--- deliantra/server/include/client.h 2007/07/28 00:15:03 1.65 +++ deliantra/server/include/client.h 2012/01/03 11:23:41 1.103 @@ -1,76 +1,73 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #ifndef CLIENT_H #define CLIENT_H -#include -#include -#include - #if HAVE_TCP_INFO # include #else - struct tcpi_info { + struct tcp_info { // dummy - char tcpi_state; - char tcpi_ca_state; - char tcpi_retransmits; - char tcpi_probes; - char tcpi_backoff; - char tcpi_options; - char tcpi_snd_wscale; - char tcpi_rcv_wscale; - char tcpi_rto; - char tcpi_ato; - char tcpi_snd_mss; - char tcpi_rcv_mss; - char tcpi_unacked; - char tcpi_sacked; - char tcpi_lost; - char tcpi_retrans; - char tcpi_fackets; - char tcpi_last_data_sent; - char tcpi_last_ack_sent; - char tcpi_last_data_recv; - char tcpi_last_ack_recv; - char tcpi_pmtu; - char tcpi_rcv_ssthresh; - char tcpi_rtt; - char tcpi_rttvar; - char tcpi_snd_ssthresh; - char tcpi_snd_cwnd; - char tcpi_advmss; - char tcpi_reordering; + int tcpi_state; + int tcpi_ca_state; + int tcpi_retransmits; + int tcpi_probes; + int tcpi_backoff; + int tcpi_options; + int tcpi_snd_wscale; + int tcpi_rcv_wscale; + int tcpi_rto; + int tcpi_ato; + int tcpi_snd_mss; + int tcpi_rcv_mss; + int tcpi_unacked; + int tcpi_sacked; + int tcpi_lost; + int tcpi_retrans; + int tcpi_fackets; + int tcpi_last_data_sent; + int tcpi_last_ack_sent; + int tcpi_last_data_recv; + int tcpi_last_ack_recv; + int tcpi_pmtu; + int tcpi_rcv_ssthresh; + int tcpi_rtt; + int tcpi_rttvar; + int tcpi_snd_ssthresh; + int tcpi_snd_cwnd; + int tcpi_advmss; + int tcpi_reordering; }; #endif +//+GPL + // (possibly) max. number of objects "per page" in the ground container #define FLOORBOX_PAGESIZE 50 struct MapCell { - tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient + tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient int count; /* This is really darkness in the map1 command */ faceidx faces[MAP_LAYERS]; unsigned char stat_hp; // health of something in this space, or 0 @@ -100,12 +97,6 @@ * are using. */ -/* Only one map mode can actually be used, so lets make it a switch - * instead of having a bunch of different fields that needed to - * get toggled. - */ -enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; - // states the socket can be in enum { ST_DEAD, // socket is dead @@ -146,13 +137,10 @@ const packet_type *handler; char *data; int datalen; - - ~command () - { - sfree (data, datalen + 1); - } }; +//-GPL + /* how many times we are allowed to give the wrong password before being kicked. */ #define MAX_PASSWORD_FAILURES 5 @@ -165,16 +153,6 @@ object_vector_index ACC (RO, active); player_ptr ACC (RO, pl); - /* The following is the setup for a ring buffer for storing output - * data that the OS can't handle right away. - */ - struct - { - char data[SOCKETBUFSIZE]; - int start; - int len; - } outputbuffer; - char *ACC (RW, host); /* Which host it is connected from (ip address) */ uint8 ACC (RW, state); /* Input state of the player (name, password, etc */ @@ -189,54 +167,38 @@ living ACC (RO, last_stats); /* Last stats as sent to client */ float ACC (RW, last_speed); /* Last speed as sent to client */ sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */ - sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */ - - bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient - bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient - bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload - bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images + sint64 ACC (RW, last_skill_exp[CS_NUM_SKILLS]);/* shadow register. if != exp. obj update client */ bool ACC (RW, afk); /* player is afk */ - bool ACC (RW, facecache); /* If true, client is caching images */ bool ACC (RW, sent_scroll); bool ACC (RW, sound); /* does the client want sound */ - bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ + bool ACC (RW, bumpmsg); /* give message when bumping into walls */ + bool ACC (RW, plugincmd); // extend the protocol through a plug-in */ bool ACC (RW, mapinfocmd); // return map info and send map change info - uint8_t ACC (RW, extcmd); // call into extensions/plugins - bool ACC (RW, extmap); // extend map comamnd with extra data - bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls - bool ACC (RW, darkness); /* True if client wants darkness information */ - bool ACC (RW, image2); /* Client wants image2/face2 commands */ - uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands + uint8_t ACC (RW, extcmd); // call into extensions/plugins + bool ACC (RW, need_delinv0); /* If true, we need to delinv 0 before sending new floorbox */ + bool ACC (RW, update_look); /* If true, we need to send the look window */ + bool ACC (RW, update_spells); // If true, we need to esrv_update_spells bool ACC (RW, has_readable_type); /* If true client accept additional text information */ - /* used to arrange text in books, scrolls, or scripted dialogs */ bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ - bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */ - /* Below are flags for extedend infos to pass to client - * with S->C mapextended command */ - bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ - bool ACC (RW, smoothing); // trt-style smoothing - bool ACC (RW, can_msg); // trt-style text messages + bool ACC (RW, smoothing); // deliantra-style smoothing bool ACC (RW, force_newmap); // force a newmap before next map update - uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ - uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ uint16 ACC (RW, look_position); /* start of drawing of look window */ uint16 ACC (RW, mss); // likely tcp maximum segment size - uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */ - uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ + uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ + uint8 ACC (RW, faceset); // CF+ selected faceset - maptile *ACC (RW, current_map); // CF+ last/current player map - region *ACC (RW, current_region); // CF+ last/current player region + maptile_ptr ACC (RW, current_map); // CF+ last/current player map + region_ptr ACC (RW, current_region); // CF+ last/current player region int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position - shstr ACC (RW, version); // CF+ client name/version - uint8 ACC (RW, faceset); // CF+ selected faceset tstamp ACC (RW, last_send); // last data send on socket. + float ACC (RW, socket_timeout); /* after how many seconds of no ack do we declare dead */ int ACC (RW, rate_avail); // current rate balance int ACC (RW, max_rate); // max. # of bytes to send per tick faceidx ACC (RW, scrub_idx); // which face to send next @@ -244,38 +206,11 @@ struct tcp_info tcpi; tstamp next_rate_adjust; -#if FOR_PERL - // unfortunately, this emans that we *require* tcp_info now... - ACC (RW, tcpi.tcpi_state); - ACC (RW, tcpi.tcpi_ca_state); - ACC (RW, tcpi.tcpi_retransmits); - ACC (RW, tcpi.tcpi_probes); - ACC (RW, tcpi.tcpi_backoff); - ACC (RW, tcpi.tcpi_options); - ACC (RO, tcpi.tcpi_snd_wscale); - ACC (RO, tcpi.tcpi_rcv_wscale); - ACC (RW, tcpi.tcpi_rto); - ACC (RW, tcpi.tcpi_ato); - ACC (RW, tcpi.tcpi_snd_mss); - ACC (RW, tcpi.tcpi_rcv_mss); - ACC (RW, tcpi.tcpi_unacked); - ACC (RW, tcpi.tcpi_sacked); - ACC (RW, tcpi.tcpi_lost); - ACC (RW, tcpi.tcpi_retrans); - ACC (RW, tcpi.tcpi_fackets); - ACC (RW, tcpi.tcpi_last_data_sent); - ACC (RW, tcpi.tcpi_last_ack_sent); - ACC (RW, tcpi.tcpi_last_data_recv); - ACC (RW, tcpi.tcpi_last_ack_recv); - ACC (RW, tcpi.tcpi_pmtu); - ACC (RW, tcpi.tcpi_rcv_ssthresh); - ACC (RW, tcpi.tcpi_rtt); - ACC (RW, tcpi.tcpi_rttvar); - ACC (RW, tcpi.tcpi_snd_ssthresh); - ACC (RW, tcpi.tcpi_snd_cwnd); - ACC (RW, tcpi.tcpi_advmss); - ACC (RW, tcpi.tcpi_reordering); -#endif + + unordered_vector mapinfo_queue; + void mapinfo_queue_clear (); + void mapinfo_queue_run (); + bool mapinfo_try (char *buf); struct ixsend { int16_t pri; // unused @@ -287,11 +222,13 @@ std::vector > fxface; // which faces to send using fx MTH void flush_fx (); // send fx if required + MTH void invalidate_face (faceidx idx); + MTH void invalidate_all_faces (); + void do_destroy (); void gather_callbacks (AV *&callbacks, event_type event) const; - iow socket_ev; void socket_cb (iow &w, int got); - iw cmd_ev; void cmd_cb (iw &w); + iow socket_ev; void socket_cb (iow &w, int revents); std::deque< command, slice_allocator > cmd_queue; @@ -314,7 +251,18 @@ char msg[MSG_BUF_SIZE]; } msgbuf[MSG_BUF_COUNT]; - MTH bool msg_suppressed (const char *msg); + MTH bool msg_suppressed (const_utf8_string msg); + + /* The following is the setup for a ring buffer for storing output + * data that the OS can't handle right away. + * TODO: this member is enourmously large - optimise? + */ + struct + { + char data[SOCKETBUFSIZE]; + int start; + int len; + } outputbuffer; bool may_execute (const packet_type *pkt) const; void execute (const packet_type *pkt, char *data, int datalen); @@ -335,18 +283,17 @@ MTH int outputbuffer_len () const { return outputbuffer.len; } void send (void *buf_, int len); - void send_packet (const char *buf); - void send_packet (const char *buf, int len); - void send_packet_printf (const char *format, ...); + void send_packet (const_octet_string buf); + void send_packet (const_octet_string buf, int len); + void send_packet_printf (const_utf8_string format, ...) attribute ((format (printf, 2, 3))); void send_packet (packet &sl); - void send_drawinfo (const char *msg, int flags = NDI_BLACK); + void send_drawinfo (const_utf8_string msg, int flags = NDI_BLACK); MTH void send_face (faceidx facenum, int pri = 0); - MTH void send_image (faceidx facenum); MTH void send_faces (object *ob); MTH void send_animation (short anim_num); - void send_msg (int color, const char *type, const char *msg); + void send_msg (int color, const_utf8_string type, const_utf8_string msg); MTH void play_sound (faceidx sound, int dx = 0, int dy = 0); // called when something under the player changes @@ -357,50 +304,57 @@ MTH void tick (); // called every server tick to do housekeeping etc. MTH static client *create (int fd, const char *peername); + MTH static void clock (); + MTH static void flush_sockets (); protected: client (int fd, const char *from_ip); ~client (); }; +#if FOR_PERL + ACC (RW, tcpi.tcpi_state); + ACC (RW, tcpi.tcpi_ca_state); + ACC (RW, tcpi.tcpi_retransmits); + ACC (RW, tcpi.tcpi_probes); + ACC (RW, tcpi.tcpi_backoff); + ACC (RW, tcpi.tcpi_options); + ACC (RO, tcpi.tcpi_snd_wscale); + ACC (RO, tcpi.tcpi_rcv_wscale); + ACC (RW, tcpi.tcpi_rto); + ACC (RW, tcpi.tcpi_ato); + ACC (RW, tcpi.tcpi_snd_mss); + ACC (RW, tcpi.tcpi_rcv_mss); + ACC (RW, tcpi.tcpi_unacked); + ACC (RW, tcpi.tcpi_sacked); + ACC (RW, tcpi.tcpi_lost); + ACC (RW, tcpi.tcpi_retrans); + ACC (RW, tcpi.tcpi_fackets); + ACC (RW, tcpi.tcpi_last_data_sent); + ACC (RW, tcpi.tcpi_last_ack_sent); + ACC (RW, tcpi.tcpi_last_data_recv); + ACC (RW, tcpi.tcpi_last_ack_recv); + ACC (RW, tcpi.tcpi_pmtu); + ACC (RW, tcpi.tcpi_rcv_ssthresh); + ACC (RW, tcpi.tcpi_rtt); + ACC (RW, tcpi.tcpi_rttvar); + ACC (RW, tcpi.tcpi_snd_ssthresh); + ACC (RW, tcpi.tcpi_snd_cwnd); + ACC (RW, tcpi.tcpi_advmss); + ACC (RW, tcpi.tcpi_reordering); +#endif + +//+GPL + #define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ ( ((__type)>0) &&\ ((__sockPtr)->has_readable_type) && \ ((__sockPtr)->supported_readables & (1<<(__type))) ) -/* Constants in the form EMI_ is for extended map infos. - * Even if the client select the additionnal infos it wants - * on the map, there may exist cases where this whole info - * is not given in one buch but in separate bunches. This - * is done performance reasons (imagine some info related to - * a visible object and another info related to a 4 square - * width and height area). At the begin of an extended info packet - * is a bit field. A bit is activated for each extended info - * present in the data - */ - -/* Meanings: - * EMI_NOREDRAW Take extended infos into account but don't redraw, - * some additionnal datas will follow in a new packet - * EMI_SMOOTH Datas about smoothing - */ -#define EMI_NOREDRAW 0x01 -#define EMI_SMOOTH 0x02 - -/* this last one says the bitfield continue un next byte - * There may be several on contiguous bytes. So there is 7 - * actual bits used per byte, and the number of bytes - * is not fixed in protocol - */ -#define EMI_HASMOREBITS 0x80 - #define FACE_TYPES 1 #define PNG_FACE_INDEX 0 -#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ -#define VERSION_SC 1026 -//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible -#define VERSION_INFO "Crossfire TRT Server" +//-GPL typedef object_vector sockvec; @@ -410,5 +364,12 @@ for (int _i = 0; _i < clients.size (); ++_i) \ statementvar (client *, var, clients [_i]) +// returns true when the message needs special (read: perl) treatment +static inline bool +msg_is_special (const_any_string msg, bool nl_special = true) +{ + return msg [strcspn (msg, nl_special ? "<&\n" : "<&")]; +} + #endif