--- deliantra/server/include/client.h 2006/12/23 00:14:29 1.17 +++ deliantra/server/include/client.h 2007/04/02 19:56:11 1.44 @@ -1,25 +1,26 @@ /* - CrossFire, A Multiplayer game for the X Window System - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The author can be reached via e-mail to crossfire@schmorp.de -*/ + * CrossFire, A Multiplayer game for the X Window System + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 2002 Mark Wedel & Crossfire Development Team + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The author can be reached via e-mail to crossfire@schmorp.de + */ #ifndef CLIENT_H #define CLIENT_H @@ -34,22 +35,15 @@ struct MapCell { UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient - int count; /* This is really darkness in the map1 command */ - uint16 faces[MAP_LAYERS]; - uint16 smooth[MAP_LAYERS]; - unsigned char stat_hp; // health of something in this space, or 0 + int count; /* This is really darkness in the map1 command */ + faceidx faces[MAP_LAYERS]; + unsigned char stat_hp; // health of something in this space, or 0 unsigned char flags; + uint8_t smooth[MAP_LAYERS]; }; -/* This basically defines the largest size an - * archetype may be - it is used for allocation of - * some structures, as well as determining how far - * we should look for the heads of big images. - */ -#define MAX_HEAD_OFFSET 8 - -#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) -#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) +#define MAX_CLIENT_X MAP_CLIENT_X +#define MAX_CLIENT_Y MAP_CLIENT_Y struct Map { @@ -57,7 +51,7 @@ }; /* True max is 16383 given current map compaction method */ -# define MAXANIMNUM 2000 +#define MAXANIMNUM 10000 struct statsinfo { @@ -74,7 +68,7 @@ * instead of having a bunch of different fields that needed to * get toggled. */ -enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; +enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; /* The following is the setup for a ring buffer for storing output * data that the OS can't handle right away. @@ -93,15 +87,16 @@ ST_PLAYING, // logged in an playing ST_CUSTOM, // waiting for custom reply - ST_CONFIRM_QUIT, ST_CHANGE_CLASS, ST_GET_PARTY_PASSWORD, }; // a handler for a specific type of packet enum { - PF_PLAYER = 0x01, // must have valid player / will by synchronised - PF_PLAYING = 0x02, // must be in playing state + PF_PLAYER = 0x01, // must have valid player / will by synchronised + PF_PLAYING = 0x02, // must be in playing state + PF_COMMAND0 = 0x04, // command starts at offset 0 + PF_COMMAND6 = 0x08, // command starts at offset 6 }; struct packet_type @@ -164,33 +159,50 @@ /* how many times we are allowed to give the wrong password before being kicked. */ #define MAX_PASSWORD_FAILURES 5 -ACC_CLASS (client) // should become player when newsocket is a baseclass of player -struct client : zero_initialised, attachable +INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player +struct client : zero_initialised, attachable { int ACC (RW, fd); unsigned int inbuf_len; // number of bytes valid in inbuf - uint8 *faces_sent; // This is a bitmap on sent face status - statsinfo stats; + statsinfo stats; + int ACC (RO, active); - client_container cc_inv, cc_other; Buffer outputbuffer; char *ACC (RW, host); /* Which host it is connected from (ip address) */ uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ - uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ + sint8 ACC (RW, last_level); /* Last level we sent to client */ + uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */ + float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */ + sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */ + sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */ + uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */ + uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */ + uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */ + living ACC (RO, last_stats); /* Last stats as sent to client */ + float ACC (RW, last_speed); /* Last speed as sent to client */ + sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ + sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ + + bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient + bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient + bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload + bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images + + bool ACC (RW, afk); /* player is afk */ bool ACC (RW, facecache); /* If true, client is caching images */ bool ACC (RW, sent_scroll); bool ACC (RW, sound); /* does the client want sound */ - bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */ bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ - bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ - bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ - bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ - bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ - bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ + bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ + bool ACC (RW, mapinfocmd); // return map info and send map change info + bool ACC (RW, extcmd); // call into extensions/plugins + bool ACC (RW, extmap); // extend map comamnd with extra data + bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls bool ACC (RW, darkness); /* True if client wants darkness information */ bool ACC (RW, image2); /* Client wants image2/face2 commands */ + bool ACC (RW, fxix); // client implements fx and ix (face|image extended) commands bool ACC (RW, update_look); /* If true, we need to send the look window */ bool ACC (RW, has_readable_type); /* If true client accept additional text information */ /* used to arrange text in books, scrolls, or scripted dialogs */ @@ -200,35 +212,45 @@ * with S->C mapextended command */ bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ + bool ACC (RW, force_newmap); // force a newmap before next map update uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ - enum MapMode mapmode; /* Type of map commands the client wants. */ uint16 ACC (RW, look_position); /* start of drawing of look window */ + uint16 ACC (RW, mss); // likely tcp maximum segment size + uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ - uint8 ACC (RW, faceset); /* Set the client is using, default 0 */ maptile *ACC (RW, current_map); // CF+ last/current player map + region *ACC (RW, current_region); // CF+ last/current player region int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position char ACC (RW, version)[64]; // CF+ client name/version + uint8 ACC (RW, faceset); // CF+ selected faceset - player *ACC (RO, pl);//TODO should not be here, preferably + player_ptr ACC (RO, pl); - int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ + int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ - client (int fd, const char *from_ip); - ~client (); - void destroy (); - bool destroyed () const { return state == ST_DEAD; } + int ACC (RW, rate_avail); // current rate balance + int ACC (RW, max_rate); // max. # of bytes to send per tick + faceidx ACC (RW, scrub_idx); // which face to send next + int ACC (RW, bg_scrub); // how many ticks till the next background face send + std::vector askface; // which faces have been requested by the client + + void do_destroy (); + void gather_callbacks (AV *&callbacks, event_type event) const; - iw cmd_ev; void cmd_cb (iw &w); iow socket_ev; void socket_cb (iow &w, int got); + iw cmd_ev; void cmd_cb (iw &w); + client_container cc_inv, cc_other; std::deque< command, slice_allocator > cmd_queue; // large structures at the end please struct Map lastmap; std::bitset anims_sent; + std::bitset faces_sent; + // if we get an incomplete packet, this is used to hold the data. // we add 2 byte for the header, one for the trailing 0 byte uint8 inbuf[MAXSOCKBUF + 2 + 1]; @@ -237,16 +259,19 @@ void execute (const packet_type *pkt, char *data, int datalen); void queue_command (packet_type *handler, char *data, int datalen); - bool handle_command (); + MTH bool handle_command (); // resets movement state - void reset_state (); + MTH void reset_state (); + // resets variable data used to send stat diffs + MTH void reset_stats (); - bool handle_packet (); + MTH bool handle_packet (); int next_packet (); // returns length of packet or 0 void skip_packet (int len); // we have processed the packet, skip it - void flush (); - void write_outputbuffer (); + MTH void flush (); + MTH void write_outputbuffer (); + MTH int outputbuffer_len () const { return outputbuffer.len; } void send (void *buf_, int len); void send_packet (const char *buf); @@ -254,12 +279,24 @@ void send_packet_printf (const char *format, ...); void send_packet (packet &sl); + void send_drawinfo (const char *msg, int flags = NDI_BLACK); + MTH void send_face (faceidx facenum); + MTH void send_image (faceidx facenum); + MTH void send_faces (object *ob); + MTH void send_animation (short anim_num); + // called when something under the player changes - void floorbox_update () { update_look = 1; } + MTH void floorbox_update () { update_look = 1; } // called when the player has been moved - void floorbox_reset () { look_position = 0; floorbox_update (); } + MTH void floorbox_reset () { look_position = 0; floorbox_update (); } + + MTH void tick (); // called every server tick to do housekeeping etc. + + MTH static client *create (int fd, const char *peername); - static client *create (int fd, const char *peername); +protected: + client (int fd, const char *from_ip); + ~client (); }; #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ @@ -267,12 +304,6 @@ ((__sockPtr)->has_readable_type) && \ ((__sockPtr)->supported_readables & (1<<(__type))) ) -/* Bitmask for the faces_sent[] array - what - * portion of the face have we sent? - */ -#define NS_FACESENT_FACE 0x1 -#define NS_FACESENT_SMOOTH 0x2 - /* Constants in the form EMI_ is for extended map infos. * Even if the client select the additionnal infos it wants * on the map, there may exist cases where this whole info @@ -303,13 +334,17 @@ #define PNG_FACE_INDEX 0 #define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ -#define VERSION_SC 1027 +#define VERSION_SC 1026 +//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible #define VERSION_INFO "Crossfire+ Server" -typedef unordered_vector sockvec; +typedef object_vector sockvec; extern sockvec clients; -extern int nrofpixmaps; //TODO: hrmpf, should go + +#define for_all_clients(var) \ + for (int _i = 0; _i < clients.size (); ++_i) \ + declvar (client *, var, clients [_i]) #endif