send_packet_printf (const char *format, ...); 254 void send_packet_printf (const char *format, ...);
203 void send_packet (packet &sl); 255 void send_packet (packet &sl);
256
257 // called when something under the player changes
258 void floorbox_update () { update_look = 1; }
259 // called when the player has been moved
260 void floorbox_reset () { look_position = 0; floorbox_update (); }
261
262 static client *create (int fd, const char *peername);
204}; 263};
205 264
206#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 265#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
207 ( ((__type)>0) &&\ 266 ( ((__type)>0) &&\
208 ((__sockPtr)->has_readable_type) && \ 267 ((__sockPtr)->has_readable_type) && \

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