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Comparing deliantra/server/include/client.h (file contents):
Revision 1.9 by root, Tue Dec 19 04:58:04 2006 UTC vs.
Revision 1.65 by root, Sat Jul 28 00:15:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for the X Window System 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#ifndef CLIENT_H 24#ifndef CLIENT_H
25#define CLIENT_H 25#define CLIENT_H
26 26
27#include <deque> 27#include <deque>
28#include <bitset> 28#include <bitset>
29#include <tr1/unordered_set>
30
31#if HAVE_TCP_INFO
32# include <netinet/tcp.h>
33#else
34 struct tcpi_info {
35 // dummy
36 char tcpi_state;
37 char tcpi_ca_state;
38 char tcpi_retransmits;
39 char tcpi_probes;
40 char tcpi_backoff;
41 char tcpi_options;
42 char tcpi_snd_wscale;
43 char tcpi_rcv_wscale;
44 char tcpi_rto;
45 char tcpi_ato;
46 char tcpi_snd_mss;
47 char tcpi_rcv_mss;
48 char tcpi_unacked;
49 char tcpi_sacked;
50 char tcpi_lost;
51 char tcpi_retrans;
52 char tcpi_fackets;
53 char tcpi_last_data_sent;
54 char tcpi_last_ack_sent;
55 char tcpi_last_data_recv;
56 char tcpi_last_ack_recv;
57 char tcpi_pmtu;
58 char tcpi_rcv_ssthresh;
59 char tcpi_rtt;
60 char tcpi_rttvar;
61 char tcpi_snd_ssthresh;
62 char tcpi_snd_cwnd;
63 char tcpi_advmss;
64 char tcpi_reordering;
65 };
66#endif
29 67
30// (possibly) max. number of objects "per page" in the ground container 68// (possibly) max. number of objects "per page" in the ground container
31#define NUM_LOOK_OBJECTS 50 69#define FLOORBOX_PAGESIZE 50
32 70
33struct MapCell 71struct MapCell
34{ 72{
35 UUID player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient 73 tag_t player; // this is, unfortunately, very wasteful of memory space, but pretty bandwidth-efficient
36 int count; /* This is really darkness in the map1 command */ 74 int count; /* This is really darkness in the map1 command */
37 uint16 faces[MAP_LAYERS]; 75 faceidx faces[MAP_LAYERS];
38 uint16 smooth[MAP_LAYERS];
39 unsigned char stat_hp; // health of something in this space, or 0 76 unsigned char stat_hp; // health of something in this space, or 0
40 unsigned char flags; 77 unsigned char flags;
78 uint8_t smooth[MAP_LAYERS];
41}; 79};
42 80
43/* This basically defines the largest size an
44 * archetype may be - it is used for allocation of
45 * some structures, as well as determining how far
46 * we should look for the heads of big images.
47 */
48#define MAX_HEAD_OFFSET 8
49
50#define MAX_CLIENT_X (MAP_CLIENT_X + MAX_HEAD_OFFSET) 81#define MAX_CLIENT_X MAP_CLIENT_X
51#define MAX_CLIENT_Y (MAP_CLIENT_Y + MAX_HEAD_OFFSET) 82#define MAX_CLIENT_Y MAP_CLIENT_Y
52 83
53struct Map 84struct Map
54{ 85{
55 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y]; 86 struct MapCell cells[MAX_CLIENT_X][MAX_CLIENT_Y];
56}; 87};
57 88
58/* True max is 16383 given current map compaction method */ 89/* True max is 16383 given current map compaction method */
59# define MAXANIMNUM 2000 90#define MAXANIMNUM 10000
60 91
61struct statsinfo 92struct statsinfo
62{ 93{
63 char *range, *title; 94 char *range, *title;
64}; 95};
67 * current state. we set up our on buffers for sending/receiving, so we can 98 * current state. we set up our on buffers for sending/receiving, so we can
68 * handle some higher level functions. fd is the actual file descriptor we 99 * handle some higher level functions. fd is the actual file descriptor we
69 * are using. 100 * are using.
70 */ 101 */
71 102
72enum Sock_Status { Ns_Add, Ns_Dead };
73
74/* Only one map mode can actually be used, so lets make it a switch 103/* Only one map mode can actually be used, so lets make it a switch
75 * instead of having a bunch of different fields that needed to 104 * instead of having a bunch of different fields that needed to
76 * get toggled. 105 * get toggled.
77 */ 106 */
78enum MapMode { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 }; 107enum { Map0Cmd = 0, Map1Cmd = 1, Map1aCmd = 2 };
79 108
80/* The following is the setup for a ring buffer for storing outbut 109// states the socket can be in
81 * data that the OS can't handle right away. 110enum {
82 */ 111 ST_DEAD, // socket is dead
112 ST_SETUP, // initial handshake / setup / login
113 ST_PLAYING, // logged in an playing
114 ST_CUSTOM, // waiting for custom reply
83 115
84struct Buffer 116 ST_GET_PARTY_PASSWORD,
85{
86 char data[SOCKETBUFSIZE];
87 int start;
88 int len;
89}; 117};
90 118
91// a handler for a specific type of packet 119// a handler for a specific type of packet
92enum { 120enum {
93 PF_PLAYER = 0x01, // must have valid player / will by synchronised 121 PF_PLAYER = 0x01, // must have valid player / will by synchronised
94 PF_PLAYING = 0x02, // must be in playing state 122 PF_PLAYING = 0x02, // must be in playing state
123 PF_COMMAND0 = 0x04, // command starts at offset 0
124 PF_COMMAND6 = 0x08, // command starts at offset 6
125};
126
127// face type.s bit 0 means "has meta info prepended"
128enum {
129 FT_FACE = 0 * 2 + 0, // faces (images)
130 FT_MUSIC = 1 * 2 + 1, // background music
131 FT_SOUND = 2 * 2 + 1, // effects
132 FT_RSRC = 3 * 2 + 0, // generic data files
133 FT_NUM,
95}; 134};
96 135
97struct packet_type 136struct packet_type
98{ 137{
99 const char *name; 138 const char *name;
115}; 154};
116 155
117/* how many times we are allowed to give the wrong password before being kicked. */ 156/* how many times we are allowed to give the wrong password before being kicked. */
118#define MAX_PASSWORD_FAILURES 5 157#define MAX_PASSWORD_FAILURES 5
119 158
120ACC_CLASS (client) // should become player when newsocket is a baseclass of player 159INTERFACE_CLASS (client) // should become player when newsocket is a baseclass of player
121struct client : zero_initialised, attachable_base 160struct client : zero_initialised, attachable
122{ 161{
123 enum Sock_Status status;
124 int ACC (RW, fd); 162 int ACC (RW, fd);
125 unsigned int inbuf_len; // number of bytes valid in inbuf 163 unsigned int inbuf_len; // number of bytes valid in inbuf
126 uint8 *faces_sent; // This is a bitmap on sent face status
127 struct statsinfo stats; 164 statsinfo stats;
165 object_vector_index ACC (RO, active);
166 player_ptr ACC (RO, pl);
128 167
168 /* The following is the setup for a ring buffer for storing output
169 * data that the OS can't handle right away.
170 */
171 struct
172 {
173 char data[SOCKETBUFSIZE];
174 int start;
175 int len;
176 } outputbuffer;
177
129 char *ACC (RW, host); /* Which host it is connected from (ip address) */ 178 char *ACC (RW, host); /* Which host it is connected from (ip address) */
130 uint8 ACC (RW, password_fails); /* how many times the player has failed to give the right password */ 179 uint8 ACC (RW, state); /* Input state of the player (name, password, etc */
131 Buffer outputbuffer;
132 180
181 sint8 ACC (RW, last_level); /* Last level we sent to client */
182 uint16 ACC (RW, last_flags); /* fire/run on flags for last tick */
183 float ACC (RW, last_weapon_sp); /* if diff than weapon_sp, update client */
184 sint32 ACC (RW, last_weight); /* Last weight as sent to client; -1 means do not send weight */
185 sint32 ACC (RW, last_weight_limit); /* Last weight limit transmitted to client */
186 uint32 ACC (RW, last_path_attuned); /* Last spell attunment sent to client */
187 uint32 ACC (RW, last_path_repelled); /* Last spell repelled sent to client */
188 uint32 ACC (RW, last_path_denied); /* Last spell denied sent to client */
189 living ACC (RO, last_stats); /* Last stats as sent to client */
190 float ACC (RW, last_speed); /* Last speed as sent to client */
191 sint16 ACC (RW, last_resist[NROFATTACKS]);/* last resist values sent to client */
192 sint64 ACC (RW, last_skill_exp[NUM_SKILLS]);/* shadow register. if != exp. obj update client */
193
194 bool ACC (RW, force_face0); // client workaround for buggy checksum calculation in gcfclient
195 bool ACC (RW, force_bad_checksum); // client workaround for buggy checksum calculation in gcfclient
196 bool ACC (RW, force_image_newmap); // client workaround for client not redrawing map on image upload
197 bool ACC (RW, enable_bg_scrub); // client workaround, gcfclient becomes unusable if you send it images
198
199 bool ACC (RW, afk); /* player is afk */
133 bool ACC (RW, facecache); /* If true, client is caching images */ 200 bool ACC (RW, facecache); /* If true, client is caching images */
134 bool ACC (RW, sent_scroll); 201 bool ACC (RW, sent_scroll);
135 bool ACC (RW, sound); /* does the client want sound */ 202 bool ACC (RW, sound); /* does the client want sound */
136 bool ACC (RW, exp64); /* Client wants 64 bit exp data, as well as skill data */
137 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */ 203 bool ACC (RW, newmapcmd); /* Send newmap command when entering new map SMACFIGGEN */
138 bool ACC (RW, plugincmd); /* CF+ extend the protocol through a plug-in */ 204 bool ACC (RW, plugincmd); // extend the protocol through a plug-in */
139 bool ACC (RW, mapinfocmd); /* CF+ return map info and send map change info */ 205 bool ACC (RW, mapinfocmd); // return map info and send map change info
140 bool ACC (RW, extcmd); /* CF+ call into extensions/plugins */ 206 uint8_t ACC (RW, extcmd); // call into extensions/plugins
141 bool ACC (RW, extmap); /* CF+ extend map comamnd with extra data */ 207 bool ACC (RW, extmap); // extend map comamnd with extra data
142 bool ACC (RW, buggy_mapscroll); /* CF+ client crashes on large mapscrolls */ 208 bool ACC (RW, buggy_mapscroll); // client crashes on large mapscrolls
143 bool ACC (RW, darkness); /* True if client wants darkness information */ 209 bool ACC (RW, darkness); /* True if client wants darkness information */
144 bool ACC (RW, image2); /* Client wants image2/face2 commands */ 210 bool ACC (RW, image2); /* Client wants image2/face2 commands */
211 uint8_t ACC (RW, fxix); // client implements fx and ix (face|image extended) commands
145 bool ACC (RW, update_look); /* If true, we need to send the look window */ 212 bool ACC (RW, update_look); /* If true, we need to send the look window */
146 bool ACC (RW, has_readable_type); /* If true client accept additional text information */ 213 bool ACC (RW, has_readable_type); /* If true client accept additional text information */
147 /* used to arrange text in books, scrolls, or scripted dialogs */ 214 /* used to arrange text in books, scrolls, or scripted dialogs */
148 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */ 215 bool ACC (RW, monitor_spells); /* Client wishes to be informed when their spell list changes */
149 bool ACC (RW, ext_mapinfos); /* If true client accept additionnal info on maps */ 216 bool ACC (RW, ext_mapinfos); /* If true client accepts additional info on maps */
150 /* Below are flags for extedend infos to pass to client 217 /* Below are flags for extedend infos to pass to client
151 * with S->C mapextended command */ 218 * with S->C mapextended command */
152 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */ 219 bool ACC (RW, EMI_smooth); /* Send smooth in extendmapinfos */
220 bool ACC (RW, smoothing); // trt-style smoothing
221 bool ACC (RW, can_msg); // trt-style text messages
153 222
223 bool ACC (RW, force_newmap); // force a newmap before next map update
154 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */ 224 uint32 ACC (RW, supported_readables); /* each bit is a readable supported by client */
155 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */ 225 uint32 ACC (RW, cs_version), ACC (RW, sc_version); /* versions of the client */
156 enum MapMode mapmode; /* Type of map commands the client wants. */
157 uint16 ACC (RW, look_position); /* start of drawing of look window */ 226 uint16 ACC (RW, look_position); /* start of drawing of look window */
227 uint16 ACC (RW, mss); // likely tcp maximum segment size
228 uint8 ACC (RW, mapmode); /* Type of map commands the client wants. */
158 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */ 229 uint8 ACC (RW, mapx), ACC (RW, mapy); /* How large a map the client wants */
159 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */ 230 uint8 ACC (RW, itemcmd); /* What version of the 'item' protocol command to use */
160 uint8 ACC (RW, faceset); /* Set the client is using, default 0 */
161 231
162 maptile *ACC (RW, current_map); // CF+ last/current player map 232 maptile *ACC (RW, current_map); // CF+ last/current player map
233 region *ACC (RW, current_region); // CF+ last/current player region
163 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position 234 int ACC (RW, current_x), ACC (RW, current_y); // CF+ last/current map position
164 char ACC (RW, version)[64]; // CF+ client name/version 235 shstr ACC (RW, version); // CF+ client name/version
236 uint8 ACC (RW, faceset); // CF+ selected faceset
165 237
166 player *ACC (RO, pl);//TODO should not be here, preferably 238 tstamp ACC (RW, last_send); // last data send on socket.
167 239
168 int ACC (RW, rtt), ACC (RW, rttvar); /* round-trip time and -variance, if known */ 240 int ACC (RW, rate_avail); // current rate balance
241 int ACC (RW, max_rate); // max. # of bytes to send per tick
242 faceidx ACC (RW, scrub_idx); // which face to send next
243 int ACC (RW, bg_scrub); // how many ticks till the next background face send
169 244
170 client (int fd, const char *from_ip); 245 struct tcp_info tcpi;
171 ~client (); 246 tstamp next_rate_adjust;
247#if FOR_PERL
248 // unfortunately, this emans that we *require* tcp_info now...
249 ACC (RW, tcpi.tcpi_state);
250 ACC (RW, tcpi.tcpi_ca_state);
251 ACC (RW, tcpi.tcpi_retransmits);
252 ACC (RW, tcpi.tcpi_probes);
253 ACC (RW, tcpi.tcpi_backoff);
254 ACC (RW, tcpi.tcpi_options);
255 ACC (RO, tcpi.tcpi_snd_wscale);
256 ACC (RO, tcpi.tcpi_rcv_wscale);
257 ACC (RW, tcpi.tcpi_rto);
258 ACC (RW, tcpi.tcpi_ato);
259 ACC (RW, tcpi.tcpi_snd_mss);
260 ACC (RW, tcpi.tcpi_rcv_mss);
261 ACC (RW, tcpi.tcpi_unacked);
262 ACC (RW, tcpi.tcpi_sacked);
263 ACC (RW, tcpi.tcpi_lost);
264 ACC (RW, tcpi.tcpi_retrans);
265 ACC (RW, tcpi.tcpi_fackets);
266 ACC (RW, tcpi.tcpi_last_data_sent);
267 ACC (RW, tcpi.tcpi_last_ack_sent);
268 ACC (RW, tcpi.tcpi_last_data_recv);
269 ACC (RW, tcpi.tcpi_last_ack_recv);
270 ACC (RW, tcpi.tcpi_pmtu);
271 ACC (RW, tcpi.tcpi_rcv_ssthresh);
272 ACC (RW, tcpi.tcpi_rtt);
273 ACC (RW, tcpi.tcpi_rttvar);
274 ACC (RW, tcpi.tcpi_snd_ssthresh);
275 ACC (RW, tcpi.tcpi_snd_cwnd);
276 ACC (RW, tcpi.tcpi_advmss);
277 ACC (RW, tcpi.tcpi_reordering);
278#endif
279
280 struct ixsend {
281 int16_t pri; // unused
282 faceidx idx;
283 uint32_t ofs; // if != 0, need to send remaining bytes of partial_face
284 };
285 std::vector<ixsend, slice_allocator<ixsend> > ixface; // which faces to send to the client using ix
286
287 std::vector<faceidx, slice_allocator<faceidx> > fxface; // which faces to send using fx
288 MTH void flush_fx (); // send fx if required
289
172 void destroy (); 290 void do_destroy ();
291 void gather_callbacks (AV *&callbacks, event_type event) const;
173 292
293 iow socket_ev; void socket_cb (iow &w, int got);
174 iw cmd_ev; void cmd_cb (iw &w); 294 iw cmd_ev; void cmd_cb (iw &w);
175 iow socket_ev; void socket_cb (iow &w, int got);
176 295
177 std::deque< command, slice_allocator<command> > cmd_queue; 296 std::deque< command, slice_allocator<command> > cmd_queue;
178 297
179 // resets movement state 298 // large structures at the end please
299 struct Map lastmap;
300 std::bitset<MAXANIMNUM> anims_sent;
301 std::bitset<MAX_FACES> faces_sent;
302 std::bitset<FT_NUM> fx_want;
303
304 // if we get an incomplete packet, this is used to hold the data.
305 // we add 2 byte for the header, one for the trailing 0 byte
306 uint8 inbuf[MAXSOCKBUF + 2 + 1];
307
308 enum { MSG_BUF_SIZE = 80, MSG_BUF_COUNT = 10 };
309 struct msg_buf
310 {
311 tick_t expire;
312 int len;
313 int count;
314 char msg[MSG_BUF_SIZE];
315 } msgbuf[MSG_BUF_COUNT];
316
317 MTH bool msg_suppressed (const char *msg);
318
180 bool may_execute (const packet_type *pkt) const; 319 bool may_execute (const packet_type *pkt) const;
181 void execute (const packet_type *pkt, char *data, int datalen); 320 void execute (const packet_type *pkt, char *data, int datalen);
182 321
183 void queue_command (packet_type *handler, char *data, int datalen); 322 void queue_command (packet_type *handler, char *data, int datalen);
184 bool handle_command (); 323 MTH bool handle_command ();
324 // resets movement state
185 void reset_state (); 325 MTH void reset_state ();
326 // resets variable data used to send stat diffs
327 MTH void reset_stats ();
186 328
187 bool handle_packet (); 329 MTH bool handle_packet ();
188 int next_packet (); // returns length of packet or 0 330 int next_packet (); // returns length of packet or 0
189 void skip_packet (int len); // we have processed the packet, skip it 331 void skip_packet (int len); // we have processed the packet, skip it
190 332
191 void flush (); 333 MTH void flush ();
192 void write_outputbuffer (); 334 MTH void write_outputbuffer ();
335 MTH int outputbuffer_len () const { return outputbuffer.len; }
193 void send (void *buf_, int len); 336 void send (void *buf_, int len);
194 337
195 void send_packet (const char *buf); 338 void send_packet (const char *buf);
196 void send_packet (const char *buf, int len); 339 void send_packet (const char *buf, int len);
197 void send_packet_printf (const char *format, ...); 340 void send_packet_printf (const char *format, ...);
198 void send_packet (packet &sl); 341 void send_packet (packet &sl);
199 342
200 // large structures at the end please 343 void send_drawinfo (const char *msg, int flags = NDI_BLACK);
201 struct Map lastmap;
202 std::bitset<MAXANIMNUM> anims_sent;
203 // if we get an incomplete packet, this is used to hold the data.
204 // we add 2 byte for the header, one for the trailing 0 byte
205 uint8 inbuf[MAXSOCKBUF + 2 + 1];
206 344
345 MTH void send_face (faceidx facenum, int pri = 0);
346 MTH void send_image (faceidx facenum);
347 MTH void send_faces (object *ob);
348 MTH void send_animation (short anim_num);
349 void send_msg (int color, const char *type, const char *msg);
350
351 MTH void play_sound (faceidx sound, int dx = 0, int dy = 0);
352 // called when something under the player changes
353 MTH void floorbox_update () { update_look = 1; }
354 // called when the player has been moved
355 MTH void floorbox_reset () { look_position = 0; floorbox_update (); }
356
357 MTH void tick (); // called every server tick to do housekeeping etc.
358
359 MTH static client *create (int fd, const char *peername);
360
361protected:
362 client (int fd, const char *from_ip);
363 ~client ();
207}; 364};
208 365
209#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\ 366#define CLIENT_SUPPORT_READABLES(__sockPtr,__type)\
210 ( ((__type)>0) &&\ 367 ( ((__type)>0) &&\
211 ((__sockPtr)->has_readable_type) && \ 368 ((__sockPtr)->has_readable_type) && \
212 ((__sockPtr)->supported_readables & (1<<(__type))) ) 369 ((__sockPtr)->supported_readables & (1<<(__type))) )
213
214/* Bitmask for the faces_sent[] array - what
215 * portion of the face have we sent?
216 */
217#define NS_FACESENT_FACE 0x1
218#define NS_FACESENT_SMOOTH 0x2
219 370
220/* Constants in the form EMI_ is for extended map infos. 371/* Constants in the form EMI_ is for extended map infos.
221 * Even if the client select the additionnal infos it wants 372 * Even if the client select the additionnal infos it wants
222 * on the map, there may exist cases where this whole info 373 * on the map, there may exist cases where this whole info
223 * is not given in one buch but in separate bunches. This 374 * is not given in one buch but in separate bunches. This
245 396
246#define FACE_TYPES 1 397#define FACE_TYPES 1
247#define PNG_FACE_INDEX 0 398#define PNG_FACE_INDEX 0
248 399
249#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */ 400#define VERSION_CS 1023 /* version >= 1023 understand setup cmd */
250#define VERSION_SC 1027 401#define VERSION_SC 1026
402//#define VERSION_SC 1027 // requestinfo image_info and image_sums, makes extending faces on the fly impossible
251#define VERSION_INFO "Crossfire+ Server" 403#define VERSION_INFO "Crossfire TRT Server"
252 404
253typedef unordered_vector<client *> sockvec; 405typedef object_vector<client, &client::active> sockvec;
254 406
255extern sockvec clients; 407extern sockvec clients;
256extern int nrofpixmaps; //TODO: hrmpf, should go 408
409#define for_all_clients(var) \
410 for (int _i = 0; _i < clients.size (); ++_i) \
411 statementvar (client *, var, clients [_i])
257 412
258#endif 413#endif
259 414

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