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Comparing deliantra/server/include/client.h (file contents):
Revision 1.47 by root, Wed Apr 18 09:38:58 2007 UTC vs.
Revision 1.56 by root, Sun Jun 24 15:33:41 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef CLIENT_H 25#ifndef CLIENT_H
26#define CLIENT_H 26#define CLIENT_H
27 27
68 * instead of having a bunch of different fields that needed to 68 * instead of having a bunch of different fields that needed to
69 * get toggled. 69 * get toggled.
70 */ 70 */
71enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 71enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
72 72
73/* The following is the setup for a ring buffer for storing output
74 * data that the OS can't handle right away.
75 */
76struct Buffer
77{
78 char data[SOCKETBUFSIZE];
79 int start;
80 int len;
81};
82
83// states the socket can be in 73// states the socket can be in
84enum { 74enum {
85 ST_DEAD, // socket is dead 75 ST_DEAD, // socket is dead
86 ST_SETUP, // initial handshake / setup / login 76 ST_SETUP, // initial handshake / setup / login
87 ST_PLAYING, // logged in an playing 77 ST_PLAYING, // logged in an playing
88 ST_CUSTOM, // waiting for custom reply 78 ST_CUSTOM, // waiting for custom reply
89 79
90 ST_CHANGE_CLASS,
91 ST_GET_PARTY_PASSWORD, 80 ST_GET_PARTY_PASSWORD,
92}; 81};
93 82
94// a handler for a specific type of packet 83// a handler for a specific type of packet
95enum { 84enum {
117 { 106 {
118 sfree<char> (data, datalen + 1); 107 sfree<char> (data, datalen + 1);
119 } 108 }
120}; 109};
121 110
122struct refitem
123{
124 object_ptr op;
125};
126
127// this represents a container on the client side.
128// right now, there are only ever two of them:
129// the inventory and the floor/open container
130//TODO: unused as of yet
131struct client_container : vector< refitem, slice_allocator<refitem> >
132{
133 client *ns;
134 enum { CC_NONE, CC_INVENTORY, CC_MAPSPACE, CC_CONTAINER } type;
135
136 bool item_changed; // one of the items in here possibly changed
137
138 // for mapspace and container
139 int x, y;
140 maptile *map;
141
142 // for container
143 object *env;
144
145 client_container (client *ns)
146 : ns (ns), type (CC_NONE) { }
147
148 tag_t tag () const;
149
150 inline iterator merge_item (iterator i, object *op);
151
152 void clear ();
153 void update ();
154
155 void set_mapspace (maptile *map, int x, int y);
156 void set_container (object *env);
157};
158
159/* how many times we are allowed to give the wrong password before being kicked. */ 111/* how many times we are allowed to give the wrong password before being kicked. */
160#define MAX_PASSWORD_FAILURES 5 112#define MAX_PASSWORD_FAILURES 5
161 113
162INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player 114INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
163struct client : zero_initialised, attachable 115struct client : zero_initialised, attachable
164{ 116{
165 int ACC (RW, fd); 117 int ACC (RW, fd);
166 unsigned int inbuf_len; // number of bytes valid in inbuf 118 unsigned int inbuf_len; // number of bytes valid in inbuf
167 statsinfo stats; 119 statsinfo stats;
168 int ACC (RO, active); 120 object_vector_index ACC (RO, active);
121 player_ptr ACC (RO, pl);
169 122
170 Buffer outputbuffer; 123 /* The following is the setup for a ring buffer for storing output
124 * data that the OS can't handle right away.
125 */
126 struct
127 {
128 char data[SOCKETBUFSIZE];
129 int start;
130 int len;
131 } outputbuffer;
171 132
172 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 133 char *ACC (RW, host); /* Which host it is connected from (ip address) */
173 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ 134 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
174 135
175 sint8 ACC (RW, last_level); /* Last level we sent to client */ 136 sint8 ACC (RW, last_level); /* Last level we sent to client */
209 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 170 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
210 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ 171 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
211 /* Below are flags for extedend infos to pass to client 172 /* Below are flags for extedend infos to pass to client
212 * with S->C mapextended command */ 173 * with S->C mapextended command */
213 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 174 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
214 bool ACC (RW, smoothing); // cfplus-style smoothing 175 bool ACC (RW, smoothing); // trt-style smoothing
176 bool ACC (RW, can_msg); // trt-style text messages
215 177
216 bool ACC (RW, force_newmap); // force a newmap before next map update 178 bool ACC (RW, force_newmap); // force a newmap before next map update
217 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 179 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
218 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 180 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
219 uint16 ACC (RW, look_position); /* start of drawing of look window */ 181 uint16 ACC (RW, look_position); /* start of drawing of look window */
223 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 185 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
224 186
225 maptile *ACC (RW, current_map); // CF+ last/current player map 187 maptile *ACC (RW, current_map); // CF+ last/current player map
226 region *ACC (RW, current_region); // CF+ last/current player region 188 region *ACC (RW, current_region); // CF+ last/current player region
227 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 189 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
228 char ACC (RW, version)[64]; // CF+ client name/version 190 shstr ACC (RW, version); // CF+ client name/version
229 uint8 ACC (RW, faceset); // CF+ selected faceset 191 uint8 ACC (RW, faceset); // CF+ selected faceset
230 192
231 player_ptr ACC (RO, pl); 193 tstamp ACC (RW, last_send); // last data send on socket.
232 194
233 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 195 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */
234 196
235 int ACC (RW, rate_avail); // current rate balance 197 int ACC (RW, rate_avail); // current rate balance
236 int ACC (RW, max_rate); // max. # of bytes to send per tick 198 int ACC (RW, max_rate); // max. # of bytes to send per tick
247 void do_destroy (); 209 void do_destroy ();
248 void gather_callbacks (AV *&callbacks, event_type event) const; 210 void gather_callbacks (AV *&callbacks, event_type event) const;
249 211
250 iow socket_ev; void socket_cb (iow &w, int got); 212 iow socket_ev; void socket_cb (iow &w, int got);
251 iw cmd_ev; void cmd_cb (iw &w); 213 iw cmd_ev; void cmd_cb (iw &w);
252 client_container cc_inv, cc_other;
253 214
254 std::deque< command, slice_allocator<command> > cmd_queue; 215 std::deque< command, slice_allocator<command> > cmd_queue;
255 216
256 // large structures at the end please 217 // large structures at the end please
257 struct Map lastmap; 218 struct Map lastmap;
259 std::bitset<MAX_FACES> faces_sent; 220 std::bitset<MAX_FACES> faces_sent;
260 221
261 // if we get an incomplete packet, this is used to hold the data. 222 // if we get an incomplete packet, this is used to hold the data.
262 // we add 2 byte for the header, one for the trailing 0 byte 223 // we add 2 byte for the header, one for the trailing 0 byte
263 uint8 inbuf[MAXSOCKBUF + 2 + 1]; 224 uint8 inbuf[MAXSOCKBUF + 2 + 1];
225
226 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
227 struct msg_buf
228 {
229 tick_t expire;
230 int len;
231 int count;
232 char msg[MSG_BUF_SIZE];
233 } msgbuf[MSG_BUF_COUNT];
234
235 MTH bool msg_suppressed (const char *msg);
264 236
265 bool may_execute (const packet_type *pkt) const; 237 bool may_execute (const packet_type *pkt) const;
266 void execute (const packet_type *pkt, char *data, int datalen); 238 void execute (const packet_type *pkt, char *data, int datalen);
267 239
268 void queue_command (packet_type *handler, char *data, int datalen); 240 void queue_command (packet_type *handler, char *data, int datalen);
289 void send_drawinfo (const char *msg, int flags = NDI_BLACK); 261 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
290 MTH void send_face (faceidx facenum); 262 MTH void send_face (faceidx facenum);
291 MTH void send_image (faceidx facenum); 263 MTH void send_image (faceidx facenum);
292 MTH void send_faces (object *ob); 264 MTH void send_faces (object *ob);
293 MTH void send_animation (short anim_num); 265 MTH void send_animation (short anim_num);
266 void send_msg (int color, const char *type, const char *msg);
294 267
295 // called when something under the player changes 268 // called when something under the player changes
296 MTH void floorbox_update () { update_look = 1; } 269 MTH void floorbox_update () { update_look = 1; }
297 // called when the player has been moved 270 // called when the player has been moved
298 MTH void floorbox_reset () { look_position = 0; floorbox_update (); } 271 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
341#define PNG_FACE_INDEX 0 314#define PNG_FACE_INDEX 0
342 315
343#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 316#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
344#define VERSION_SC 1026 317#define VERSION_SC 1026
345//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible 318//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
346#define VERSION_INFO "Crossfire+ Server" 319#define VERSION_INFO "Crossfire TRT Server"
347 320
348typedef object_vector<client, &client::active> sockvec; 321typedef object_vector<client, &client::active> sockvec;
349 322
350extern sockvec clients; 323extern sockvec clients;
351 324
352#define for_all_clients(var) \ 325#define for_all_clients(var) \
353 for (int _i = 0; _i < clients.size (); ++_i) \ 326 for (int _i = 0; _i < clients.size (); ++_i) \
354 declvar (client *, var, clients [_i]) 327 statementvar (client *, var, clients [_i])
355 328
356#endif 329#endif
357 330

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